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Half-Life 2  Electronic Arts (Valve)2005 21stcentury absolutearmor airboat airlocks aliens alternateattack anticipatorystockpiles armoredcars autosavepoints awardgdcwriting bioships bludgeons breakpad buggy burrowers cagetransport chainreactions chapterreplay chosenone city cliff cliffhanger controllablehelplessness corpseactions crates crossbows damageindicator dawnofanewage difficulty difficulty-ingame disintegrators dollyzoom earth encounters-popup energyshields explosiveobjects facialexpressions falldamage famousprotagonist fascism fastzombies firearms firstpersonshooter forcefields genderdiscrepancy grenades guidedweapons guidedweapons-pointer halflife havokphysics hazmatsuit healthbuffer healthpickups healthwarning helicopters idlenoise insectoids jumping lightbridges lighthouse lipsync livinglegend lostresources meleeweapons middleprojection modifiable mutablescenery-fixtures mutablescenery-small planetlooters powerarmor powerthrow projectileimmunity prologue radiotap railyard rebellion rebelprotagonist retcon rewardingvandalism rockets savior scientistprotagonist scientists secrets sessilecreatures silentprotagonist singlegenderopposition sourceengine squatters storagearea superweapon suppression telescope timespan-days tripeds voiceovers walking walkingarmory warehouse windy zombies Valve Software/Vivendi Universal Gameswon the 5th annual (2005) Game developers Choice Awards - Best Writing. Marc Laidlaw was designated in the nomination.
[Zerothis]***Defining a new benchmark in gaming with startling realism and responsiveness. Half-Life 2 opens the door to a world where the player's presence affects everything around him. * DIGITAL ACTORS: Advanced animation technology delivers the most sophistocated in-game characters ever witnessed.
* ADVANCED AI: Friends and foes assess threats, master tricky terrain and fashion weapons from what is at hand.
* PHYSICAL GAMEPLAY: Objects from trucks to desks obey laws of gravity, friction and buoyancy.
* STUNNING GRAPHICS: Simply amazing special effects ignite incredibly-realistic environments.