showing 1 - 50 of 156 gameschevron_right
name | publisher(developer) | year arrow_downward | description | |
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3omns | author | ? | labelminimizeminimize | |
4Dtris | author | ? | Maneuver tetris blocks it 4 dimensions. Fill a row in all 4 axises at to make it disappear. | labelminimizesubject |
AisleRiot Solitaire | author | ? | Aisleriot includes over 80 card games. Agnes Athena Auld Lang Syne Aunt Mary Backbone Bakers Dozen Bakers Game Beleaguered Castle Block Ten Bristol Camelot Canfield Carpet Chessboard Clock Cover Cruel Diamond Mine Doublets Eagle Wing Easthaven Eight Off Elevator Escalator First Law Fortress Fortunes Fourteen Freecell Gaps Gay Gordons Glenwood Golf Gypsy Helsinki Hopscotch Isabel Jamestown Jumbo Kansas King Albert Kings Audience Klondike Labyrinth Lady Jane Maze Monte Carlo Napoleon's Tomb Neighbor Odessa Osmosis Peek Pileon Plait Poker Quatorze Royal East (Four Seasons) Saratoga Scorpion Scuffle Seahaven Sir Tommy Spiderette Spider Spider Three Decks Straight Up Streets And Alleys Ten Across Thieves Thirteen Thumb And Pouch Treize Triple Peaks Union Square Valentine Westhaven Whitehead Will O The Wisp Yield Yukon Zebra Notably missing are Pyramid and Tut's Tomb (probably due to intellectual property egest) [Zerothis] | labelimagesubject |
Balazar III: Balazar in the rancid skull dungeon | author | ? | labelminimizeminimize | |
Childsplay | author | ? | This game is not [game=#182668]that game[/game]***Childsplay provides memory activities that are fun to play and at the same time learn sounds, images, letters and numbers; activities that train the child to use the mouse and keyboard and pure game activities like puzzles, pong, pacman and billiards. | labelimagesubject |
Descent II | author | ? | Having completely eliminating all free thinking robots by destroying all PTMC (Post Terra Mining Company) mines as specified in his contract, our protagonist returns to base for his bounty. On arrival he is briefed by the PTMC representative (revealed to the audience to be named Dravis) on his next missing over his objections that he has fulfilled his contract. Dravis threatens him with law suit (which our protagonist is unconcerned about) and notifies him he will not be paid yet thanks to a 72 hour retainer clause in his contract. A warp drive is install on the ship during their argument. Dravis describes the mission as reconnaissance in the Zeta Aquilae system but our protagonist and the audience can see on the cockpit readout that the ship is being upgraded with news weapons (also from exterior views). We also get to see details the warp core prototype displayed in the cockpit. He sets out to eliminate the supposed source of the AI that immigrated to PTMC mines (which Dravis now refers to as an alien infestation) with only an inkling of PTMC's regard for him as no different than their robot slaves.***[media=youtube]9-AyUBxVb6k[/media]***Mines throughout the solar system have been taken over by the robots built to mine them. Humans have been killed or imprisoned in the mines. It seems to be caused by some sort of computer virus. The owning company has hired a mercenary to rescue the surviving prisoners and destroy the main reactor in each mine, thus destroying the infected robots. Shoot the robots, get power ups, find the keys, find the reactor, rescue the humans, destroy the reactor, escape the exploding mine, repeat. This was a commercially available proprietary game. The source code was later released under the under a proprietary licence that permits anything except commercial use. All content remains fully proprietary. Any commercial version of Descent II can be played on Linux using D2X or D2X-XL engines. Yes, That includes the [game=&ftag=descent&fplat=3]PlayStation version[/game]. These are both considered source-ports All aspects except for movies from the Mac version are preserved. Also, the graphics are enhanced through OpenGL, any resolution, and widescreen options. D2X-XL also adds modes, difficulty levels, multiplayer options, graphics effects, faster or slower options, weapons enhancements, massive level design improvements (multiple boss robots can work as a team, robots can carry keys and switches), and an extensive help menu.[spoiler= ; ][/spoiler] [Zerothis] | labelimagesubject |
