showing 151 - 180 of 180 gameschevron_left
name arrow_downward | publisher(developer) | year | description | platform | |
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Planet Pachinko | ? | 2009 | Wii | labelimageminimize | |
Rakusho! Pachinko Slot Sengen | Tecmo | 2003 | PS2 | labelminimizeminimize | |
Sankyo Fever 3 | TEN | 1998 | Saturn | labelminimizeminimize | |
Sankyo Fever III | Den'Z;ITC | 1996 | SNES | labelimageminimize | |
Sankyo Fever Vol. 2 | TEN | 1998 | Saturn | labelimageminimize | |
Sankyo Fever! Fever! | Sankyo;Telenet | 1994 | SNES | labelimageminimize | |
Sankyo Jikki Simulation S | TEN | 1997 | Saturn | labelimageminimize | |
Sanyo Pachinko Paradise | Irem | 1999 | PS | labelimageminimize | |
Sanyo Pachinko Paradise 10 | Irem | 2004 | PS2 | labelimageminimize | |
Sanyo Pachinko Paradise 11 | Irem | 2005 | PS2 | labelimageminimize | |
Sanyo Pachinko Paradise 12 | Irem | 2005 | PS2 | labelimageminimize | |
Sanyo Pachinko Paradise 13 | Irem | 2006 | PS2 | labelimageminimize | |
Sanyo Pachinko Paradise 2 | Irem | 1999 | PS | labelimageminimize | |
Sanyo Pachinko Paradise 3 | Irem | 2000 | You know "CR Doggie Paradise" three models is the most hot title in the current Hall. I was quickly full porting the three models. Capture data and actual specs, etc., and packed with essential information on the actual capture! Also a campaign that was including "war chest gift" of popular also conducted this time, we will develop a wide range of appeal from pachinko fan to light users. | PS | labelimagesubject |
Sanyo Pachinko Paradise 4 | Irem | 2000 | PS | labelimageminimize | |
Sanyo Pachinko Paradise 5 | Irem | 2001 | PS | labelimageminimize | |
Sanyo Pachinko Paradise 6 | Irem | 2001 | PS2 | labelimageminimize | |
Sanyo Pachinko Paradise 7 | Irem | 2002 | PS2 | labelimageminimize | |
Sanyo Pachinko Paradise 8 | Irem | 2003 | PS2 | labelimageminimize | |
Sanyo Pachinko Paradise 9 | Irem | 2003 | PS2 | labelimageminimize | |
Shinsou Kaiten: Wanwan Umi Monogatari: Sanyo Pachinko Paradise DX | Irem | 2001 | PS | labelimageminimize | |
Simple 1500 Series Vol. 15: The Pachinko | D3 Publisher;Culture Publishers (Craftman) | 1999 | PS | labelimageminimize | |
Super Pachinko | I'MAX | 1994 | Pachinko | SNES | labelimageminimize |
Super Pachinko Taisen | Banpresto | 1995 | GB | labelimageminimize | |
Super Pachinko Taisen | Banpresto | 1994 | SNES | labelimageminimize | |
Taisen Net Gimmick: Capcom & Psikyo All Stars | Capcom (Psikyo) | 2001 | Dreamcast | labelimageminimize | |
Takeshi no Chousenjou | Taito | 1986 | [media=youtube]j_RH518LyOk[/media]***Now the gameplay design in this game is most bizarre. You are playing a guy (I think representing the Japanese actor Takeshi Kitano himself) who goes on a search for a big treasure. You start in your home city where you have to prepare some things to undergo a trip to a remote pacific island where the treasure is hidden. Some of the game's puzzles are extremely unusual and unfair. Best example is when you get a non-readable treasure map and to make it readable the simplest! solution is to put it in water and wait between five and ten minutes. If you press a single button before the five minutes are over then it won't work. Or the laughable karaoke sequences that make use of the build-in microphone of the second Famicom controller. The action sequences are also more or less stupid and unfair. There is a hangglider shooter sequence where you can move your glider down, left and right but not up. Extremely difficult. This game put in so much unfair and nonsense gameplay that it is often regarded as a prime example of what Japanese people call a "kusoge" (shitty game). With the difference that Taito in this case exactly wanted this game to be unfair and impossible to solve without a walkthrough. It even makes fun about the player who completes the game by saying that you shouldn't take this game so seriously. Well, with a walkthrough the game is at least enjoyable in a sense that you always wonder that nothing makes sense and what the game designers smoked when they came up with some puzzles and curiosities. Not every game is as memorable as this. The graphical representation of the starting city is quite ok. Music is much too repetitive. | NES | labelimageminimize |
Tanimura Hitoshi Ryuu Pachinko Kouryaku Daisakusen - Don Quijote ga Iku | Atlus | 2000 | GBC | labelimageminimize | |
The Heiwa Otenki Studio | Aqua Rouge | 2001 | PS | labelimageminimize | |
Victory Zone | Sony Computer Entertainment (Japan Studio) | 1995 | PS | labelimageminimize |