showing 1 - 50 of 465 gameschevron_right
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2 Pints of Zinglon's Ale | author | 2008 | Linux | labelminimizeminimize | |
A.R.E.S.: Extinction Agenda | ORiGO GAMES (Extend Studio) | 2011 | A.R.E.S.: Extinction Agenda is the first chapter in a full featured episodic hardcore action packed side scrolling platformer, in the traditions of retro classics, where you play as Ares, a combat robot created for the sole purpose of saving humanity. Can you live up to the task or will you be reduced to nuts and bolts? You are Ares, the first Zytron immune robot. A symbol of how far human technology has come, you are the most advanced robot in existence; built to run faster, jump higher, and fire quicker. In addition to these core attributes, your design includes a system for converting spare parts and resources into valuable items, armor, and weaponry. You will need to use everything at your disposal in order to reach and rescue the survivors aboard the Zytron infected space station. Key features: * Play through various locations in the A.R.E.S. universe, each a beautiful, unique, 3D environment with challenging obstacles. * You are the ultimate weapon with the ultimate sidekick – Collect the secret items and get power up to become a perfect weapon. * Come face to face with colossal opponents, learn their patterns to defeat them in battle. * Destroy enemies, collect their parts, and then recycle them to make incredible items, including health packs, ammo, and weapon upgrades. | Windows | labelimagesubject |
Act-Fancer: Cybernetick Hyper Weapon | Data East | 1989 | In Act-Fancer: Cybernetick Hyper Weapon, the player takes the role of a cyborg who has to kill a lot of aliens. The player moves from left to right while being able to shoot and jump (by holding the joystick up, the fall time is reduced and allows to glide for a while). Defeated enemies leave blue orbs behind which should be collected: five of them transform the cyborg into the next evolutionary form (overall seven) which is basically a weapons upgrade and allows to hit more enemies with more bullets. Unfortunately the current power-up is lost and the cyborg reverts to the previous form after an invisible timer has run out; it can be extended by collecting red orbs which are also left behind by enemies. Another way to lose power-ups is being touched by an enemy or one of their projectiles, but then the cyborgs reverts directly to the basic form. Another hit means death and three deaths mean game over with continue option; additional lives are gained by earning a certain amount of points. When beginning the game or continuing after death, the cyborg starts with the first expansion level. There are five stages which have a mid- (whose position also serves as mid-level checkpoint after defeat) and end-boss each. The two-player mode has the players taking turns without interaction or competition between them. [Moby Games]*** [49]*** [28]*** [85]*** [22]***The Japanese sub-title translates approximately to [i]Evolutionary Cyber Weapon[/i]. Also to note is フェンサー which although officially reads [i]fancer[/i] actually reads [i]fencer[/i] (literally [code]fensaa[/code]). | Arcade | labelimagesubject |
Alien 8 | Ultimate Play The Game | 1985 | THE PLANET Long long ago...in a distant galaxy, on a distant dying planet, the last of the guardians prepare their starship for its final journey. All of the libraries, records and knowledge have been stored aboard the vessel, along with the very best of their cryogenically preserved race. The planet's final end draws near as the last, most vital piece of equipment is loaded aboard, activated, and the hatchways closed. The ULTIMATE evolution ALIEN8 cybot whirrs into an artificial cybernetic rush of intelligence. All hatchways are sealed, as the starship prepares for its long uniterrupted journey into the inky void of space. THE JOURNEY Aeons pass and still the ALIEN 8 unit is functioning perfectly, gliding swiftly and silently around on multi-sealed-thermotion bearings in waxolight shrouds. The very pinnacle of robotic development from a now long dead planet, on its immense task of keeping the cryogenically immersed cryonaughts activated by preserving and maintaining their life support systems and waiting... The long journey is near completion as the central computer alerts you to the nearing of the pre-destined solar system. The dust of aeons lies heavy on the ageing data banks of the central computing core, tired from centuries of repetitive computing and re-computing, at last the final sequential landing operations. The craft begins its final slowing sequence several hundred light years from the destined planet and as, almost immediately the starship slows to sub-hyper warp speeds, is open to attack. All the starship main defence systems have remained unactivated, as the reverse polarity negative-ion thrusters battle and strain to halt the enormous bulk of the ship. The main computer reports Alien penetration in almost all areas of the ship and all life support systems have become damaged and deactivated. All cryogenic systems must be reactivated before auto-phase thrusting systems manoeuvre the ship into its semi-cycle planetary orbit, at 0 light years from the planet. Your programming insists that you complete the mission and restore all cryogenic life support systems to operation.