Dungeon Hack | author | ? | labelimageminimize | |
DynaDungeons | author | ? | labelminimizeminimize | |
Free Mars | author | ? | labelminimizeminimize | |
Heroes of Wesnoth | author | ? | Heroes of Wesnoth is an RPG where the player guides a main hero through adventures in the land of Wesnoth. This represents a slight departure from Battles of Wesnoth, a turn based strategy game. | labelminimizesubject |
Magarena | author | ? | labelminimizeminimize | |
Postapocalyptic RPG | author | ? | Apparently the main developer expected a project of this scope to be completed by volunteers in just 3 years. And announced the project "ceased" in this short time. However, since it is open source, anyone can continue the development. | labelminimizeminimize |
Rotorcross | ? | ? | labelminimizeminimize | |
Summoning Wars | author | ? | [media=youtube]CiRvqqN6iL4[/media] | labelminimizeminimize |
The Legend of Zelda: Mystery of Solarus XD | Zelda s9larus | ? | labelminimizeminimize | |
Claw | Monolith Productions;WizardWorks;GameStorm (Takarajimasha) | 1997 | labelminimizeminimize | |
CuteMaze | Gott Games | 2000 | labelminimizeminimize | |
dreamchess | author | 2000 | labelimageminimize | |
CAVEZ of PHEAR | author | 2003 | labelminimizeminimize | |
Ironseed | author | 2003 | labelminimizeminimize | |
Secret Maryo Chronicles | SMC Team | 2003 | A Mario clone. While it has some elements inspired [game=#6783]Super Mario World[/game], it is currently (2008-10-10) more like the original [game=#5128]Super Mario Bros.[/game]. Jump, run, stay on platforms. Punch on enemies, through their own shells at them, or collect power ups and shoot them. Hit or through enemy shells at question boxes and secret bricks to discover power ups and coins. Proceed to the exit door for each level, or find the secret exit. This game will funtion with a gamepad/joystick. All buttons are available; as are X and Y axises (0 & 1), but other axises and POV hats are hit or miss depending on your setup Previously published under the GPL 2.0 license. In 2007, it was switched to the GPL 3.0 license and the music is copyrighted (intellectual property). The music can be distributed freely with the game but must remain unmodified.[spoiler= ; ][/spoiler] [Zerothis] | labelimagesubject |
Plee the Bear | author | 2005 | labelminimizeminimize | |
SuperTuxKart | SuperTuxKart Development Team | 2006 | [media=youtube]T0Ozii7CL_Q[/media]***SuperTuxKart is an enhanced version of TuxKart, the kart racing game originally done by Steve Baker, featuring Tux and a bunch of his friends. SuperTuxKart is the work of the GotM run for TuxKart at happypenguin.org. Due to some disagreements that happened in that time this fork of TuxKart was done. SuperTuxKart features include: - new characters - new tracks - a completely new user interface - some smaller graphical improvements (skidmarks, smoke, animated wheels, etc.)***[media=youtube]h0b8cekHBPM[/media] | labelimagesubject |
Tecnoballz | TLK Games | 2006 | This is a Breakout or Arkanoid like game with a lot of bonus stages. You can buy weapons and bonus between stages. Sometimes you have to defeat a guardian. This game is written in C++ and uses the SDL library.***Tecnoballz is an exciting Brick Breaker with 50 levels of game and 11 special levels, distributed on the 2 modes of game to give the player a sophisticated system of attack weapons with an enormous power of fire that can be build by gaining bonuses. Numerous decors, musics and sounds complete this great game. | labelimagesubject |
Ardentryst | Project Ardentryst | 2007 | [quote][...] you can get the source package, which [u]should[/u] run on any system with Python and pygame installed.[/quote] The game seems to be primarily developed on/for Windows. Ubuntu and OpenSUSE packages are also available (by third-parties?). As of 2010-05, the Getdeb package (Ubuntu), is provided by João Pinto, the GetDeb Team Leader (not associated with Ardentryst). However, version 1.71 has been officially tested on and indicated Linux compatible by the Ardentryst team. | labelimagesubject |
