showing 7 games

namepublisher(developer)year arrow_downwarddescription
Passage HC Software? labelminimizeminimize
Peragro Tempus author? labelminimizeminimize
Cute Knight  Hanako Games2006 labelminimizeminimize
Passage HC Software2007This description is one big set of spoilers (see the [url=/game-173178-Passage#art3]official description[/url]) for a spoiler free experience.
[spoiler=open spoilers;close spoilers]This is an interactive Memento Mori. The Latin phrase mean "Remember you die" and it referes to a specific subset of art designed to remind the audience of their inevitable death. There is only one permenent death of the protagonist(s) which is based on the author's own (the game is autobiographical). Though the author had not actually passed away yet. There are no saves.

Time passes regardless of what the player does. The view slowly passes the protagonist(s). The ultra wide (6.25:1) default view is representative of a passage. The protagonist(s) are passing away.

It is intended that one can run the game from the command-line to add to the game experience.

It is intended that one edit the unusually stored settings in /etc/passage/ to add to the game experience.

Various life events are represented in the game, including romance and marriage. These events can have lasting consequences.
[/spoiler]
[Zerothis]***Passage is a video game written by Jason Rohrer about navigating the maze that is life and the obstacles, rewards, disappointments, challenges, relationships and the inevitable departure that is part of the adventure of life.

Passage is an art game. As a result, some people love it and some people hate it. Check out the links to places it has been discussed on the website for some of the reactions.
The mechanics of the game are fairly simple. Your "score" is related to two things; exploration and treasure. Treasure pieces are represented by blue stars that you find in the treasure chests scattered about the maze of life's challenges. Some chests will be empty, so you must learn which sequence of gems on the front of the chests means treasure is inside. You have the option to team up with a spouse. If you do, exploring life will be more rewarding but some treasure will no longer be reachable. As in life, your spouse will die and that death will slow you down. In the end, you will die alone after your 5 minutes is up.

The most interesting part about this game is the emotions it evokes within the player of the game. The ultra-low-res pixel art helps here, by not being too distracting and by leaving plenty room for viewer interpretation.

Passage has no command-line options.
The arrow keys move the player around.
The Esc key is used to quit the game.
The game resolution and use of fullscreen or a window can be set by editing the files in /etc/passage.
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Hero Generations Heart Shaped Games2015Hero Generations is a quick-playing turn-based strategy game that takes inspiration from rogue-likes, 4X strategy, and independent art games. It has been described as the offspring of Sid Meier’s Civilization, Jason Rohrer’s Passage, and The Legend of Zelda.

You play a rapidly aging hero that explores a procedurally generated world in search of fame and a mate to settle down with before you die. After your life ends, you continue on adventuring as your child. Depending upon your choices, your child will be either more fit to take on the world, or hobbled by your poor decisions.

Life took some surprising turns for me during Hero Generations' original development, and I was forced to put the game on the shelf in order to spend time with my then-newborn son and focus on other projects that could pay the bills. But with your backing, I can revive the game, finish the design and programming work, team up with amazing artist Dominic Sodano and musician Andrew Riley, and release it to the world as a standalone downloadable game for PC, Mac, and Linux platforms.***[b]Meaning[/b]: The game system was built from the ground up to be an exploration of the themes of death, legacy, family, love,and more. The experience of playing the game I hope will be a surprising and thought-provoking experience, as well as fun. I'll be posting more details on the inspiration and design philosophy behind this in future backer updates.***Direct an aging protagonist with limited time to live their life. They can't do everything, they may not even meet any of their goals in life. Imperative to continuing the game is having children. Find a sole mate, have a romance, fall in love, get married, have children. Or just get it done. Otherwise the game ends when you the protagonist dies. Children will benefit or suffer from the choices made be their ancestors. They also inherit traits from parents. When the protagonist dies, one of the children become the new protagonist and pursue different goals or carry on the legacy of an ancestor. So, choose wisely how to live life. Be famous, be simple, be rich, be strong,, conquer the world, rule the kingdom, rule your home, build a castle, build a farm, build a shack, marry royalty, marry a warrior, or marry an ogre. You have about 5 real world minutes until the next generation. Building families and structures influences towns and neighboring towns. This will affect future generations and effect what cultures are available to choose from and and what traits are available to add to the family line. Craft familys, craft towns, craft cultures.
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Hero Generations: ReGen Heart Shaped Games2016 labelminimizeminimize
Life in Bunker Flox Studios2016 labelminimizeminimize
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