showing 7 games

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Battle Balls Seibu Kaihatsu;Fabtek1995 Arcadelabelimageminimize
E-Jan High School Seibu Kaihatsu1996 Arcadelabelimageminimize
Raiden Fighters Seibu Kaihatsu1996 Arcadelabelimageminimize
Raiden Fighters 2 Seibu Kaihatsu19974 years pass since the defeat of the Dictator's Army. However, the remnant guerrillas gathering under Dictator make a new nation and start attacks on our forces.
The new government force musters the previous fighter-bomber troops and orders a special mission using the newest weapons.
If you succeed this mission, it certainly the government army. Demanding missions shall be called operation 'HELL DIVE' afterwards.....
[official description]***If you thought the first Raiden Fighters game was intense, you ain't seen nothing yet! Raiden Fighters 2 is to Raiden Fighters as Raiden II is to the original Raiden. Everything in Raiden Fighters 2 has been kicked into overdrive. The game's visuals have been substantially improved over the first Raiden Fighters. The difficulty of the game varies greatly. Depending on how well you play, RF2 can be anywhere between medium to insanely hard in difficulty. There is much more action in RF2, with the enemies coming at you with sheer velocity and shooting countless bullets. In Raiden Fighters 2, there are many different fighters to choose from, each with its own unique abilities. The fighters in RF2 are drawn in a more futuristic style. They are still propeller-based planes, with the exception of the Hell Diver, which has ion propulsion thrusters. They for the most part no longer look like they are based on WWII planes.

Power-up schemes and general gameplay remains the same as in the first Raiden Fighters. Each fighter still has two weapons, a Missile weapon and a Laser weapon. One change made in RF2 from RF is the added ability to fly over enemies. Colliding with an enemy will not kill you. Not every fighter has this ability, and the Raiden mk-II is one of them. The most notable addition to RF2 is what is known as the Hybrid Attack. To perform this maneuver, both players have to charge their weapons and release them. While both ships are unleashing their charged specials, they must immediately touch each other. Then, both ships will unleash a massive energy beam. During this time, both players become invincible and cannot move. This Hybrid Attack puts the Beast Arrow and Eraser's Charged Laser to shame. It can cut through even those large planes quickly.

There are also more secrets in RF2, like the six Micluses in the Violet Head Train Boss Level alone. The 'Destroyed at a Time' bonuses, which were quite rare in the first Raiden Fighters, are now as common as the medals. Destroying pairs of anything on the screen within one second will almost always give you a Destroyed at a Time bonus, worth 100,000 points. You can easily obtain a score of 100 million by uncovering all of the secrets.

You can also get slaves, which are small fighter drones that will increase your fire power. Each fighter will come with its own unique slaves that vary in speed and power. Depending on the number of lives and bombs you have, your slaves will get into different formations that change the way they shoot. There are three different types of medals that will appear based on the number of slaves you have. A feature returning from the first Raiden Fighters is the 'Bullet Scratching' technique. You can safely overlap enemy bullets by grazing them with primarily the wings of your ship. For the duration the bullet safely overlaps your ship, you receive bonus points. In fact, advanced players are encouraged to Bullet Scratch in order to obtain the highest scores.
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Raiden Fighters Jet Seibu Kaihatsu1998One big change is the medal system in Raiden Fighters Jet. The medals you find initially aren't the classic RF rectangular medals, but unusual cut-gem shaped medals. These new medals do not change, even if you collect Slaves. The airborne gem medals are attracted to your Slaves and will gravitate towards your Slaves. To increase their value, you need to combine several of these medals (those on the ground and in the air) together with the help of your Slaves into a single larger one. This 'mega-medal' can be worth up to 2,048,000 points! After you collect this 'ultimate mega-medal,' you have to get nine of the gem medals to appear on screen without collecting any of them. Once you have nine gem medals on screen, the medals will all explode, signaling you that you are in the 100,000-point medal mode from the previous two Raiden Fighters games. You will start seeing the classic 10K-100K Gold Medals from RF1 and RF2 appear.

The most significant new feature in Raiden Fighters Jet is the non-linear game stage progression. Unlike in the previous two Raiden Fighters games, where you play straightforward through seven stages, Raiden Fighters Jet has players progress through the game depending on how well they play. At the end of each level, you are graded on three things: ability, medals earned, and technical points. The total score you get between levels determines what level you go to next. You can be sent back a level if you do not pass the ranking system. The game even gives you a little evaluation at the end of a stage, like 'Switching to a mission of medium grade.' Even the number of stages you play in a single session depends on your performance. The stages are numbered in an unusual way:

- Level 01: Enemy Launch Base
- Level 05: Mine
- Level 10: Beach
- Level 15: Jungle
- Level 20: Desert
- Level 30: Canyon
- Level 35: Twilight Sky
- Level 40: Great Ocean (Battleships / Destroyers)
- Level 45: Ice River (Submarine Fleet)
- Level 50: Arctic Zone
- Phase 1: Night Sky Over City
- Phase 2: Weapons Factory

The stages have some of the most fearsome-looking bosses I've ever seen in any vertical shooter. And in some levels, you'll even see bosses from the previous two Raiden Fighters games make cameo appearances there! A red version of 'Hummingbird,' the menacing giant black boss plane from Raiden Fighters 2, appears as a midboss in Level 35. You'll see the colossal flying fortress boss from Stage 6 of the original Raiden Fighters return as an endboss of Level 35. RF2 final boss 'Red Eye' returns as the Level 50 endboss! In Raiden Fighters Jet, Levels 01 through 45 are 'simulation levels,' with Phase 1 and Phase 2 being the real battle levels.

