showing 4 games

name arrow_downwardpublisher(developer)yearplayer optsdescriptionpop.platform
Crusaders of Might and Magic 3DO2000single playerCrusaders of Might and Magic is a third-person perspective game that mixes elements of action, role-playing and adventure. In this epic quest, you'll need to jump and slash your way to succeed against scores of evil monsters. As you progress, you'll be able to improve your characters attributes, which will ultimately decide whether you succeed or fail.
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PSlabelimagesubject
Dog Star Adventure Ohio Scientific?single player
Ohio Scientificlabelminimizeminimize
Donkey Kong  Coleco;Zellers;Star Game (Coleco)1982single player[media=youtube]1Py4AEKTi4A[/media]***
[126]***You are Mario and that big old gorilla, Donkey Kong, has run off with your girlfriend. It's up to you to struggle up those ladders and balance on those beams to rescue your lady fair. She's held captive at the very top. But Donkey Kong is not ready to giver her up so easily. He's tossing barrels and fireballs at you at every turn. It's up to you to outmaneuver that wily ape. Good luck, your lady awaits.***Published by Coleco / Zellers / Star Game / CBS Electronics / Pet Boat

Coleco had gotten the rights to a guaranteed bestseller. They had 90 days before Christmas to take advantage of it. They went searching for an independent programmer with Atari VCS experience. At this point in history experience VCS programmers worked for Atari or they worked for Activision. It has been said there were only 7 VCS programmers in the world that didn't work for Atari, at that time, and 6 worked for Activision. They were able to track down Gary kitchen who had independently using his own resources, reverse engineered the VCS and several games in order know how it worked. He had developed one VCS game that US Games had published.

Coco a management apparently had reasoned that they had the hottest arcade game license and it would sell no matter what. The game didn't have to be good, just needed to turn on and not crash, people would buy it. Kitchen was able to become authorized to use a 4K cartridge rather than a 2K cartridge. he had never in fact worked with 4K cartridges but he knew that the 2K cartridge especially wouldn't cut it. He would have liked to have had a six or a cake cartridge and has stated that an 8K cartridge version would have had four full levels. With the 4K cartridge, and only 90 days, the game would only get two levels. And informed his bosses that do the game property would take 3 to 4 months and at least a 6K cartridge. They said thank you and send him back to work on the 4K cartridge. It has been said that Coleco had no other path to the VCS version of Donkey Kong. Kitchen has assured people that even if he had been given an 8K cartridge, the 90 day deadline still would have arrived at the game that he provided.

From a business point of view, Coleco expected to sell every copy they manufactured. They had little incentive to spend three to four times more money on the cartridge and still sell the same number of them. They had every disincentive to delay the game until after Christmas. They would have most definitely sold less copies of the game in that case.

Gary kitchen has expressed a desire to do an 8K version of Donkey Kong for the Atari VCS but adamantly states that he never will so long as he continues to work with Nintendo.

There are some aspects to this game which are notable achievements. There is no flicker which was a problem with a number of arcade games converted to the VCS platform. And preserves the slanted platforms. Many VCS conversions did not bother with slanted platforms from arcade games and simply redesigned the levels to have only horizontal platforms.***
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Atari 2600labelimagesubject
XCOM: Enemy Unknown 2K Games (Firaxis Games)2013single player, Internet
iOSlabelminimizeminimize
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