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Alliance of Valiant Arms  NHN USA;Neowiz;Tencent (Redduck)2007Básicamente un FPS con un complejo existencial entre un estilo Battlefield y un Counter-Strike, y que no logra hacer ninguno de los 2 bien. Si además le sumas que a base de dinero algunos jugadores aguantan todo lo que les venga, y un sistema de comprar por días todos los objetos, te queda un Pay To Win abominable.

Su única virtud es que al jugarlo ganas un cuchillo para el Spy del TF2.
Bueno, y el patocuchillo.

3 de 10.***AVA is a free-to-play MMOFPS that plunges you into the middle of a world at war. Side with the European Union (E.U) or the Neo-Russian Federation (NRF) and take up arms across vicious urban battlegrounds. Test your skills against your friends and see if you have what it takes to come out on top!
[Steam Store]***The premise is the new rise of Russia to power as the Neo Russian Federation (NRF) that has conquered much of Europe and the remaining "free" European countries fighting back with US help.***Only available to people living in USA? Has region lock in at least Steam.
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Back to the Future: Ep 1 - It's About Time Telltale Games2010 Windowslabelminimizeminimize
Back to the Future: Ep 2 - Get Tannen! Telltale Games2011 Windowslabelminimizeminimize
Back to the Future: Ep 3 - Citizen Brown Telltale Games2011 Windowslabelminimizeminimize
Back to the Future: Ep 4 - Double Visions Telltale Games2011 Windowslabelminimizeminimize
Back to the Future: Ep 5 - OUTATIME Telltale Games2011 Windowslabelminimizeminimize
Back to the Future: The Game Telltale Games2011 Windowslabelimageminimize
Back to the Future: The Game Telltale Games2010 Mac OS Xlabelminimizeminimize
Back to the Future: The Game Telltale Games2011Help Marty McFly to save his friend Doc Brown in a grand adventure on Wii, set six months after the events in the Back to the Future movie trilogy.***
[100]***
[12]
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Back to the Future: The Game Telltale Games;Deep Silver (Telltale Games)2011 PS3labelimageminimize
Back to the Future: The Game Telltale Games2011 iOSlabelminimizeminimize
Battlefield 1943 Electronic Arts (EA Digital Illusions CE)2009 X360labelimageminimize
Battlefield 1943 Electronic Arts (EA Digital Illusions CE)2009 PS3labelimageminimize
Battlefield: Bad Company 2 Electronic Arts (Digital Legends Entertainment )2010 iOSlabelimageminimize
Battlefield: Bad Company 2  Electronic Arts (Digital Illusions CE)2010In this installment, the Bad Company crew again find themselves in the heart of the action, where they must use every weapon and vehicle at their disposal to survive. In Battlefield: Bad Company 2, the 'B' company fight their way through snowy mountaintops, dense jungles and dusty villages. With a heavy arsenal of deadly weapons and a slew of vehicles to aid them, the crew set off on their mission and they are ready to blow up, shoot down, blast through, wipe out and utterly destroy anything that gets in their way. Total destruction is the name of the game, delivered as only the DICE next generation Frostbite engine can. PS3labelimagesubject
Battlefield: Bad Company 2  Electronic Arts (Digital Illusions CE)2010 Windowslabelimageminimize
Battlefield: Bad Company 2  Electronic Arts (Digital Illusions CE)2010 X360labelimageminimize
BattleToads Electronic Arts1994 Arcadelabelimageminimize
BioShock 2K Games (2K Boston;2K Australia)2007Una ambientación y estética únicas en una especie ciudad sumergida art decó, que presenta una acción directa con el doble uso de armas y plásmidos y una historia que baila entre la nostalgia y lo grotesco.
Además tiene una dosis de elección muy superior a un juego de acción al uso.