*** [152]*** [150]*** [48]*** [136]*** [132]*** [6]*** [4]*** [41]*** [48] | ZX Spectrum | labelimagesubject |
Alien 8 | Ultimate Play The Game | 1985 | THE PLANET Long long ago...in a distant galaxy, on a distant dying planet, the last of the guardians prepare their starship for its final journey. All of the libraries, records and knowledge have been stored aboard the vessel, along with the very best of their cryogenically preserved race. The planet's final end draws near as the last, most vital piece of equipment is loaded aboard, activated, and the hatchways closed. The ULTIMATE evolution ALIEN8 cybot whirrs into an artificial cybernetic rush of intelligence. All hatchways are sealed, as the starship prepares for its long uniterrupted journey into the inky void of space. THE JOURNEY Aeons pass and still the ALIEN 8 unit is functioning perfectly, gliding swiftly and silently around on multi-sealed-thermotion bearings in waxolight shrouds. The very pinnacle of robotic development from a now long dead planet, on its immense task of keeping the cryogenically immersed cryonaughts activated by preserving and maintaining their life support systems and waiting... The long journey is near completion as the central computer alerts you to the nearing of the pre-destined solar system. The dust of aeons lies heavy on the ageing data banks of the central computing core, tired from centuries of repetitive computing and re-computing, at last the final sequential landing operations. The craft begins its final slowing sequence several hundred light years from the destined planet and as, almost immediately the starship slows to sub-hyper warp speeds, is open to attack. All the starship main defence systems have remained unactivated, as the reverse polarity negative-ion thrusters battle and strain to halt the enormous bulk of the ship. The main computer reports Alien penetration in almost all areas of the ship and all life support systems have become damaged and deactivated. All cryogenic systems must be reactivated before auto-phase thrusting systems manoeuvre the ship into its semi-cycle planetary orbit, at 0 light years from the planet. Your programming insists that you complete the mission and restore all cryogenic life support systems to operation.*** [153]*** [91]***Budget version [47]*** [39]***Budget version [34]*** [25] | Amstrad CPC | labelimagesubject |
Alien 8 | Ultimate Play The Game;Jaleco | 1985 | MSX | labelimageminimize | |
Alien 8 | Ultimate Play The Game | 1985 | THE PLANET Long long ago...in a distant galaxy, on a distant dying planet, the last of the guardians prepare their starship for its final journey. All of the libraries, records and knowledge have been stored aboard the vessel, along with the very best of their cryogenically preserved race. The planet's final end draws near as the last, most vital piece of equipment is loaded aboard, activated, and the hatchways closed. The ULTIMATE evolution ALIEN8 cybot whirrs into an artificial cybernetic rush of intelligence. All hatchways are sealed, as the starship prepares for its long uniterrupted journey into the inky void of space. THE JOURNEY Aeons pass and still the ALIEN 8 unit is functioning perfectly, gliding swiftly and silently around on multi-sealed-thermotion bearings in waxolight shrouds. The very pinnacle of robotic development from a now long dead planet, on its immense task of keeping the cryogenically immersed cryonaughts activated by preserving and maintaining their life support systems and waiting... The long journey is near completion as the central computer alerts you to the nearing of the pre-destined solar system. The dust of aeons lies heavy on the ageing data banks of the central computing core, tired from centuries of repetitive computing and re-computing, at last the final sequential landing operations. The craft begins its final slowing sequence several hundred light years from the destined planet and as, almost immediately the starship slows to sub-hyper warp speeds, is open to attack. All the starship main defence systems have remained unactivated, as the reverse polarity negative-ion thrusters battle and strain to halt the enormous bulk of the ship. The main computer reports Alien penetration in almost all areas of the ship and all life support systems have become damaged and deactivated. All cryogenic systems must be reactivated before auto-phase thrusting systems manoeuvre the ship into its semi-cycle planetary orbit, at 0 light years from the planet. Your programming insists that you complete the mission and restore all cryogenic life support systems to operation.***The followup to Knightlore. | BBC | labelimagesubject |
