showing 2 games
name | publisher(developer) | year arrow_downward | tags | |
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Run Like Hell | Interplay (Digital Mayhem) | 2003 | actionadventure alieninvasion aliens alternateattack ammomagazines assaultrifles automap bossbattles fallbackweapon firearms firstpersonshooter grotesque guidedweapons guidedweapons-pilot indoors interspecificconflict juggernauts livingweapons map militantprotagonist monsters openended parasites plasmaweapons quicktimeevent remotecontrol renderwareengine retrypoints sequelhook sequence-escape serious shotguns spacestation stunning targetlock tragedy upgrades-permanent upgradesystem voiceovers weaponupgrades | labelminimizeminimize |
Thief: Deadly Shadows | Eidos (Ion Storm) | 2004 | backstabbing ballistics bows city clambering clandestine clockpunk criminalactivity dark derelict distracting doors druids eavesdropping espionage falldamage ghosts haunting havokphysics hiding holstering ichthyoids indicator-visibility killingblow lawenforcers lightdousing lockpicking lowfantasy luddites magic medieval meleeweapons monsters museum oldfaith orphanage outlawprotagonist overpowered pickpocketing rating-esrb-m serious stealing stealth stealth-light stealth-other stealth-sight stealth-sound stealthgame stunning stunning-moderate stunprods subterranean thief-series thiefprotagonist undead unnecessarykilling unrealengine2 unusualprotagonist wallhugging watercraft-location zombies | labelimageminimize |