showing 6 games

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Alone in the Dark  Atari;Akella (Eden Games;Hydravision Entertainment)2008Latest version: retail***THEY SAID CENTRAL PARK WAS FOR THE PEOPLE... THEY LIED.

Central Park was not built as a haven for the people of New York, but for something else entirely. Now the truth can no longer be contained.

In one apocalyptic night, Edward Carnby must fight the unimaginable to reveal the earth-shattering secret of Central Park.

Intense story: Told in thrilling episodes of action, plot twists and cliff-hangers
Improvise to survive: Use your imagination to create devastating new weapons
Exhilarating gameplay: Blockbuster action, tense exploration, dangerous driving, vicious fights
Pyromania: Play with fire but don't get burned
Never Get Stuck: DVD-style chapter select lets everyone reach the game's climax

NEW YORK WILL NEVER BE THE SAME AGAIN.
[Box blurb]***UPC: [code]742725273887[/code]***[b]Minimum:[/b]
* Windows XP w/ SP2 or Vista
* Pentium D 2.6 GHz or Athlon X2 3800+
* 1 GB RAM
* 7.7 GB HD space

[b]Recommended[/b]
* 2.2 GHz Core 2 CPU
* 2 GB RAM***This is the most bugged game I've seen in ages, and have to wonder how they manage to sell any copies of it out at all.

Besides that, the concepts and gameplay elements they've invented up are quite refreshing, but don't do much in the light of the bugs that prevent you from enjoying it.

After crashing or otherwise exhibiting bugs, it is good idea to exit the game and delete Alone_Data_DFE folder and possibly drm_dyndata_*.dll file in the system temp folder. Removing these seems to at least temporarily fix any bugging, until Eden Games releases a patch for the issues.***EU 2008-06-20
NA 2008-06-24
RU 2008-06-?? by Akella (possibly only distribution)
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Hero Generations Heart Shaped Games2015Hero Generations is a quick-playing turn-based strategy game that takes inspiration from rogue-likes, 4X strategy, and independent art games. It has been described as the offspring of Sid Meier’s Civilization, Jason Rohrer’s Passage, and The Legend of Zelda.

You play a rapidly aging hero that explores a procedurally generated world in search of fame and a mate to settle down with before you die. After your life ends, you continue on adventuring as your child. Depending upon your choices, your child will be either more fit to take on the world, or hobbled by your poor decisions.

Life took some surprising turns for me during Hero Generations' original development, and I was forced to put the game on the shelf in order to spend time with my then-newborn son and focus on other projects that could pay the bills. But with your backing, I can revive the game, finish the design and programming work, team up with amazing artist Dominic Sodano and musician Andrew Riley, and release it to the world as a standalone downloadable game for PC, Mac, and Linux platforms.***[b]Meaning[/b]: The game system was built from the ground up to be an exploration of the themes of death, legacy, family, love,and more. The experience of playing the game I hope will be a surprising and thought-provoking experience, as well as fun. I'll be posting more details on the inspiration and design philosophy behind this in future backer updates.***Direct an aging protagonist with limited time to live their life. They can't do everything, they may not even meet any of their goals in life. Imperative to continuing the game is having children. Find a sole mate, have a romance, fall in love, get married, have children. Or just get it done. Otherwise the game ends when you the protagonist dies. Children will benefit or suffer from the choices made be their ancestors. They also inherit traits from parents. When the protagonist dies, one of the children become the new protagonist and pursue different goals or carry on the legacy of an ancestor. So, choose wisely how to live life. Be famous, be simple, be rich, be strong,, conquer the world, rule the kingdom, rule your home, build a castle, build a farm, build a shack, marry royalty, marry a warrior, or marry an ogre. You have about 5 real world minutes until the next generation. Building families and structures influences towns and neighboring towns. This will affect future generations and effect what cultures are available to choose from and and what traits are available to add to the family line. Craft familys, craft towns, craft cultures.
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Hero Generations Heart Shaped Games2015In Hero Generations, each step you take is an entire year of your hero's life. You explore a procedurally generated world in search of fame and a mate to have a child with before you die. After your life ends, you take control of your child in the world you left behind, in the hope of continuing your family legacy. Each turn becomes a meaningful life decision: you can focus on building and crafting the world around you, or adventuring to far off lands to make a bigger name for yourself. Key Features Limited Lifespan and Permadeath: Each turn your hero takes = 1 year of their life. Generations, Mating, and Having Children: find a mate, start a family, have a child. Then take control of that child in that same world! 6 Strategic Paths and Meaningful Choices: grow in Strength, Exploration, Love, Wealth, Fame, and Wisdom. City Crafting System: build great towns and morph their cultures. Expansive Overworld: explore a connected grid of 6 unique worlds, each with their own unique tileset (Volcano, Desert, Island, to name a few) Meaning: a surprising and thought-provoking experience, that explores themes of death, legacy, family, love, and more. Gorgeous hand drawn art style. Windowslabelimagesubject
Hero Generations Heart Shaped Games2015In Hero Generations, each step you take is an entire year of your hero's life. You explore a procedurally generated world in search of fame and a mate to have a child with before you die. After your life ends, you take control of your child in the world you left behind, in the hope of continuing your family legacy. Each turn becomes a meaningful life decision: you can focus on building and crafting the world around you, or adventuring to far off lands to make a bigger name for yourself. Key Features Limited Lifespan and Permadeath: Each turn your hero takes = 1 year of their life. Generations, Mating, and Having Children: find a mate, start a family, have a child. Then take control of that child in that same world! 6 Strategic Paths and Meaningful Choices: grow in Strength, Exploration, Love, Wealth, Fame, and Wisdom. City Crafting System: build great towns and morph their cultures. Expansive Overworld: explore a connected grid of 6 unique worlds, each with their own unique tileset (Volcano, Desert, Island, to name a few) Meaning: a surprising and thought-provoking experience, that explores themes of death, legacy, family, love, and more. Gorgeous hand drawn art style. Mac OS Xlabelminimizesubject
Hero Generations: ReGen Heart Shaped Games2016 Linuxlabelminimizeminimize
ZombieMUD ZombieMUD1994[b]pets[/b] - not all characters have them, but for rangers it is an animal companion, for mages it's their humanoid familiar, for necromancers it's their frankenstein (once they collect enough corpses to build it), for warlocks its their demon, and so on.
[b]adv-redistr[/b] - reincarnation
[b]scarring[/b] - a very poor case, these appear only from death and can be removed at a cost.
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