showing 32 games

namepublisher(developer)year arrow_downwardtagsdescription
Heroine's Quest: The Herald of Ragnarok Crystal Shard2016 adventurerpg agsengine classbased clickadventure commercial deities devsyswindows divinemenace download endtime giants heroic heroicfantasy heroprotagonist humans indie inventory license-proprietary magic physicalgods prophecy steampowered trolls ubuntu upgradesystem wintery wolves labelminimizeminimize
Deadhold Dark Quarry Games 2017 giants goblins indevelopment norsemythology ubuntu unity-engine unrealengine vikings labelminimizeminimize
Reus Abbey Games2017 activepause autosaves-periodic avatars commercial csharplanguage desura download gamersgate giantmonsters giants godgame humblebundle indie infinitezoom langbrazil-port license-proprietary lutris mode-sandbox nativeoption needs netframework noantagonist otherprotagonist spheroidworld steampowered story-padding structuresynergy terraforming terraindeformation timelimit tutorial zoom There is conflicting information about this game's availability on Steam and Desura. The website announced the Mac and Linux versions are available on Steam and desura but I cannot find any information about them there. The Linux version is directly purchasable on the home page. labelminimizeminimize
Lurking I: Immortui oklabsoft2020 1life adv-ptdistr automap bodyarmor bows capacity-stacks charactercreation circadiancycle clanguage classless combatmode commercial containers creatureidentification currency damageinfo dark-limited difficulty-aspects doors download encounters-literal exploration forest ghouls giants giantscorpions giantwolves glowingeyes goblins gold grid-square group group-subset group-switch groupcreation healingstations healthregen-slow illequipped indie indoors inventory itch.io keyboard knives kobolds license-proprietary lineofsight locationinfo loot-random looting magic meleeweapons monsters neutralnpcs nyop ogres openworld orcs outdoors permadeath polearms potions protagonistnaming resting resuscitation saveanywhere seasons serious shopping singlesave skeletons sorcery spears subterranean swords town toxins trolls ubuntu unarmedfighting undead upgrades-abilities walking wetland wordinput x86 x86-64 xp-killbonus xp-kills zombies A retro style RPG in look and feel. No hand-holding, no hint system, no metaprotection, and no step-by-step instructions. Talk to NPCs most information required. Permadeath is an option. Also, the rate at which the player can expect encounters has three levels to choose from. There is bare minimal (and skippable) story provided before the party is tossed into the wide open world. The player must speak to people to advance the plot and find the clues to discover the path to victory over evil. The evil that needs defeating must also be discovered. Games of this type from the early 1980s often came with maps, an instruction book, and one way or another had charts, monster lists, spell lists as such. Lurking provides equivalent information, but it is all provided by NPCs in-game and must be sought out by the player. Lurking began as an Apple ][ game in 1986. It was inspired by Ultima III. It later became a Windows game written in Visual Basic. The version of this game entry comes from a C language rewrite. It has some helpful modern features, such as a BACK option to see previous dialog in conversations and auto mapping, but nothing to make the game as easy as most modern CRPGs. Character creation is a matter of distributing 20 points to attributes and skills with no other restriction except 20 points. Some stats are derived from these with a random addition of up to 10% (it seems). The player can create a roster of 12 characters and play with [spoiler=one to five characters;hide DROP and ADD] one to five characters at any time by finding a particular NPC and asking said NPC to DROP or ADD them.[/spoiler]. Skills and attributes each have their own upgrade system [spoiler=that;hide upgrade hint] that a particular NPC will explain[/spoiler]. Experience points and levels will be needed. There is a README provided with the game that suggests the first NPC to talk to but also says to talk to everyone everywhere. Some NPCs seem to be present at first only for world-building but it is implied in the README that every NPC will (eventually) provide important information.

"Immortui" is Latin for Undead(Zombies). But don't worry, this not a Zombie game. "Lurking" is English.
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Akane the Kunoichi HarunekoTBA bossbattles commercial deadlydecor disappearingplatforms download forest giants heads indevelopment indoors license-proprietary maneki-neko ninja outdoors rescue rewardingvandalism runandgun throwingknives uvl-confusable wallclinging labelminimizeminimize
Dragon  Red Level GamesTBA alphafunding commercial download dragonprotagonist giants indevelopment license-proprietary magic mp-cooperative naturalweapons protagonistdesigning protagonistdesigning-body protagonistdesigning-face protagonistredesigning steampowered ubuntu undead unity-engine uvl-confusable labelminimizeminimize
Gnah KO-OP ModeTBA commercial download giants indevelopment license-proprietary steampowered ubuntu labelminimizeminimize
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