8 de 10***[b]flash[/b] - used for the map at least.***2007-08-21 as boxed
2007-08-24 on Steam***Both the full game and the demo use SecuROM 7.x copy protection. SecuROM is used to enforce CD-in-drive, enforce an online activation, to damage the data on the CD to try to prevent coping it, and was for a much hated "installation limit" that prevented more than 3 install [i][b]attempts[/b][/i]. The geniuses at 2k game didn't want people installing the product on multiple PCs simultaneously and figured that limiting attempts would do the trick. Ingoring the fact that the CD-in-drive restriction already prevents multiple installations from running simultaneously. In reality, it caused the game to be uninstallable if the install process was abandon 3 times (due to errors, or failed requirements such as HD space, or just someone changing their mind). It also forbid reinstallation in cases of a crashed PC or transfer to new computer or in cases of system restore. Any finally, it was possible to successfully install 3 copies on 3 PCs simultaneously, this restriction failed in its purpose! After much complaint, 2k games announced, "Good news! As promised, all activation restrictions, including install limits, have been removed from BioShock PC as of today. You don't have to patch or install anything for this to go into effect for your copy of BioShock – it's already done! " [b]This is NOT and announcement of removal of SecuROM![/b] 2kgames later said "Our other methods of copy protection remain. You will still have to activate your copy, and you will still need to keep the disc in the drive. SecuROM has not been removed" So the cpremoved tag does not yet apply.
[Zerothis]***[quote]No encounter ever plays out the same way twice. No two gamers will ever play BioShock the same way.[/quote]
This is because the game has quite rapid respawn rate (enough rapid to be irritating and making the game into forced slugfest), causing encounters to happen even if not wanted and the creatures wander around aimlessly through the levels with apparently nothing to do. They sometimes huddle over corpses as if there was something interesting there, but there really isn't (I had scavenged all valuables from those corpses long ago).

Though I have to admit that I [i]did[/i] play it on the hardest difficulty, so maybe that's (the rapid respawn) the only way they could think of how to make it more difficult. Didn't have much chance for stealth or alternative approaches when the guys were running everywhere.

Although it was advertized that munitions were supposedly scarce, I never really ran out of them, actually I was almost constantly maxed, except in the particular weapon I had taken a liking of and after fighting swarms and swarms of suddenly script-spawning enemies or after fighting a Big Daddy (they really can take a beating).

The only ways this game is better than Quake 4, Doom 3 or the like is that it's more free roaming (though there's very little use for it), has conversations and some sort of plot twists as well as the light RPG-ness in form of weapon and plasmid upgrades.

The number of choices of approach are quite limited actually, either you shoot them or you.. well.. shoot them. Sneaking past them is usually impossible, or simply just ridiculously difficult opposed to just shooting them and the game has too many scripted sequences where you have to shoot them regardless of how you wanted to do it.

The reliance on scripted sequences for variance is too old, but gives stronger story (scripted sequences are required to have a story, but the use of them outside it is not very good). Some of the things that happened were also very retro FPS-like, for example the one case where I picked up a new gun and swarms of new Mobs were spawned so I could "test it out".

Sad little game in that regard, but can be fun if you ignore all that.

On the confrontation with Ryan, I heard a rather poor explanation for it once (if I remember it correctly, they simply assumed Ryan was raving mad). My own interpretation of it, however, is different.
[spoiler=Show;Hide]Ryan first demonstrates the protagonist's dilemma, he's been "programmed" to follow orders of others, with key words activating certain behaviour and in this case, simple "please" would force the protagonist to do as was asked. Protagonist ridiculously follows Ryan's brief orders ("turn around", "run", etc.) followed by "please", until finally Ryan gives him a golf club and tells the protagonist to "kill" (please), while the protagonist is beating him to death, Ryan solemnly repeats a motto: "Man chooses, slave obeys." which he had said earlier (IIRC). This is where some might think Ryan is insane, however, to me he seems idealistic or something that the protagonist is not a slave as he was made to be (which he also demonstrated with his earlier commands), but a free man, able to choose his own actions. Unfortunately, the protagonist is unable to break through the "programming" (mind control) and finally kills Ryan.[/spoiler]***BioShock is a shooter unlike any you've ever played, loaded with weapons and tactics never seen. You'll have a complete arsenal at your disposal from simple revolvers to grenade launchers and chemical throwers, but you'll also be forced to genetically modify your DNA to create an even more deadly weapon: you. Injectable plasmids give you super human powers: blast electrical currents into water to electrocute multiple enemies, or freeze them solid and obliterate them with the swing of a wrench.

