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Action Craps Texas Instruments1979 TI Calculatorslabelminimizeminimize
AMAZING Apple1984 Mac OS Classiclabelimageminimize
Anvil of Dawn New World Computing (DreamForge Intertainment)1995[b]Minimum[/b]
* DOS 5.0 or greater
* 486/33 CPU
* 4 MB RAM
* 5 MB free HD space
* 2X CD-ROM drive
* Mouse

[b]Recommended:[/b]
* 486/66 CPU
* 30 MB free HD space***The game's unusual in the manner that although you select one of the five heroes to play as in the beginning, you get to meet the other four in your travels.

The choice of hero mostly affects the voice-overs (and dialog with it) and appearance, attributes are freely customizable if you so desire.***The game was apparently re-released in 2007/01 with Windows XP support. Unable to verify this currently, though.
MS-DOSlabelimageminimize
Automatic Crap Game  Texas Instruments1979 TI Calculatorslabelminimizeminimize
Backyard Birds MECC1989 Apple II Elabelminimizeminimize
Bailey's Book House Edmark (Theatrix Interactive)1995 Windowslabelminimizeminimize
Bailey's Book House Edmark (Theatrix Interactive)1993 Win3.1labelminimizeminimize
Ballyhoo Infocom1986Difficulty Level: | Junior | Introductory |[b]>>STANDARD<<[/b]| Advanced | Expert | Amstrad PCWlabelimageminimize
Bango Texas Instrument1979 TI Calculatorslabelminimizeminimize
Barbie Cool Looks Fashion Designer Mattel1997 Windowslabelminimizeminimize
Baseball III Texas Instruments1979 TI Calculatorslabelminimizeminimize
Battle Chess Interplay;Dice Multi Media;GameTap (Interplay)1988An entire medieval world at war on the checkered field! Only Battle Chess combines a magnificent chess logic system with colorful and dramatic 3D animations. Featuring 10 levels of play and an opening library of 30,000 moves challenging the most sophisticated players. Play against the computer or your friend or let the computer play against itself.***
[17]***
[22]***
[1]
MS-DOSlabelimagesubject
Battle Chess Interplay1991 Win3.1labelimageminimize
Big Job Discovery Channel Multimedia1996 Win3.1labelminimizeminimize
Bingo Digital Equipment Computer Users' Society1966[media=youtube]N2acWKvg0oI[/media]***Very early BASIC game program. Ported from a Dartmouth style BASIC to Micro Color BASIC for the TRS-80 MC-10. Debugged ad updated with new game options to add to the challenge. BINGO can be played here: http://faculty.cbu.ca/jgerrie/MC10/ DEC PDP-1labelimagesubject
Black Jack One Player Texas Instruments1979 TI Calculatorslabelminimizeminimize
Blazing Paddles Baudville1984 Apple II Elabelimageminimize
Board Silly Scholastic1989 Apple II Elabelminimizeminimize
Buck Rogers Rides Again Benwill Publishing1979Some sources say this game was not officially licensed by Benwill Publishing Corporation. customlabelminimizeminimize
Bullseye Game Texas Instrument1979Bullseye Game allows the player to play darts against the calculator. Both the player and calculator get five darts. The player has little control over the darts, so there's little interactivity. TI Calculatorslabelminimizesubject
Bureaucracy Infocom1987A hilarious interactive fiction by Douglas Adams (Author of The Hichhicker's Guide to the Galaxy series of books) based on a real incident in Adam's life triggered by bank's bureaucracy. As the bank was featured in this game, they eventually decided to issue a written apology to Douglas Adams, but sent it to his old address.

The entire game does not deviate from the theme of bureaucracy. This includes the installation process, feelies, and packaging which denotes the probable lack of the buyer's compliance with the licensing agreement. Also in on the packaging are customer reviews complaining about the game's quirky compatibility with ProDOS, error ridden feelies, unrelated instruction manual, false in-game hints, added time and difficulty of getting the game through customs outside of the USA, errors in printing, difficulty in opening the packaging, inability to register the product which actually required additional payment, and how the game doesn't make any sense. All complaints are true. The game notably does not prominently post a difficulty level; see the spoiler below.[spoiler=show difficulty;hide difficulty]Difficulty Level: | Junior | Introductory | Standard |[b]>>ADVANCED<<[/b]| Expert |[/spoiler]

Requires 520ST or newer, 512KB RAM, keyboard. 1 Player. Supports a printer.
[Zerothis]
Atari STlabelimagesubject
Bureaucracy Infocom1987A hilarious interactive fiction by Douglas Adams (Author of The Hichhicker's Guide to the Galaxy series of books) based on a real incident in Adam's life triggered by bank's bureaucracy. As the bank was featured in this game, they eventually decided to issue a written apology to Douglas Adams, but sent it to his old address.

