showing 28 games
name arrow_downward | publisher(developer) | year | description | platform | |
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Action Hero 3D: Wild Dog | Com2uS;Tectoy;Zeebo (Com2uS;Team A3D;Tectoy Digital) | 2009 | Action Hero 3D: Wild Dog is an action game, beat 'em up Korean, initially developed for mobile phones and later released for the console Zeebo. The game has 206 stages with 26 bosses.***For those who like action and adventure, Action Hero 3D is the right game! With 206 stages and 26 heads for defeat, Action Hero 3D to a fighting system with many combos of punches and kicks, along with several items collected during the early stages. It is a fully 3D game with a dynamic rhythm and fun, which was considered the most innovative visual by AT & T in the U.S.. The system of controls is easy even for beginners. Prepare to enter the world of Action Hero!! | Zeebo | labelimagesubject |
Afterlife | LucasArts | 1996 | Mac OS Classic | labelimageminimize | |
Crossed Paths:Connected Worlds | author | 2015 | Linux | labelminimizeminimize | |
Dark Void | Capcom (Airtight Games) | 2010 | Dark Void is a sci-fi action-adventure game that combines an adrenaline-fuelled blend of aerial and on-foot combat set in a parallel universe called "The Void". Players assume the role of Will; a pilot dropped into incredible circumstances while on a routine air cargo flight crashes in the Bermuda triangle leading him to be trapped in the Void. This unlikely hero soon finds himself swept into a desperate struggle for survival at the head of a group called The Survivors. Trapped in the Void, these resistance fighters are battling to hold off a mysterious alien race that plans to threaten Earth. Dark Void's unique combination of in-air and on-ground combat creates a thrilling new gameplay dynamic to the third-person shooter experience. Taking 3D action to a whole new level, Dark Void's vertical combat system allows players to dangle from thousand foot drops as they take cover and drop enemies from above and below, bringing a whole new sense of vulnerability and thrill to the player. Defying gravity in vertical combat is only half the battle as, over time, Will is upgraded to a powerful rocket pack which allows for fierce in-air combat as gamers are able to fly through the void at unparallel speeds shooting down anything that gets in their path. Blasting away at massive bosses has never been this much fun as Dark Void offers a unique grip system made up of a variety of grip-based mini-games including skyjacking UFOs mid-flight. | X360 | labelimagesubject |
Dark Void | Capcom (Airtight Games) | 2010 | Dark Void is a sci-fi action-adventure game that combines an adrenaline-fuelled blend of aerial and on-foot combat set in a parallel universe called "The Void". Players assume the role of Will; a pilot dropped into incredible circumstances while on a routine air cargo flight crashes in the Bermuda triangle leading him to be trapped in the Void. This unlikely hero soon finds himself swept into a desperate struggle for survival at the head of a group called The Survivors. Trapped in the Void, these resistance fighters are battling to hold off a mysterious alien race that plans to threaten Earth. Dark Void's unique combination of in-air and on-ground combat creates a thrilling new gameplay dynamic to the third-person shooter experience. Taking 3D action to a whole new level, Dark Void's vertical combat system allows players to dangle from thousand foot drops as they take cover and drop enemies from above and below, bringing a whole new sense of vulnerability and thrill to the player. Defying gravity in vertical combat is only half the battle as, over time, Will is upgraded to a powerful rocket pack which allows for fierce in-air combat as gamers are able to fly through the void at unparallel speeds shooting down anything that gets in their path. Blasting away at massive bosses has never been this much fun as Dark Void offers a unique grip system made up of a variety of grip-based mini-games including skyjacking UFOs mid-flight. | PS3 | labelimagesubject |