No encounter ever plays out the same, and no two gamers will play the game the same way.

* Biologically modify your body: send fire storming from your fingertips and unleash a swarm of killer hornets hatched from the veins in your arms.
* Hack devices and systems, upgrade your weapons and craft new ammo variants.
* Turn everything into a weapon: the environment, your body, fire and water, and even your worst enemies.
* Explore an incredible and unique art deco world hidden deep under the ocean.
[Valve]***[b]Minimum requirements:[/b]
* Windows XP or Vista
* 2.4 GHz Pentium IV CPU
* 1 GB RAM
* 128 MB VRAM (GeForce 6600 or Radeon X1300)
* 8 GB free HD space

[i]Note: Game requires Internet connection for activation[/i]

[b]Recommended:[/b]
* Core 2 Duo CPU
* 2 GB RAM
* 512 MB VRAM (GeForce 7900 GT for DX9, GeForce 8600 for DX10)***BioShock is the "genetically enhanced" first person shooter that lets you do things never before possible in the genre: turn everything into a weapon, biologically mod your body with plasmids, hack devices and systems, upgrade your weapons and craft new ammo variants, and experiment with different battle techniques in an incredible and unique underwater city.

You are a cast-away in Rapture, an underwater Utopia torn apart by civil war. Caught between powerful forces, and hunted down by genetically modified "splicers" and deadly security systems, you have to come to grips with a deadly, mysterious world filled with powerful technology and fascinating characters. No encounter ever plays out the same, and no two gamers will play the game the same way.

BioShock is loaded with some of greatest, most modifiable weapons to ever blast their way into a shooter. But guns alone won't be enough to defeat the devious AIs of Rapture. There are literally hundreds of other strategies players can use to take out his enemies. Here's just a few things you can do a foe:

* Catch his Grenades in Mid Air and Toss Them Back at Him
* Freeze Him Solid and Shatter Him with Smack of your Wrench
* Lead him and his comrades to water and Zap them all with 1000 Volts
* Burn Him Up With Home-Made Molotov Cocktails
* Booby Trap Healing Machines and Watch Them Blow up IN his Face
* Brainwash Him to Become Your Personal BodyGuard
* Invent your own Ammo Types to Prey on his Vulnerabilities
* Turn his own Security System Against Him
* Light Him on Fire and Launch Heat Seeking Missiles At him
* Torment Him with Plagues of Insects
* Take Research Photos of Him to Learn his Weaknesses
* Send Him Flying into the Ceiling to Knock him Senseless

No encounter ever plays out the same way twice. No two gamers will ever play BioShock the same way.
[2K Games]***In the middle of the north Atlantic, a lighthouse juts out of the water. Inside waits a rusted bathysphere, which takes you deep under the ocean to Rapture, a city sprawling along the sea floor.

A man named Andrew Ryan, a former Soviet citizen, built the city in 1946, and the society was envisioned as the ultimate capitalistic and individualist paradise, with the elite achieving for themselves, rather than for the whole. Protected by a network of giant sea walls and consisting of a cluster of enormous skyscraper-shaped hive towers, Rapture was designed to be entirely self-supporting, with all of its electricity, food production, water purification and defense systems powered by volcanic vents at the bottom of the ocean.

At one point Rapture's population numbered several thousand at its peak during the early 1960s, composed of those people Ryan viewed as the best examples of mankind. A large and tiered economy grew among the people, with different quality products catering to different levels of the society.