The entire game does not deviate from the theme of bureaucracy. This includes the installation process, feelies, and packaging which denotes the probable lack of the buyer's compliance with the licensing agreement. Also in on the packaging are customer reviews complaining about the game's quirky compatibility with ProDOS, error ridden feelies, unrelated instruction manual, false in-game hints, added time and difficulty of getting the game through customs outside of the USA, errors in printing, difficulty in opening the packaging, inability to register the product which actually required additional payment, and how the game doesn't make any sense. All complaints are true. The game notably does not prominently post a difficulty level; see the spoiler below.[spoiler=show difficulty;hide difficulty]Difficulty Level: | Junior | Introductory | Standard |[b]>>ADVANCED<<[/b]| Expert |[/spoiler]

Supports a printer.
[zerothis]
MS-DOSlabelimagesubject
CAVERN Epson?Some of the game messages appear on the printer, but the game will still work if the printer is OFF.
The small LCD screen is merely a window on the much larger maze/dungeon image.
[Geoff Barnard]
Epson HX-20labelminimizesubject
Checkmate! Texas Instruments1979 TI Calculatorslabelminimizeminimize
Chess  Sinclair Research (Psion Software)1984 QLlabelimageminimize
Color-Trek Computerware1982 Tandy Cocolabelminimizeminimize
Cross Country Auto Race Texas Instruments1979 TI Calculatorslabelminimizeminimize
Crosscountry California  Didatech1987 Apple II Elabelminimizeminimize
Crosscountry Canada  Didatech1986 Apple II Elabelminimizeminimize
Crosscountry USA  Didatech1985 Apple II Elabelminimizeminimize
Crossword Magic L & S Computerware;Mindscape (L & S Computerware)1981 Apple II Elabelimageminimize
Crossword Magic Mindscape1985 C64labelimageminimize
Deadline Infocom1986 Amstrad PCWlabelimageminimize
Design Your Own Railroad Abracadata (Dill Software)1992 Apple II Elabelminimizeminimize
Design Your Own Railroad Abracadata (Dill Software)1992 MS-DOSlabelminimizeminimize
Designasaurus Britannica Software;DesignWare (Intergalactic Development)1988 Apple IIGSlabelimageminimize
Destination: Mars! Compu-Teach (Brian A. Rice)1991 MS-DOSlabelminimizeminimize
Digama Digital Equipment Computer Users' Society1970It is an extremely strange video game, the sources are scarce, in particular, I obtained the information from a website that stored BASIC codes from various European universities.***THE PROGRAM IS BASED ON THE USE OF EQUATIONS 6.3.5,6.3.6, AND
160' 6.3.18, WHICHEVER IS CLOSEST. DERIVATIVES HIGHER THAN
170' THE FIRST ARE FOUND FROM EQUATION 6.4.10.
180'
INSTRUCTIONS:
ENTER THE DATA ON LINES 360 AND FOLLOWING THE VALUES TO
220' YOU WANT TO KNOW THE DIGAMMA FUNCTION.***Videogame programm Lines