Alien 8 | RetroSpec | 2008 | Windows | labelminimizeminimize | |
Alien Highway: Encounter 2 | Vortex | 1986 | ZX Spectrum | labelimageminimize | |
Alien Highway: Encounter 2 | Vortex | 1986 | Sequel to "Highway Encounter". With a robot you have to skillfully guide a super weapon around obstacles on a road and avoid/kill enemies that try to attack you. Would be fun if the graphics weren't looking like a Spectrum game.*** [25] | Amstrad CPC | labelimageminimize |
American McGee Presents Scrapland | Enlight (MercurySteam) | 2005 | Xbox | labelminimizeminimize | |
American McGee's Scrapland | Enlight (MercurySteam Entertainment) | 2004 | Windows | labelimageminimize | |
Arac | Epyx;Addictive Games | 1988 | An arcade adventure with 100 screens. Gather the parts of the arachnidroid and capture your army of helpers - then make your way through the labyrinth, where you must stop the reactors overheating by shooting the cores before the burn through. | MS-DOS | labelimagesubject |
Arac | Addictive Games | 1986 | C64 | labelimageminimize | |
Arac | Epyx (FACS Entertainment Software) | 1988 | Apple II E | labelimageminimize | |
Assault Android Cactus | Witch Beam | 2015 | Linux | labelminimizeminimize | |
Assault Android Cactus | Witch Beam | 2015 | Windows | labelimageminimize | |
Assault Android Cactus | Witch Beam | 2015 | Mac OS X | labelminimizeminimize | |
Astro Boy: Omega Factor | Sega;Tezuka Productions (Hitmaker) | 2004 | Join Astro, the robotic superhero with a human mind, in a quest to reunite the robotic race with humans. Astro uses his seven super abilities to face off against the likes of Atlas, Blue Knight, and more than 40 other characters. The game brings classic 2D gaming to the Game Boy Advance along with an original seven-episode story. Playing as Astro Boy, you'll learn about justice, compassion, evil, courage, and the history of Astro Boy--all while building Astro's Omega Factor and strengthening his character and superhuman abilities.*** [100]*** [12] | GBA | labelimagesubject |
Astro Boy: Tetsu Wan Atom | Sega (Sonic Team) | 2004 | PS2 | labelimageminimize | |
Astro Boy: The Video Game | D3Publisher (High Voltage Software) | 2009 | In ASTRO BOY: THE VIDEO GAME, players become the iconic hero, Astro Boy, and take to the streets and skies on an epic adventure to save Metro City from the clutches of the evil President Stone and his robot army. Utilizing Astro's entire arsenal of iconic weapons and abilities - Super Strength, Flight, Arm Cannons, Butt Machine Guns and Drill Attacks - players battle hordes of robot enemies and colossal bosses including some never-before-seen enemies across Metro City and the mysterious Surface. Using an intuitive combat system that adds depth to gameplay, players experience classic platform action and exhilarating combat levels as they use Astro’s unique rocket boosters to hover, avoid enemies and zip out of the way of danger. | PS2 | labelimagesubject |
Astro Boy: The Video Game | D3Publisher (High Voltage Software) | 2009 | In ASTRO BOY: THE VIDEO GAME, players become the iconic hero, Astro Boy, and take to the streets and skies on an epic adventure to save Metro City from the clutches of the evil President Stone and his robot army. Utilizing Astro's entire arsenal of iconic weapons and abilities - Super Strength, Flight, Arm Cannons, Butt Machine Guns and Drill Attacks - players battle hordes of robot enemies and colossal bosses including some never-before-seen enemies across Metro City and the mysterious Surface. Using an intuitive combat system that adds depth to gameplay, players experience classic platform action and exhilarating combat levels as they use Astro’s unique rocket boosters to hover, avoid enemies and zip out of the way of danger. | Wii | labelimagesubject |