The grand Art Deco architecture is at once futuristic and archaic, but as you step into Rapture, you find the city a shell of itself. The walls are crumbling and the ocean is seeping in. The hallways are littered with corpses, those who were once the best and brightest of the world above are now mutated and mad, roaming the corridors and waiting to ambush you at every turn.
[2K Games]
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BioShock 2K Games (2K Boston;2K Australia)2007[b]technomagic[/b] - plasmids.
[b]living weapons[/b] - swarm plasmid (border case).
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BioShock 2K Games (2K Boston;2K Australia;2K Marin)2008Supposedly this is an expanded version of the X360/Windows game.***2K Marin handled porting of the game to PS3. PS3labelimageminimize
BioShock Feral Interactive (2K Boston;2K Australia;Feral Interactive)2009 Mac OS Xlabelminimizeminimize
BioShock 2 2K Games (2K Marin;Digital Extremes;Arkane Studios)2010Set approximately 10 years after the events of the original BioShock, the halls of Rapture once again echo with sins of the past. Along the Atlantic coastline, a monster has been snatching little girls and bringing them back to the undersea city of Rapture. You are the very first Big Daddy as you travel through the decrepit and beautiful fallen city, chasing an unseen foe in search of answers and your own survival. Multiplayer in BioShock 2 provides a rich prequel experience that expands the BioShock gameplay. Set during the fall of Rapture, players assume the role of Plasmid test subject in the underwater city that was first explored in the original BioShock. Players will need to use all the elements of the game's toolset to survive as the full depth of the BioShock experience is refined and transformed into a unique multiplayer experience that can only be found in Rapture. PS3labelimagesubject
BioShock 2 2K Games (2K Marin;Digital Extremes;Arkane Studios)2010Una acción con fuerte carga en la personalización, que mejora respecto al primero en:
-Uso de plásmidos: ahora mucho más dinámico junto con las armas.
-Protagonista: Se define por sí solo.
-Multijugador: Aunque los modos no son ninguna novedad, el uso de trampas y de plásmidos cambia completamente la forma de jugar.

Rapture nunca tuvo tanta vida.

8 de 10***Set approximately 10 years after the events of the original BioShock, the halls of Rapture once again echo with sins of the past. Along the Atlantic coastline, a monster has been snatching little girls and bringing them back to the undersea city of Rapture. Players step into the boots of the most iconic denizen of Rapture, the Big Daddy, as they travel through the decrepit and beautiful fallen city, chasing an unseen foe in search of answers and their own survival.

Multiplayer in BioShock 2 will provide a rich prequel experience that expands the origins of the BioShock fiction. Set during the fall of Rapture, players assume the role of a Plasmid test subject for Sinclair Solutions, a premier provider of Plasmids and Tonics in the underwater city of Rapture that was first explored in the original BioShock. Players will need to use all the elements of the BioShock toolset to survive, as the full depth of the BioShock experience is refined and transformed into a unique multiplayer experience that can only be found in Rapture.***The story is not directly related to the first BioShock game and therefore this is not eligible for any story succession relations (sequel, prequel, etc.).***[b]Minimum:[/b]
* Windows XP, Vista or 7
* Pentium IV 530 (3 GHz) or Athlon 64 3800+ (2.4 GHz) CPU
* 2 GB RAM
* 256 MB VRAM
* GeForce 7800GT or Radeon X1900 GPU
* 11 GB HD space