AstroMenace | viewizard | 2007 | [media=youtube]bKzaGjj6hlI[/media][media=youtube]7eOxBLgH1GI[/media][media=youtube]qh6NbUJLlMQ[/media]***[url=site url]title[/url]MSRP: $19.95 (later released for free download) This game is still proprietary; the GPLv3 Section 7 type of proprietary. [spoiler=requirements;close]1GHz, 128 RAM, 32 MB 3D card, libSDL 1.2.6+, libopenal 1.0+, libalut 1.0+), libogg 1.1+, libvorbis 1.1+, libvorbisfile 1.1+, libjpeg 6b+).[/spoiler][spoiler=installation;close installation](How to install from terminal from ubuntu or debian :) # Add the following line to your sources.list (/etc/apt/sources.list) [code]deb http://viewizard.com/linux debian/[/code] # Then enter these lines in a terminal: [code]wget http://www.viewizard.com/linux/viewizard-gpg.asc sudo apt-key add viewizard-gpg.asc sudo apt-get update sudo apt-get install astromenace[/code] #(for English version) [code]sudo aptitude install astromenace-de[/code] #(OR German) [code]sudo aptitude install astromenace-ru[/code] #(OR Russian) ([game=#173155]Memonix[/game] is also found in the same repository.)[/spoiler] [Zerothis]***AstroMenace is a brilliant 3d scroll-shooter allowing you to feel the adrenalin rush of a fierce space battle against relentless swarms of alien invaders. Immerse into a decisive battle against tons of cunning foes, face the terrifying bosses and protect your homeland throughout 15 diverse levels of the game. The hardcore gameplay of AstroMenace, packed with pure non-stop action, will become a full scale test for your basic instinct of survival. AstroMenace shines with stunning special effects which in combination with superb 3d graphics guarantee that the game will feast the eyes of even most experienced arcade players. The quality of visuals ensures that the demonstration of your superior power and new weaponry will look really impressive and awesome, so the destruction of foes is a truly amazing sight. The game provides a wide variety of armaments and weapon upgrades for discharging the retributive wrath upon the hordes of enemies, besides it has a great number of improvements for enhancing the defensive abilities of your spaceship. Collect money during the combat and invest them into turning your spaceship into an ultimate weapon of mass destruction. AstroMenace offers a variety to the gameplay by providing it with two different control styles, simulator and arcade. It's up to you to decide, whether to concentrate on inflicting damage and make total carnage or involve some skillful maneuvering to the flight. Along with different navigation systems there are 22 playable ships each with its own specific characteristics. What's more AstroMenace comes with a convenient system of pilot profiles that redeems from a save\load routine and a handy interface creating auspicious gaming conditions. Also it has rich difficulty options where you can precisely define the game complexity. If you'd like to become a legendary Galaxy liberator and an honored space fighter, then get AstroMenace and prove to these arrogant aliens that humans are of higher evolutionary grade. | labelimagesubject |
Zaz | author | 2007 | [media=youtube]wCiFsqxiniU[/media]***As the train of spheres rolls on the various shaped tracks, pull and push spheres out of it to make three or more in a row that vanish. Various powerups that accompany some spheres are activated when they vanish. The grabber has it own track in some levels, there are multiple sphere tracks in higher levels. [Zerothis] | labelimagesubject |