Astro Boy: The Video Game | D3Publisher (High Voltage Software) | 2009 | In ASTRO BOY: THE VIDEO GAME, players become the iconic hero, Astro Boy, and take to the streets and skies on an epic adventure to save Metro City from the clutches of the evil President Stone and his robot army. Utilizing Astro's entire arsenal of iconic weapons and abilities - Super Strength, Flight, Arm Cannons, Butt Machine Guns and Drill Attacks - players battle hordes of robot enemies and colossal bosses including some never-before-seen enemies across Metro City and the mysterious Surface. Using an intuitive combat system that adds depth to gameplay, players experience classic platform action and exhilarating combat levels as they use Astro’s unique rocket boosters to hover, avoid enemies and zip out of the way of danger. | PSP | labelimagesubject |
Astro Rabby | Information Global Service (Cyclone System) | 1990 | GB | labelimageminimize | |
Atomic Robo Kid | Upl | 1988 | Arcade | labelimageminimize | |
Atomic Robo-Kid | Activision (Software Studios) | 1990 | ATOMIC ROBO-KID™ Blast hordes of mutant scum from the face of the colony! Atomic Robo-Kid was made for Action! Duel Head-to-Head with a squad of androids gone mad! Show the alien big-guys who's really Boss! Something was definitely not right on Terra-12. Without warning, hostile cosmic blasts have bombarded the colony! The planet has become a playground for vicious, mutant life forms, and alien "governors"that have no mercy! Human survivors, fortunate enough to find shelter, silently wait in makeshift hideouts. Waiting for their only hope to activate.... Atomic Robo-Kid! Armed with the latest in nuclear weaponry and a preprogrammed attitude, the Kid sets out to annihilate the bad guys! Are you ready to trash some mutants and save a planet?*** [22]*** [99]*** [49]*** [7]*** [33]*** [2]*** [103]*** [102]*** [23]*** [106]*** [62]*** [52]*** [37] | Amiga | labelimagesubject |
Atomic Robo-Kid | Activision | 1990 | C64 | labelimageminimize | |
Atomic Robo-Kid | Activision (Software Studios) | 1990 | Atari ST | labelimageminimize | |
Atomic Robo-Kid | System Sacom | 1990 | X68000 | labelimageminimize | |
Atomic Robo-Kid | Treco (Micronics) | 1990 | Something was definitely not right on Terra-12. Without warning, hostile cosmic blasts have bombarded the colony! The planet has become a playground for vicous, mutant life forms, and alien 'governors' that have no mercy! Human survivors, fortunate enough to find shelter, silently wait in makeshift hideouts. Waiting for their only hope to activate... Atomic Robo-Kid! Armed with the latest in nuclear weaponry and a preprogrammed attitued, the Kid sets out to annihilate the bad guys! Are you ready to trash some mutants and save the planet?*** [22]*** [52]*** [37] | Mega Drive | labelimagesubject |
Atomic Robo-Kid Special | UPL | 1990 | Atomic Robo-Kid Special is some kind of explorative shooter like [game=#10746]Mr. Heli[/game]. Graphics are well done for the most time and controls are good. The first levels are motivating, but after you are beyond the first few from the 25 total levels you see that the gameplay elements and level graphics repeat themselves quite often. The music is also in the weak side. In total its an above average "different" shooter, but not one of the prime shmups for the PC-Engine. | PC Engine | labelimageminimize |
Atomic Robokid | Activision | 1991 | ZX Spectrum | labelimageminimize | |
B.O.B. | Electronic Arts;Gray Matter (Gray Matter Interactive Studios) | 1993 | When B.O.B. crashes his dad's space car on the way to pick up his date, he finds himself stranded on a hostile asteroid filled with enemies. He must traverse 45 levels filled with a wide variety of foes and obstacles to get to his girlfriend's house. Along the way, B.O.B. picks up weapons upgrades and items called "remotes" that have various uses: one kind allows B.O.B. to fly, another can be used as a bomb, and so on.*** [27]***A good atmosphere, a nice graphic, but nothing else in this platform game | SNES | labelimagesubject |
B.O.B. | Electronic Arts (Foley Hi-Tech Systems) | 1993 | Just when he thinks it's safe to date... He totals the car! When the star dust settles B.O.B. finds himself marooned on a hostile, back water planet, light years from home. Worse yet, the planet is inhabited by the gnarliest creatures and killer machines he's ever seen. You've got to help B.O.B. blast his way through the alien goon squads and onward to the rendezvous with his galactic babe! * Over 45 grueling levels * Six tricked out gadgets * Six grades of ammo, including fire and lasers * More than 40 menacing enemies * Bosses galore * Lightning fast rocket rides***A cute little game about a teenage android who's in trouble for wrecking his dad's car. Your job is to save his metallic skin, since he's out in the middle of nowhere. Pretty standard as platformers go, but has nice music and B.O.B.'s wisecracks maintain a sense of humor found in the game intro. | Mega Drive | labelimagesubject |
