showing 1 - 50 of 796 gameschevron_right
name | publisher(developer) | year arrow_downward | description | |
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Acorn Drop | author | ? | Catch the acorns that fall from the trees. Collect enough for the winter. | labelimagesubject |
Age of Empires | author | ? | labelminimizeminimize | |
AirTraffic | author | ? | labelminimizeminimize | |
Bid for Power | author | ? | [media=youtube]np5LcLDO0Ec[/media] | labelminimizeminimize |
Bouncy the Hungry Rabbit | author | ? | Bouncy is hungry for the vegetables in the farmer's garden. The irritated farmer is developing a hunger for a rabbit pie. Bouncy can hide, burrow into the ground, and hop around to avoid the farmer. The easy level is intended for young toddlers. The hard level is intended for expert gamers. [Zerothis] | labelimagesubject |
Caesar III | ? | ? | labelminimizeminimize | |
Commander Stalin | The Commander Stalin Team | ? | labelimageminimize | |
D3 DemonWars | Scared Pixel Studios | ? | labelminimizeminimize | |
Deep Voyage | My Game Company (Mad Gears) | ? | A proprietary commercial game. | labelimageminimize |
Dicta Boelcke | BundSoft Videogame Works | ? | labelminimizeminimize | |
Domino Blast | author | ? | labelminimizeminimize | |
Emperor | author | ? | labelminimizeminimize | |
Everborn | author | ? | labelminimizeminimize | |
FCCA | author | ? | labelminimizeminimize | |
Final Doom | id Software (TeamTNT) | ? | labelminimizeminimize | |
Free Tennis | author | ? | labelminimizeminimize | |
FreeRa | author | ? | labelminimizeminimize | |
Freesynd | author | ? | labelminimizeminimize | |
Galley Battles: from Salamis to Actium | Shrapnel Games (Hyperborea Studios) | ? | Yet there is a playable demo. In 2012, the author says the game is still in development. Alpha versions of this game used a hex grid. The latest versions don't use a grid.***Announced in 2005 with expected release date 2006. Has not been released yet (by 2012) and official website expired in 2009. Last activity by the developer was in 2008.***Galley Battles recreates navel battles from the beginning of row and sail sea warfare until self-powered ironclads. The Egyptians, Greeks, Persians, Phoenicians, and Romans had fleets of hundreds of boats (and variously fought on the same side in mixed fleets), now gamers can experience commanding them. Which is a big part of the challenge. You can't exactly radio the captains. And when you're fleet is covering 655,360 square kilometers, not every ship is within visual range. The author chose the subject matter not only due to its lacking coverage in most war games but also because he doesn't like micromanagement in war games and the time periods involved make micromanagement unrealistic. Let the player worry about tactics, units, formations, weather, tides, and the computer will handing the inertia, accelerations, angles, and such parameters. Your best bet is having a good battle plan for everyone to follow before the action starts. And you need to match your crews on ships and match ships in your squadrons. Veterans and a rookies rigging the sails together will go slower than the rookies would alone. Rather the veterans should train the rookies before battle and command them during battle. And it helps if everyone on the ship speaks the same language (which is not always possible). Ships need to be similarly grouped in squadrons so formations don't break up and orders end up taking longer than expected to happen. Worse, a ship may run aground or collide with another. If needed, commanding squadrons to keep up with any necessary changes to the plan can be done. Better captains and crews and squadrons efficiently matched mean they are able to carryout more complex orders. When you don't have a matched force (it was unavoidable in some historic battles), you'd better keep the orders few and simple or they'll get snafued. And don't worry, if you really want to, you can give orders to individual ships using ancient methods from history (with historically realistic results). Each player takes turns giving orders, then it all plays out simultaneously until 5 game minutes have passed. Actual time this takes depends on the player's visual zoom level. Zoom in to see the details and slow things down, zoom out to end the action in as few seconds as possible.There is no grid and the world and everything in it is done to scale. | labelimagesubject |
Global Assassin | author | ? | labelminimizeminimize | |
Gpremacy | author | ? | labelminimizeminimize | |
Gran Prix | author | ? | labelminimizeminimize | |
Half-Life 2 | Valve;Valve Corporation (Valve) | ? | labelminimizeminimize | |
Hot Dog Tycoon | AK-87 | ? | labelminimizeminimize | |
Interstate Outlaws | author | ? | labelimageminimize | |
isoccer | author | ? | labelminimizeminimize | |
KillShips | author | ? | labelminimizeminimize | |
LINeup4 | author | ? | labelminimizeminimize | |
ManiaDrive | author | ? | labelminimizeminimize | |
NBA 2K14 | 2K (Visual Concepts) | ? | labelminimizeminimize | |
Onyx | JW Games | ? | labelminimizeminimize | |
OpenFracas | author | ? | labelminimizeminimize | |
OpenRedAlert | author | ? | labelminimizeminimize | |
Paratim | author | ? | labelminimizeminimize | |
Passage | HC Software | ? | labelminimizeminimize | |
Pawn Stars | ? | ? | labelminimizeminimize | |
Pix Frogger | PIX Juegos | ? | A multiplayer Frogger inspired race between 1 to 4 players simultaneously. Survive crossing the road and make it to the goal first. | labelimagesubject |
Police Forces | author | ? | labelminimizeminimize | |
Policias y ladrones | author | ? | labelminimizeminimize | |
Rail World | author | ? | labelminimizeminimize | |
Railz | author | ? | labelminimizeminimize | |
Raincat | Game Creation Society | ? | [media=youtube]oADPFkzsfAY[/media] | labelminimizeminimize |
Regeringen Kommer | Neotron Games | ? | labelimageminimize | |
rkubatleships | 2DGamers | ? | labelminimizeminimize | |
SOL | author | ? | labelminimizeminimize | |
Sopwith | BMB Compuscience Canada | ? | This is an updated version of the 1980's game developed by David L. Clark of BMB Compuscience Canada. It has been adapted to run under *nix using the SDL toolkit. Poor graphics, stupid AI, and horrible sound await you. The gameplay is simple, addictive, and fun. A `side-scroller', you pilot your biplane across a static field, destorying enemy encampments and planes. | labelimagesubject |
Speed Hunters | Mikkosoft Productions | ? | labelminimizeminimize | |
Targetware | Targetware | ? | labelminimizeminimize | |
Tempest in the Aether | author | ? | labelminimizeminimize | |
The '42 Project | author | ? | labelminimizeminimize |