World of Padman | Padworld Entertainment (Color Your World) | 2007 | [media=youtube]GXt4hRxAqWI[/media]***A cartoonish first-person-shooter where toys blast each other with plastic guns in and around a gamer's home. WoP began as a Quake III Arena mod but became a standalone game after ID Tech 3 (the Q3A engine) was opensourced. WoP has no Capture the Flag mode as Q3A and no a single player campaign (currently, 2011-05) but bots of various skill levels are provided as opponents for offline and online play. Every mode includes scoring points. It is multiplayer focused. It has no health powerups items, rather health is restored at revival stations. Unique modes featured in WoP include Spray Your Color, Big Balloon, and Last Pad Standing. Spray Your Color involves claiming as many rooms as possible by blasting your logo on a wall in each. But, ink to blast your logo with can only be collected from an enemy player. SYC can be played with or without teams. Big Balloon involves camping at a balloon to claim it then camping to make it grow. It is only played with teams. Points are awarded for claiming, minimum size passed and maximum size reached. Plus bonuses for claiming multiple balloons. Last Pad Standing is a tightly designed free-for-all where the HUD is limited and there is a 'here I am' marker that makes camping the most likely cause of death for the camper. Each player in LPS is allotted a set number of lives and becomes a spectator on lose their last one. Last one standing receives a massive score bonus (nearly always resulting in winning). [Zerothis] | labelminimizesubject |
BlockOut II | author | 2007 | A semi-official version of BlockOut for Linux. The creator acquired permission from the trademark holder, Kadon Enterprises and developer California Dreams, to recreate the game as a GPL project. It aims to perfectly reproduce the mechanics of the DOS version but does so with OpenGL and updated graphics. [Zerothis] | labelimagesubject |
Zelda Classic | Armageddon Games | 2007 | Remember how hard the original was without maps and guids? The 4th quest (usually launched after the 2nd), is much harder than the 1st and 2nd combined. Then the 3rd quest (usually played last), is even harder. And there's a 5th quest.***An unofficial [i]near[/i] pixel perfect recreation of the original NES classic plus additional quests. Also includes an editor; using the Zelda Classic Engine to make completely new games in the style of the original game, Link to the Past, and Link's Awakening. Engine and game creation tools of the editor are extensive enough to create platformer games and other games that don't resemble any Zelda games at all. Upon finishing the 2nd quest with 16 hearts, players will begin the '4th' quest (because its easier than the 3rd). To play the 3rd quest after the 2nd, complete it with fewer than 16 hearts. Beat the 3rd quest [b]without dying[/b] to play the 5th quest. Beat the 5th quest with at least 1 death to play the 4th quest.[spoiler=Naming your player certain names will allow starting a quest immediately without having to play through other quests;close passwords]ZELDA=2nd Quest ALPHA=3rd Quest GANON=4th Quest JEAN=5th Quest[/spoiler] The frequently updated versions often do not get corresponding Linux versions. Quests sometimes do not work correctly unless they are matched with the version they were created for. Generally, only the latest Linux version is available from Armageddon Games and this is located in a hard to find spot on the site (and changes). Despite this, all Quests can be played on Linux once a compatible version of the player is downloaded by whoever may be providing it currently on the internet. 2.10 2.10.2 2.10b784 2.10 lost isle build 2.11 2.11 lost isle build 2.50 | labelimagesubject |
Balazar III 3D | author | 2008 | Balazar III is a dungeon adventure game with multiplayer support. As you explore the dungeon, you'll gain magical objects, experience and powers, but also... curses ! Balazar III is based on the (French) comics "Le guide Balazar du mauvais sorcier" (Balazar's guide to bad sorcerers). The game comes in two versions (which are network-compatible): - 3D version destined to computer gamers. The 3D version is graphically more beautiful, as it takes avantages of the nice cellshading algorithms of the Soya 3D engine. - 2D version, currently supporting 640x480 and 800x480 resolutions. It has been designed mainly for hand-held devices (Sharp Zaurus, Nokia N810, Openmoko Freerunner, Asus EEE PC, and the like), although it can be used on computer too. This version has been highly optimized so as it can be run in 640x480 on a Zaurus C1000 (416 MHz ARM processor without graphics accelerators). This package is a metapackage depending on the 3D version. | labelimagesubject |