[b]Recommended:[/b]
* Core 2 Duo E6420 (2.13 GHz) or Athlon 64 X2 5200+ (2.6 GHz) CPU
* 3 GB RAM
* 512 MB RAM
* GeForce 8800GT or Radeon HD4830 GPU
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BioShock 2 2K Games (2K Marin;Digital Extremes;Arkane Studios)2010 Mac OS Xlabelminimizeminimize
BioShock 2  2K Games (2K Marin;Digital Extremes;Arkane Studios)2010Set approximately 10 years after the events of the original BioShock, the halls of Rapture once again echo with sins of the past. Along the Atlantic coastline, a monster has been snatching little girls and bringing them back to the undersea city of Rapture. You are the very first Big Daddy as you travel through the decrepit and beautiful fallen city, chasing an unseen foe in search of answers and your own survival. Multiplayer in BioShock 2 provides a rich prequel experience that expands the BioShock gameplay. Set during the fall of Rapture, players assume the role of Plasmid test subject in the underwater city that was first explored in the original BioShock. Players will need to use all the elements of the game's toolset to survive as the full depth of the BioShock experience is refined and transformed into a unique multiplayer experience that can only be found in Rapture. X360labelimagesubject
Call of Duty: Black Ops Zombies Activision (Ideaworks 3D )2011 iOSlabelminimizeminimize
Combat Mission: Fortress Italy ?? Windowslabelminimizeminimize
Damnation Codemasters (Blue Omega Entertainment)2008[b]Minimum:[/b]
* Windows XP or Vista
* 2.8 GHz Pentium CPU
* 1 GB RAM
* GeForce 7600 or Radeon X1300 GPU
* 10 GB HD space

[b]Recommended:[/b]
* 2.66 GHz Core 2 Duo or Athlon X2 3800+ CPU
* 2 GB RAM
* GeForce 8800GTX or Radeon 3800 GPU***Evolving the shooter genre with its unique and exhilarating combination of fluid action and combat, Damnation will feature huge, open environments, frenetic combat, daredevil acrobatics and high-octane vehicle-based stunts. Presenting players with an intense test of reflexes, quick thinking and rapid-fire conflict, Damnation will feature vast, breathtaking landscapes, each covering miles of distance and thousands of vertical feet.

Billed as a ‘shooter gone vertical' and visually inspired by iconic elements of American history, these massive streaming landscapes will form the battlegrounds for a post-industrial conflict between humanity and an unstoppable arms dealer hell-bent on total world domination.

Players will be able to choose their own paths and navigate the world by performing daredevil feats on the edge of human ability. However, players aren't the only ones with mind-blowing acrobatic skills; intelligent enemies will give chase and engage players in frantic gun fights and attacks that can come from any direction – in Damnation's world there's no safe place to hide.

With up to three hours of actual gameplay stretching out in front of them per level, players will need more than just muscle power to get across each level safely. Damnation will offer players a selection of awe-inspiring vehicles, from motorbikes capable of launching across seemingly infinite chasms, to huge, armour-piercing marvels that will induce mayhem with every huge shell.

The high action will be supported with an epic and in-depth story which, while focusing on the exploits of the hero character Rourke, is truly an ensemble piece. Players will meet and become involved in intricate story plots that reveal much more than the obvious.