Most of the fighters in RFJ return from RF2. One new fighter has been added, which is the Ixion. Included are the RF mainstays Raiden mk-II from Raiden II and Judge Spear from Viper Phase 1. There is a setting in RFJ to enable players to change fighters between continues. If this feature is not set, players will be forced to play as one particular fighter chosen at the beginning of the game if they choose to continue. The graphs of the fighters' capabilities are no longer shown on the Fighter Selection screen. This is a missed feature. Players of Raiden Fighters 2 may already know the capabilities of the seven standard planes returning in RFJ, but to new players whose first exposure to the Raiden Fighters series is RFJ, selecting planes is pure trial and error to find that which is most suitable for their style of play.

Also, most fighters in RFJ have the ability to fly over enemies, including air-based enemies. Not every fighter has this ability. The Hybrid Attack also returns from RF2, and it looks even more awesome now.
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Senku Seibu Kaihatsu1995 Arcadelabelminimizeminimize
Viper: Phase 1  Seibu Kaihatsu;Fabtek (Seibu Kaihatsu)1995Viper Phase 1 seems to be a spin-off leading to the Raiden Fighters series (the two ships in this game reappear in some or all of the Raiden Fighters games). It was made in 1995 and was picked up for USA distribution by Fabtek. There was a second version of Viper Phase 1, subtitled 'New Version,' which was released the same year with minor gameplay changes. In the original version, some of the special weapons you pick up will only last for a certain amount of shots. You'll see a weapons meter on-screen when you collect a secondary weapon. Each weapon lasts for about 4-5 seconds. In the new version, the special weapons last until you die. Also, in the original version, there are no level ups for the secondary weapons (they are always in full power) and they are far more powerful than in the New Version. Additionally, the soundtrack order is different between the two versions of Viper Phase 1. Also, the 'medal egg pods' are extremely rare in the original version. They only start appearing in later stages, around stage 5 or 6.

The setting of the game is exclusively in outer space. You battle through 9 stages of outer space action. Stage 5 takes place in an asteroid belt. You battle over a space colony in Stage 7. In that stage, you will encounter two huge mid bosses, each of which will emerge through from under a green force field that protects the space colony. In Stage 8, you have to destroy an enormous missile in 20 seconds! The Stage 8 Boss is too easy to be the final boss...

The graphics in Viper Phase 1 are impressive. There is a great amount of detail. In stage 1, for example, you can see personnel flagging ships for take off and many ships in port (which you can destroy!). Destroying enemies creates shrapnel and residual explosions. There are some impressive looking space battleships you encounter in Stage 2 and in Stage 6. They explode in a satisfying way, where flaming sections of the battleships break off from each other, and then finish off with a giant explosion.

After defeating the Stage 8 Boss, you will have completed the first mission. (Each mission is referred to as a 'Viper Phase' in this game. So, that means your first mission is called 'Viper Phase 1,' mission 2 is 'Viper Phase 2,' etc.) You receive a 1 million point mission clear bonus. In addition, you are given statistical information on your performance in the first mission. You are scored on the number of times you died, the number of bombs you used, and the number of enemies you killed. I have heard that you receive a huge bonus if you use no bombs at all in an entire mission, called the 'No Bomb Bonus.' When you begin Viper Phase 2, you will be sent back to Stage 2, the first Battleship Armada. This time around, enemies shoot faster and at a more rapid rate. I am guessing that you can only reach Stage 9, if there is one, in missions past Viper Phase 1 (the farthest I have gotten before running out of quarters is Stage 2-3).

The sound is a step up from Raiden 1/2/DX. Viper Phase 1 uses the Seibu SPI System hardware. Sound and music is no longer exclusively Frequency Modulation Synth based, like those in Raiden 1/2/DX. Sound effects are largely sampled, with tons of pounding explosions. Viper Phase 1's music uses sampled instruments, and is composed in a different style than Raiden 1/2/DX and the Raiden Fighters games. I'd describe the music style as Futuristic Industrial Rock, using tons of synthesized instruments and electronic synth percussion. The Viper Phase 1 soundtrack is even included as bonus material on the Raiden DX conversion for PSX (released in Japan only). In Raiden DX for the PSX, you can unlock and play the game using one of three soundtracks: the arcade original, a PSX-exclusive original soundtrack, and the Viper Phase 1 Soundtrack.

Here are the stages you will play through in Viper Phase 1:

- Stage 1: Enemy Spaceport
- Stage 2: Battleship Armada 1
- Stage 3: Space Station
- Stage 4: Storage Facility
- Stage 5: Asteroid Belt
- Stage 6: Battleship Armada 2
- Stage 7: Space Colony
- Stage 8: Giant Missile Silo
- Stage 9: (Is there a stage 9?)
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