Cute Chess | author | 2008 | labelminimizeminimize | |
Gang Garrison 2 | author | 2008 | labelminimizeminimize | |
Pydza | author | 2008 | labelminimizeminimize | |
The Legend of Zelda: Mystery of Solarus DX | Zelda s9larus | 2008 | labelimageminimize | |
Pyskool | author | 2008 | Your on a mission to steal your report card. Its in a safe. Get the combination from the teachers, each one has a single number of it. Careful, when you are caught misbehaving you'll have to write on the chalkboard. Get assigned 10,000 lines and the game becomes effectively unbeatable (best to avoid that). Other students will help and hinder you. There's the bully, the tearaway, the swot, the girl you like, and others. This remake of Skool Daze and Back to School can be easily modded via plain text files. It comes with four games: Skool Daze - The original revisited Back to Skool - The original revisited Skool Daze Take Too - A new adventure by the author Ezad Looks - A new adventure by the author Back to Skool Daze - A new adventure by the author | labelimagesubject |
Pushover | author | 2008 | A clone of the 1992 game published by Ocean Software. Push the different domino types to set off a chain reaction that knocks them all down and opens the exit for each level. This game recreates all the original levels and adds some new ones.. [Zerothis] | labelimagesubject |
Asylum | Digital Psychosis | 2009 | A port of the Acorn game of the same name; now available from the public domain. Sometimes a cigar is just a... ...representation of a insane brain cell powered teleporter from your ego to you id. Journey through young Sigmond's unstable mind and disable a few malfunctioning brain cells to restore his sanity. Grab anything that doesn't move, shoot everything else, shut down brain cells, and kneel before the candle candelabra. The original game, source and binaries, was declaired Public Domain by the author. The author of this port claims GPLv3. Strictly speaking, this is a tinuous license if even valid at all, since it is based on a work in the public domain. Licensing it as GPLv3 puts it under copyright, which is unconstitutional (for a PD work) and has never been done by person or entity other than the US congress (and they do so unconstitutionally as well). | labelimagesubject |
caph | author | 2009 | Bring together the red and green in this physics game. Draw solid lines and shapes with black lines, make ropes with blue lines and make wire (deformable) lines and shapes with green lines. [Zerothis] | labelimagesubject |
ColorCode | author | 2009 | labelminimizeminimize | |
Simsu | Gott Games | 2009 | labelminimizeminimize | |
HoDoKu | author | 2009 | labelminimizeminimize | |
DDRogue | flend | 2009 | labelminimizeminimize | |
Ostrich Riders | sebygames | 2009 | labelminimizeminimize | |
Connectagram | Gott Games | 2009 | The board consists of several scrambled words that are joined together. You can choose the length of the words, the amount of words, and the pattern that the words are arranged in. The game provides a hint option for times when you are stuck. | labelimagesubject |
Wizznic! | author | 2009 | labelimageminimize | |
Cytadela | Asymptopia Software | 2010 | Cytadela is a single player game in which the player fights against computer-controlled (AI) enemies. The goal of the game is to find six bomb parts with which the Citadel has to be blown up. To achieve it, the player not only has to defend himself against the enemies, but (s)he also has to solve many riddles, such as switching apropriate buttons in order to open some door, move some walls, etc. It's a conversion of a first person shooter Amiga game originally released in mid 1990's, first in Poland and then in other countries. Cytadela requires a 3D graphics card. It uses the OpenGL and GLU libraries for 3D, and SDL and SDL_mixer for 2D, music, sounds and controllers. | labelimagesubject |
ForestQuest | author | 2010 | labelminimizeminimize | |
Micro-Crawl | author | 2010 | labelminimizeminimize | |
Taltos | author | 2010 | labelminimizeminimize |