[spoiler=show source code;hide source code]
00' NAME--DIGAMA
110'
120' DESCRIPTION--FINDS THE DIGAMMA OF Z FOR Z>0.
130'
140' SOURCE--NATIONAL BUREAU OF STANDARDS PUBLICATION AMS55.
150' THE PROGRAM IS BASED ON THE USE OF EQUATIONS 6.3.5,6.3.6, AND
160' 6.3.18, WHICHEVER IS THE CLOSEST. DERIVATIVES HIGHER THAN
170' THE FIRST ARE FOUND FROM EQUATION 6.4.10.
180' PROGRAM BY DEAN MYRON TRIBUS, THAYER SCHOOL OF ENGINEERING,
190' DARTMOUTH COLLEGE, HANOVER, N.H. 03755
200'
210' INSTRUCTIONS--ENTER DATA IN LINES 360 AND FOLLOWING THE VALUES FOR
220' WHICH YOU WISH TO KNOW THE DIGAMMA FUNCTION.
230'
240'
250' * * * * * * MAIN PRGRAM * * * * * * * * * * *
260'
270 FOR I=0 TO 5
280 READ J(I)
290 NEXT I
300 DATA 1, 1.2, 1.4, 1.6, 1.8, 2.0
310 FOR I=0 TO 5
320 FOR M=0 TO 8
330 READ C(M,I)
340 NEXT M
350 NEXT I
360 DATA -0.5772156,1.64493,-1.20205,1.08232,-1.03693,1.01734
370 DATA -1.00835,1.00408,-1.00201
380 DATA -0.2890399,1.26738,-.739016,.540832,-.425521,.344914
390 DATA -.283439, .234494,-.194666
400 DATA -.0613845,1.02536,-.494562,.3033376,-.20172,.138896
410 DATA -9.72778E-2,6.87339E-2,-4.87972E-2
420 DATA .1260475,.858432,-.351784,.185124,-.106281,.063462
430 DATA -3.86574E-2,2.38038E-2,-1.47473E-2
440 DATA .2849914,.736974,-.26193,.120409,-6.06949E-2,.031936
450 DATA -1.71866E-2,9.36679E-3,-5.14285E-3
460 DATA .4227843,.644934,-.202055,8.23229E-2,-3.69277E-2,.017343
470 DATA -8.34925E-3,4.07735E-3,-2.00838E-3
480 READ Z
490 IF Z<0 THEN 550
500 IF Z<1 THEN 570
510 IF Z<2 THEN 610
520 IF Z<50 THEN 640
530 LET D=LOG(Z)-(1/(2*Z))-(1/(12*Z^2))+(1/(120*Z^4))-(1/(252*Z^6))
540 GO TO 690
550 PRINT "Z NEGATIVE"
560 GO TO 700
570 LET J=1+Z
580 GO SUB 710
590 LET D=D-1/Z
600 GO TO 690
610 LET J=Z
620 GO SUB 710
630 GO TO 690
640 LET J=1+Z-INT(Z)
650 GO SUB 710
660 FOR I=1 TO INT(Z-1)
670 LET D=D+(1/(J+I-1))
680 NEXT I
690 PRINT "Z="Z, "D="D
700 GO TO 480
710 REMARK: THIS SUBROUTINE FINDS DIGAMMA OF J FOR 1<J<2
720 FOR K=0 TO 5
730 IF ABS(J-1-(K/5))>.1 THEN 760
740 LET I=K
750 GO TO 770
760 NEXT K
770 LET D=0
780 LET X=J-1-(I/5)
790 LET T=1
800 FOR M=0 TO 8
810 LET D=D+C(M,I)*T
820 LET T=T*X
830 IF ABS(T)<1E-8 THEN 850
840 NEXT M
850 PRINT
860 RETURN
870 DATA 49,50,51
880END
[/spoiler]
DEC PDP-1labelminimizesubject
Digits Digital Equipment Computer Users' Society (Keiwit Computation Center)1970[media=youtube]yJXT_MCm87w[/media]***Digits is a number guessing game. The player is asked to write down three lines of 10 digits, where each digit can be 0, 1 or 2. The computer will then try to guess your numbers. The player must input the number sets and the computer compares it with its guesses. If it guessed correctly more than 10 times the computer wins, otherwise the player wins or it's a tie when exactly 10 guesses were correct.***Videogame Programming Lines