In addition to the single player experience, Damnation comes complete with a unique set of multiplayer options that take full advantage of the game's expansive levels.
[Codemasters]
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Damnation Codemasters (Blue Omega Entertainment)2008 PS3labelimageminimize
Damnation Codemasters (Blue Omega Entertainment)2008 X360labelimageminimize
Dick Tracy Bandai (Realtime Associates)1990Ace detective Dick Tracy pored over the crime files and mug shots that littered the desk in his dimly lit office down at police headquarters. "This crime wave has to be the work of Big Boy Caprice," he thought to himself. "I can smell his greasy handiwork behind each of these cases. But, I need to get some hard evidence on him. If only I can nab some of his hoods - Itchy, Flattop and the rest. I'd rearrange their thinking and have them singing like that nightclub temptress, Breathless Mahoney. Then I could put Caprice behind bars for good." Suddenly, Tracy's two-way wrist radio seized the detective's attention... "Calling Dick Tracy, calling Dick Tracy." He sprang to his feet and burst into the squad room shouting "O.K., boys, let's go. This could be our big break!" NESlabelimagesubject
Dick Tracy Sega (BlueSky Software)1990Calling Dick Tracy! Calling Dick Tracy! The mob's got the city by the throat! The next move's yours. You've got to grapple with the meanest guys around and break this crime ring before it breaks you! You've got pistols, machine guns, dynamite fists, and the law. The mob's got Molotov cocktails, a trainload of nitro and bad intentions. Shoot it out with the likes of Lips Manlis, Flattop, The Brow, and Pruneface. Hang onto the side of a speeding car in frenzied street gunbattles. Blast'em in alleys, railyards, and warehouses. Hit the right targets on the gun range and get more time to fight. Clean up the town's seamy side. Then rip into the racketeers at the Ritz. Blast your way to the final showdown with Big Boy Caprice. Think you're tough? Here's your chance to prove it, Dick Tracy.***
[73]***
[64]***
[63]***
[52]***
[37]***
[27]
Master Systemlabelimagesubject
Dick Tracy Titus1990 C64labelimageminimize
Dick Tracy Titus1990 Atari STlabelimageminimize
Dick Tracy Titus1990 MS-DOSlabelimageminimize
Dick Tracy Titus1990Reviewed for GX4000
[37]***Cartridge version
[34]***Released on disk and on cartridge for CPC+ / GX4000.
Amstrad CPClabelimageminimize
Dick Tracy Titus1990 ZX Spectrumlabelimageminimize
Dick Tracy  Sega1991 Mega Drivelabelimageminimize
Dick Tracy: The Crime-Solving Adventure Disney Interactive Studios (Distinctive Software)1991 Amigalabelimageminimize
Dick Tracy: The Crime-Solving Adventure Disney Interactive Studios (Distinctive Software)1991 MS-DOSlabelimageminimize
Dino D-Day  800 North and Digital Ranch2011Day of Defeat + Dinosaurios Nazis = Dino D-Day

Es una premisa simple, pero entretenidísima (sobre todo el Compy con aspiraciones de alcanzar el Valhalla)

La única pena es que existan tan pocos jugadores/servidores.

Divertidísimo, recomendable. Nada que envidiar al DoD.

6 de 10***The year is 1942. Adolf Hitler has succeeded in resurrecting dinosaurs. The reptilian horde has trampled Europe and the Mediterranean. Can nothing stop the Nazi’s dinosaur army?

Dino D-Day is a frantic, action-packed multiplayer game that transports you to a World War II that should have been. You and your friends can battle online choosing to serve the cause of the Allied nations or the Nazis. The Allied side includes six playable characters each with unique weapons and abilities to use in combat. Gun down a Dilophosaur with your trusty M1 Garand, blast a kamikaze pterosaur out of the sky with your Thompson sub-machine gun, or toss out a dead jackrabbit to lure a raptor into a trap.

As an Axis player you will have your choice of three human classes and three dinosaur classes. Ambush your enemy with speed and stealth as the Raptor, mercilessly pound the enemy with a heavy 20mm gun as the Desmatosuchus, rampage through enemy groups as the Dilophosaur or pick up a body and throw it at an enemy for a double kill! Or if you prefer a rifle in your hand, the German soldier classes are the perfect complement to their dinosaur comrades.

You’ve played World War II games before...but have you played a World War II game with dinosaurs?

Key Features:
* Frantic online multiplayer action involving Nazis and Dinosaurs
* 3 playable dinosaur classes: Velociraptor, Dilophosaur, Desmatosuchus.
* 9 playable human classes
* 26 classic World War II weapons and plenty of exciting dinosaur attacks!
* Powered by Valve’s Software’s Source engine – the technology behind such mega-hits as Half-Life 2, Team Fortress 2, Portal, Portal2, Left 4 Dead, and Left 4 Dead 2!
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Drug Wars  Paleo Entertainment2009In 3100 A.D., global warming has caused the sea level to rise and engulf the streets of Brooklyn. The land is gone, but society rebuilds the city on top of existing structures, connecting buildings through a network of sky bridges. As the upper class literally moves higher, law enforcement abandons the lower parts of the city, and its less-affluent inhabitants.