Dark Void | Capcom (Airtight Games) | 2010 | [b]infinigun[/b] - the machine gun attached to the rocket pack. doesn't have ammo magazines either like the other weapons.***[b]Minimum:[/b] * Windows XP or Vista * Pentium D or Athlon 64 X2 CPU * 512 MB RAM * 256 MB VRAM * GeForce 7900 or Radeon HD 3850 GPU * 800x600 display * 8 GB HD space [b]Recommended:[/b] * Core 2 Quad or Phenom X4 CPU * 2 GB RAM * 512 MB VRAM * GeForce 9800 or Radeon HD 4800 GPU * 1280×720 display | Windows | labelimageminimize |
Distant Memoraĵo | Manga Gamer (SukeraSparo) | 2021 | Linux | labelminimizeminimize | |
Grandia: Parallel Trippers | Hudson;ESP (Game Arts) | 2000 | GBC | labelimageminimize | |
Lionheart: Legacy of the Crusader | Interplay (Black Isle Studios;Reflexive Entertainment) | 2003 | Windows | labelimageminimize | |
Lost Eden | Virgin (Cryo Interactive) | 1995 | Mac OS Classic | labelimageminimize | |
Lucy and the Time Machine | Starrats Studios | 2010 | Linux | labelminimizeminimize | |
Operation Darkness | Success;Atlus (Success) | 2007 | X360 | labelimageminimize | |
Project Dusk | author | 2014 | Linux | labelminimizeminimize | |
Sengoku Rance | Alice Soft | 2006 | Undefined elements: * Battles end when all action points are depleted even if neither side is defeated; there's also total maximum of turns which can't be exceeded, so battles end after 25 or fewer turns even if some troops have action points left. | Windows | labelimageminimize |
Summon Night 6: Lost Borders | Namco Bandai Games;Gaijinworks (Media.Vision;Felistella) | 2016 | PS4 | labelimageminimize | |
Summon Night 6: Lost Borders | Namco Bandai Games;Gaijinworks (Media.Vision;Felistella) | 2016 | PS Vita | labelimageminimize | |
The Crossing | ? (Arkane Studios) | 200? | Put "on hold" on 2009-05-15 due to financial problems. ZeniMax filed for trademark on The Crossing when it acquired Arkane on 2016-10-11.***[spoiler=Show trailer;Hide][media=youtube]QhroZHTjNFw[/media][/spoiler] | Windows | labelminimizeminimize |
The Exciting Adventures of Master Chef Ogro | Platinum Arts | 2009 | Linux | labelminimizeminimize | |
The Golden Compass | Sega (Shiny entertainment) | 2007 | Wii | labelimageminimize | |
The Golden Compass | Sega (Shiny entertainment) | 2007 | PS2 | labelimageminimize | |
The Golden Compass | Sega (Shiny entertainment) | 2007 | X360 | labelminimizeminimize | |
The Golden Compass | Sega (Shiny entertainment) | 2007 | PSP | labelimageminimize | |
The Golden Compass | Sega (Shiny entertainment) | 2007 | PS3 | labelimageminimize | |
The Golden Compass | Sega (Shiny entertainment) | 2007 | Windows | labelminimizeminimize | |
The Golden Compass | Sega (Shiny entertainment) | 2007 | Nintendo DS | labelimageminimize | |
Thinking with Time Machine | Starrats Studios | 2014 | Deep within the facilities at Aperture Science lies a secret research laboratory that was locked and closed off... until it was found by robots. Thinking with Time Machine is a Portal 2 mod in which you will find and use a Time Machine to create a twin of yourself from the past to help you solve the puzzles. The past self accurately repeats all of the player's actions, creating a unique twist on familiar Portal game mechanics. | Linux | labelimagesubject |
Thinking with Time Machine | Starrats Studios | 2014 | Deep within the facilities at Aperture Science lies a secret research laboratory that was locked and closed off... until it was found by robots. Thinking with Time Machine is a Portal 2 mod in which you will find and use a Time Machine to create a twin of yourself from the past to help you solve the puzzles. The past self accurately repeats all of the player's actions, creating a unique twist on familiar Portal game mechanics. | Windows | labelimagesubject |
Thinking with Time Machine | Starrats Studios | 2014 | Deep within the facilities at Aperture Science lies a secret research laboratory that was locked and closed off... until it was found by robots. Thinking with Time Machine is a Portal 2 mod in which you will find and use a Time Machine to create a twin of yourself from the past to help you solve the puzzles. The past self accurately repeats all of the player's actions, creating a unique twist on familiar Portal game mechanics. | Mac OS X | labelimagesubject |