[spoiler=show source code;hide source code]
100' NAME--DIGITS
110'
120' DESCRIPTION--GUESSES A SEQUENCE OF NUMBERS.
130'
140' SOURCE--UNKNOWN
150'
160' INSTRUCTIONS--TYPE "RUN" AND FOLLOW DIRECTIONS.
170'
180'
190' * * * * * * MAIN PROGRAM * * * * * * * * * *
200'
210 PRINT"THIS IS A GAME OF GUESSING."
220 PRINT "FOR INSTRUCTIONS, TYPE '1', ELSE TYPE '0'";
230 INPUT E
240 IF E=0 THEN 360
250 PRINT
260 PRINT "PLEASE TAKE A PIECE OF PAPER AND WRITE DOWN"
270 PRINT "THE DIGITS '0', '1', OR '2' THIRTY TIMES AT RANDOM."
280 PRINT "ARRANGE THEM IN THREE LINES OF TEN DIGITS."
290 PRINT "I'LL ASK FOR THEM 10 AT A TIME."
300 PRINT "I WILL ALWAYS GUESS FIRST, AND THEN LOOK AT YOUR"
310 PRINT "NEXT NUMBER TO SEE IF I WAS RIGHT. BY PURE LUCK I"
320 PRINT "OUGHT TO BE RIGHT 10 TIMES. BUT I HOPE TO DO BETTER"
330 PRINT "THAN THAT****"
340 PRINT
350 PRINT
360 READ A,B,C
370 DATA 0,1,3
380 DIM M(26,2)
390 DIM K(2,2), L(8,2)
400 MAT M = CON
410 MAT K = CON
420 MAT K = (9)*K
430 MAT L = CON
440 MAT L = (3)*L
450 LET L(0,0) = 2
460 LET L(4,1) = 2
470 LET L(8,2) = 2
480 LET Z = 26
490 LET Z1 = 8
500 LET Z2 = 2
510 LET X = 0
520 FOR T = 1 TO 3
530 PRINT
540 PRINT "TEN NUMBERS PLEASE";
550 INPUT N(1), N(2), N(3),N(4),N(5),N(6),N(7),N(8),N(9),N(10)
560 FOR I = 1 TO 10
570 LET W = N(I) - 1
580 IF W = SGN(W) THEN 620
590 PRINT "USE ONLY THE DIGITS '0', '1', OR '2'."
600 PRINT "LET'S TRY AGAIN."
610 GOTO 530
620 NEXT I
630 PRINT
640 PRINT "MY GUESS", "YOUR NO.", "RESULT", "NO. RIGHT"
650 PRINT
660 FOR U = 1 TO 10
670 LET N = N(U)
680 LET S = 0
690 FOR J = 0 TO 2
700 LET S1 = A*K(Z2,J) + B*L(Z1,J) + C*M(Z,J)
710 IF S > S1 THEN 760
720 IF S < S1 THEN 740
730 IF RND<.5 THEN 760
740 LET S=S1
750 LET G=J
760 NEXT J
770 PRINT G, N(U),
780 IF G=N(U) THEN 810
790 PRINT "WRONG", X
800 GOTO 830
810 LET X = X+1
820 PRINT "RIGHT", X
830 LET M(Z,N) = M(Z,N)+1
840 LET L(Z1,N) = L(Z1,N)+1
850 LET K(Z2,N) = K(Z2,N)+1
860 LET Z = Z - INT(Z/9)*9
870 LET Z = 3*Z+N(U)
880 LET Z1 = Z-INT(Z/9)*9
890 LET Z2 = N(U)
900 NEXT U
910 NEXT T
920 PRINT
930 IF X>10 THEN 980
940 IF X<10 THEN 1010
950 PRINT "I GUESSED EXACTLY 1/3 OF YOUR NUMBERS."
960 PRINT "IT IS A TIE GAME."
970 GOTO 1030
980 PRINT "I GUESSED MORE THAN 1/3 OF YOUR NUMBERS."
990 PRINT "I WIN."
1000 GOTO 1030
1010 PRINT "I GUESSED LESS THAN 1/3 OF YOUR NUMBERS."
1020 PRINT "YOU BEAT ME. CONGRATULATIONS***"
1030 PRINT
1040 PRINT "DO YOU WANT TO TRY AGAIN?"
1050 PRINT "IF YES, TYPE '1'; IF NO, TYPE '0'";
1060 INPUT X
1070 IF X =1 THEN 400
1080 PRINT "THANKS FOR THE GAME."
1090 END
[/spoiler]
DEC PDP-1labelimagesubject
Dino-Sorcerer Softdisk1990 Apple II Elabelminimizeminimize
Dr. Seuss Kindergarten The Learning Company1998 Mac OS Classiclabelimageminimize
Duel Texas Instruments1979 TI Calculatorslabelminimizeminimize
Dungeon Digital Equipment Computer Users' Society;Claremont Graduate University1976Unofficial adaptation of the tabletop RPG game Dungeons & Dragons for the PDP-10.