Badass vs Robot | Hovet.BIZ | ? | Linux | labelminimizeminimize | |
BEEP | Big Fat Alien | 2011 | [media=vimeo]15971101[/media]***BEEP is a 2D side-scrolling platformer with physics-based gameplay. You control a small robot equipped with an anti-gravity device, a jet-pack and a gun. Drive, jump, fly, swim and shoot your way through 24 levels scattered across 6 unique environments. Use BEEP’s anti-gravity device to directly manipulate the physics-based environments. The anti-gravity device is both a tool and a weapon. Use it to smash enemy robots, build towers and solve puzzles. BEEP has traveled for thousands of years through deep space to explore the Galaxy. Traverse a foreign star system with the BEEP-ship and send robots to the surface of the planets. Key features: * Control a small robot with ultimate precision. * Directly manipulate a physics-based environment. * Encounter a variety of procedurally animated AI opponents. * Explore 6 different environments; each with unique challenges. * Enjoy stylish vector-graphics presented in 16:9 widescreen. * Features rich sound effects and 14 custom music tracks. * Runs at 60hz with a custom OpenGL-based engine. * Uses a spacial sound system with environmental filters.***Developer has stated to be working on porting the game to Mac and Linux. | Windows | labelimagesubject |
BEEP | Big Fat Alien | 2011 | [media=youtube]CM_uFI-rGOQ[/media] | Linux | labelminimizeminimize |
BEEP | Big Fat Alien | 2011 | Mac OS X | labelminimizeminimize | |
Blocks that Matter | Swing Swing Submarine | 2011 | A team of two indie developers are being held captive by their bosses at an industry mega cooperation. Their only hope is to activate their tiny robot back at their secret lair (low rent studio apartment) and guide their creation to their own rescue. | Linux | labelminimizesubject |
Blocks that Matter | Swing Swing Submarine | 2011 | Un juego de plataformas basado en tetraminós. Gran juego, con una música y estética memorables. 7 de 10.***When indie game developers Alexey and Markus are in trouble, their only hope comes from their creation. You are the Tetrobot: a tiny robot that can drill blocks of matter one by one, collect them, and recycle them into new pieces of 4 blocks. You also have the possibility to destroy lines of 8+ blocks in a very «retro russian» game style. Sand, wood, stone, obsidian, iron, diamond: each matter has its specific behaviour you'll have to use wisely and take advantage of them. So get ready to use your brain and combine your platforming and puzzle-solving skills in this incredible mashup! Key features: * A unique gameplay experience mixing puzzle and platform that will challenge your brain * 40 levels to play in Adventure Mode, 20 bonus levels to unlock and more free content to come * Collect every 40 "Blocks That Matter" and rediscover videogames made of blocks that made or will make History * Create and share your own puzzles using an easy-to-use level editor (soon available) * Steam achievements: 30+ achievements to unlock by playing the game and being creative. * Steam Cloud: No matter if you play on PC or Mac, at home or outside, your progression will be saved. | Windows | labelimagesubject |
Blocks that Matter | Swing Swing Submarine | 2011 | Mac OS X | labelimageminimize | |
Blood Frontier | - | 2006 | Mac OS X | labelminimizeminimize | |
Blood Frontier | - | 2006 | Windows | labelminimizeminimize | |
Blood Frontier | author | 2006 | In the distant future, humanity has spread throughout the universe, to ends of the galaxy and beyond. A vast communications network bridges from colony to colony, human to machine, and machine to human. This seemingly benign keystone of modern inter-planetary society, however, appears to be the carrier of a mysterious techno-biological plague. Any persons so-connected seem to fall ill and die, only to return as ravenous, sub-human cannibals.You, a machine intelligence, an android, remain unafflicted by this strange phenomenon and have been tasked with destroying the growing hordes of the infected, while, hopefully, locating and stopping the source of the epidemic. | Linux | labelimagesubject |
Blood Frontier | ? | 2009 | BSD | labelminimizeminimize | |
BoboBot | New Breed Software | 1999 | For any UNIX with X including FreeBSD, Linux and Solaris. 8-bit color and SDL recomended. libSDL and SDL_Mixer needed for sound. | Linux | labelimageminimize |
BoboBot | New Breed Software | 1999 | BSD | labelminimizeminimize | |
BoboBot | New Breed Software | 1999 | Unix | labelminimizeminimize | |
BoboBot | New Breed Software | 1999 | Solaris | labelminimizeminimize | |
Bomb Scare | Firebird | 1986 | ZX Spectrum | labelimageminimize |