To meet the upper city's demand for laborers, city leaders contract the Brooklyn Institute of Technology (B.I.T.) to clone a new working class. At the time, the B.I.T. Labs had made incredible advances in cloning; Neanderthals were chosen as the main focus of the research based on their physical resilience. The city's contract called for far more Neanderthal clones than were required, causing the excess and sub-standard Neo-Neanderthals to be discarded to the dregs of the city. The well established mob entity known as the Merchants of Brooklyn saw a lucrative opportunity here... use the bottom dwellers for high stakes fights to the death. It became the new sport of under-city kings.

In MERCHANTS OF BROOKLYN, You take the role of an elite Neanderthal fighter with a taste for blood. Having had your arm unwillingly detached from your body courtesy of a chainsaw, your new prototype biomechanical arm transforms into different twisted and brutal weaponry to aid you in the slaughter. Your goal: escape from the under city and free your brethren to take over the upper utopian empire to do with as you please.

FEATURES

* Built using Crytek's CryEngine 2 game engine
* Biomechanical Arm enhances weapons in unique ways
* Destructible urban environments
* Truly unique comic book vs. reality art style
* Over-the-top dark humor and action
* Fully interactive, immersive environment
* Designed with multiplayer in mind
[Paleo Entertainment]
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Drug Wars  Paleo Entertainment2009 X360labelimageminimize
Drug Wars  Paleo Entertainment2009 PS3labelimageminimize
El Viento  Wolf Team;Renovation (Wolf Team)1991
[22]***The year is 1928. In a distant galaxy, a monstrous entity watches and wait. Though his purposes are beyond the understanding of mankind, the mighty Hastur lives only to destroy, with the power to easily obliterate an entire planet. On Earth, he is worshipped as a god by a bizarre cult called the Hastur Group, whose evil purpose is simple: to summon Hastur to Earth, so that civilization may be wiped out and a new order begun – an order dictated by the cult of Hastur!
To summon Hastur, the cult plans to use the newly-built Empire State Building as a sacrificial shrine. The only person alive who can stop them is Annet, a young sorceress from the mountains of Peru, who has telepathically harnessed a portion of Hastur's vast power. She controls the elements of the air, possessing the magic of El Viento...The Wind.
But the Hastur Group has enlisted the aid of the most dangerous mob of is day: the gangsters of Vincente DeMarco, New York's supreme underworld kingpin. Your battle will be fought in the speakeasies, factories, streets and sewers of New York, against a merciless and deadly horde of thugs and assassins. Prepare yourself to wield the mind-bogging elemental power of El Viento!***
[37]***
[32]***
[29]
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Frozen Nightmare  Frozen Studios2013 Linuxlabelminimizeminimize
Frozen Nightmare  Frozen Studios2013 Mac OS Xlabelminimizeminimize
Frozen Nightmare  Frozen Studios2013 Windowslabelminimizeminimize
Gangster Town Sega1987The time is the wild 1920's. The place is a great American city that has been taken over by rampant crime. The corruption is led by cruel and cunning gangsters who have let fear and destruction loose in the city. You are the only hope for law and order to return. As a member of the FBI, you wear the badge of the bravest. Your mission: rid the city of these thugs. Armed with your machine gun and plenty of courage, you're dedicated to making gangsters a thing of the past. But it won't be easy. The streets are riddles with gunfire, the local nightclubs are now criminal hang-outs, and the waterfront's docks are in the grip of the most menacing crime-lover, Big Boss. It's you or them - good luck, you'll need it!***
[83]***5/10 for one player
7/10 for two players
[74]***
[22]***
[49]***
[47]
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