The game is played mostly in text, but features a top-down view of the action in which only the areas that the player's party of characters can see (using line of sight, and individual abilities such as infravision to determine what should be visible). In encounters within the dungeon the player can determine what each character does. Aside from having a base class, race and statistics, characters earn experience points and grow in level.***Actually for DEC PDP-10 mainframes. Also for the HP3000 microcomputer.
Not to be confused with a PDP-10 game called [game=#96876]Dungeon (DUNGEN)[/game] that became the game [gametag=zork Zork]zork Zork[/gametag]
This was an unofficial implementation of the Dungeons and Dragons ruleset in a computer game and one of the first CRPGs ever.
This game had many innovations and advancements that would influence RPGs to this day.
All the basic D&D rules were implemented. Players could choose race, explore dungeons, earn skills and experience points, and so on.
Mostly text based, the game could also show a top down graphical map. The map used line of site, fog of war, light sources and variable brightness. It also considered the viewing character's infravision abilities, which varied by race. The map was used optionally, as the text description were antiquate and faster.
A teletype machine or a line printer could be used to 'save' games and characters for later use. The game was meant for use on a CRT display and game status could be shown and noted. By reentering the status of games and characters, one could 'load' them again later. A printout was a convenient way to save, but the game could also be played by printouts alone for players who did not have a CRT screen.
At the time, it was the largest game ever created, requiring 36K. Its massive size was one of the reasons for its lack of popularity. It competed with Don Daglow's earlier game Star Trek (at 32K) for space on mainframes to which the [url=http://en.wikipedia.org/wiki/DECUS]DECUS[/url] group had access. As all geeks know, Star Trek trumps D&D :) Some administrators had also set limits on how much space could be used for games. 32K was a common limit. As games became more popular, many reduced their limit to 16K. But probably of more concern was the time it took to play, especially if there was no monitor. Computer time had to be reserved. Science and education was given priority over games (so much for old fashion values :) Dungeon was turn based, each and every move for all characters had to be described and entered, no shortcuts. Star Trek was a much faster play.
[Zerothis]
DEC PDP-1labelminimizesubject
Dungeon DECUS;Claremont Graduate University?This was an unofficial implementation of the Dungeons and Dragons ruleset in a computer game and one of the first CRPGs ever.
This game had many innovations and advancements that would influence RPGs to this day.
All the basic D&D rules were implemented. Players could choose race, explore dungeons, earn skills and experience points, and so on.
Mostly text based, the game could also show a top down graphical map. The map used line of site, fog of war, light sources and variable brightness. It also considered the viewing character's infravision abilities, which varied by race. The map was used optionally, as the text description were antiquate and faster.
A teletype machine or a line printer could be used to 'save' games and characters for later use. The game was meant for use on a CRT display and game status could be shown and noted. By reentering the status of games and characters, one could 'load' them again later. A printout was a convenient way to save, but the game could also be played by printouts alone for players who did not have a CRT screen.
At the time, it was the largest game ever created, requiring 36K. Its massive size was one of the reasons for its lack of popularity. It competed with Don Daglow's earlier game Star Trek (at 32K) for space on mainframes to which the DECUS group had access. As all geeks know, Star Trek trumps D&D :) Some administrators had also set limits on how much space could be used for games. 32K was a common limit. As games became more popular, many reduced their limit to 16K. But probably of more concern was the time it took to play, especially if there was no monitor. Computer time had to be reserved. Science and education was given priority over games (so much for old fashion values :) Dungeon was turn based, each and every move for all characters had to be described and entered, no shortcuts. Star Trek was a much faster play.
HP3000labelminimizeminimize
Dungeon Hack SSI (Dreamforge Intertainment)1993This game uses the same engine as Eye of the Beholder III. But generates random dungeons and encounters. MS-DOSlabelimageminimize
Dungeon Quest  author1985 MS-DOSlabelimageminimize
Dungeons and Dragons Texas Instruments1979 TI Calculatorslabelminimizeminimize
Dusk of the Gods Interstel (Event Horizon Software)1991 MS-DOSlabelimageminimize
E.T. The Extra-Terrestrial: Digital Companion NewKidCo (Powerhead Games)2001 GBClabelminimizeminimize
Earl Weaver Baseball II  Electronic Arts (Mirage Graphics)1991Game as an action mode (play typical 1-2 player baseball) and management mode (typical sports manager except with 2-player option)

When played on a VGA card in EGA mode, there was a setting that allowed the game to use VGA colors by directly addressing the registers of the card (bypassing the card's BIOS). This actually allows faster animations than using VGA mode. VGA mode was not supported even if VGA cards were. On a pre-VGA card, this setting was not available and the EGA colors were black, yellow, green, and red (same as CGA mode). MCGA mode shows 256 colors; but of course not many people ever had MCGA.
MS-DOSlabelminimizeminimize
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