showing 18 games

namepublisher(developer)year arrow_downwarddescription
Dune Legacy author? labelminimizeminimize
FreeRa author? labelminimizeminimize
Freesynd author? labelminimizeminimize
Homeworld Sierra (Relic Entertainment)? labelminimizeminimize
OpenRedAlert author? labelminimizeminimize
Stargus author?This project interfaces the Stratagus Engine with the Starcraft CD. Allowing one to play Starcraft on any platform that Stratagus runs on. labelminimizesubject
TA3D author? labelminimizeminimize
Warcraft: Orcs & Humans  Byron 3D Games Studio? labelminimizeminimize
Wargus author?This project interfaces the Stratagus Engine with Warcraft II data files. Allowing one to play Warcraft II on any platform that Stratagus runs on. labelminimizesubject
MegaMek author2005MegaMek is an unofficial, online version of the Classic BattleTech board game. MegaMek is open source, free software. It is licenced under the GPL.

Current features include:[list]
[*]Network or hotseat play for 2 or more players
[*]A somewhat cunning AI opponent for offline play
[*]Choice of ground, atmosphere, or space combat, using Total Warfare rules
[*]Integration of ground and atmospheric combat using the "Aerospace Units on Ground Mapsheets" rule.
[*]Many of the optional rules and technology from Tactical Operations, including advanced terrain and planetary conditions
[*]Map board selection and editing
[*]Map boards based off official map packs included
[*]Mech selection and support for some mech editors
[*]Most official mech designs
[*]Color graphics[/list]
System Requirements MegaMek is programmed in Java and will run on any system with a compatible Java Virtual Machine. It has been tested on Windows, Linux and MacOS X.
[spoiler= ; ] [/spoiler]***MegaMek is a networked Java clone of BattleTech, a
turn-based sci-fi boardgame for 2+ players. Fight
using giant robots on a hex-based map.

One player hosts a game and the rest of the players
connect. The connecting players can connect from
anywhere with a TCP/IP connection to the host,
including the same computer.
labelimagesubject
OpenRA: Command & Conquer: Red Alert OpenRA developers2010Open Source real-time strategy game engine for early Westwood games such as Command & Conquer: Red Alert written in C# using SDL and OpenGL. Runs on Windows, Linux, *BSD and Mac OS X.***[media=youtube]93b7TKooj-M[/media] labelimagesubject
Warcraft II: Tides of Darkness  Blizzard2013[url=http://news.softpedia.com/news/Blizzard-Confirms-Warcraft-and-Warcraft-2-Might-Arrive-on-Modern-PCs-398782.shtml]This article [/url] suggests that Warcraft I and III were to be part of this release. This may yet happen, as the availability on WCII (this entry) is so well hidden; they could be waiting to release an all-in-one trilogy pack. labelminimizeminimize
X-COM: Apocalypse  author2014 labelminimizeminimize
OpenRA: Dune 2000 OpenRA developers2015A note about gender. There is no option for the player to choose the gender of their commander. But nothing in the game imposes gender on the commander that the player chooses. Commanders are not referred to with gender specific pronouns. Within the Dune universe, there are males, females, and then the concept of gender fluidity or gender malleability. There's nothing in the Dune universe to suggest that the position of commander of any of the three Noble Houses would be limited by gender of any sort. Though, no commander is going to be a Bene Gesserit (who have their own very specific gender uniquities), but that's for reasons having nothing to do with gender. Players can imagine the gender of their commander however they want to. labelimageminimize
StarCraft  Blizzard Entertainment2015 labelminimizeminimize
Dawn of War II  THQ (Relic Entertainment)2016 labelminimizeminimize
Warhammer 40,000: Dawn of War II, Chaos Rising and Retribution THQ (Feral Interactive)2016 labelminimizeminimize
Warhammer 40,000: Dawn of War II: Retribution SEGA;Feral Interactive (Feral Interactive)2016 labelminimizeminimize
permalink