showing 7 games

namepublisher(developer)year arrow_downwarddescription
NetHack  Manifesto Games;DevTeam (DevTeam)?NetHack is a wonderfully silly, yet quite addictive, Dungeons &
Dragons-style adventure game. You play a character from one of many
classes (such as wizard, ranger, or tourist), fighting your way down to
retrieve the Amulet of Yendor (try saying THAT one backwards!) for your
god. On the way, you might encounter a quantum mechanic or two, or
perhaps King Arthur, or - if you're REALLY lucky - the Ravenous
Bugblatter Beast of Traal.

You should install a front-end for NetHack if you
wish to play the game. Each of them includes the
original non-graphical version, and they can all be installed
at the same time:
- nethack-console: no graphics, just plain NetHack;
- nethack-x11 : original X11/Athena-based graphical version;
- nethack-qt : Qt-based graphical version;
- nethack-lisp : Lisp window version.***Version 3.0.0 was a major jump from version [game=#162666]2.3[/game] in size, scope, features and development style. This was the first release of the current version (as of 2007)
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NetHack  ?? labelminimizeminimize
NetHack  ?? labelminimizeminimize
HACK author1993 labelminimizeminimize
HACK author1993Linux port of BSD Games, 1997***Based on [game=#158874]Rogue[/game]. Seek the Amulet of Yendor. First made public in 1982, a major update was posted on USENET in 1984. labelimagesubject
Ancient Domains Of Mystery  author1994Latest version: 1.1.1 (as of 2002-11)
Latest version on Steam (as of 2015-11-15)***For Linux and ELF. Runs on Amiga 3000 computers. ADOM is postcardware and the developer, Thomas Biskup, will accept food and cash donations. 1994, the encrpyted source code is included and the developer has invited people to crack it.
-Update 2006- sourcecode has still not been cracked.
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World of Warcraft  Linux Game Publishing (Linux Game Publishing;Blizzard)2013Linux Game Publishing saw to it that this version of World of Warcraft was 100% ready for publishing. LGP agreed to publish, maintain, support, update, and otherwise handle [b]every[/b] time and expense of this release, thereby removing all liability from Blizzard whilst Blizzard would enjoy the same profit per sale as a they do with the versions of WOW they handle themselves. Blizzard canceled just before publishing citing no reason at the time. Other comments from Blizzard representatives strongly suggest that Blizzard considers the Linux platform "untargetable" due not to the hundreds of distros available (as some companies have whined), but the [i]possibility[/i] of more distros becoming available in the future (note, different versions of Mac and Windows happen on a regular basis for various systems like intel, arm, ppc, desktop, portable, as well). However, this oft mentioned reason would have no validity whatsoever if applied to WOW for Linux, as LGP has already agreed to take on the imagined burden of future distro possibilities. Note also that Blizzard's argument assumes that all Linux Distros, past, present, and future are and will always be equally popular and completely incompatible with each other. They also seem to have not considered targeting just one distro, maybe two, and letting users or volunteers handle other distros themselves (unsupported but not activly prevented by the developer) exactly as hundreds of Linux developers do now for the 7500+ Linux games available.
Further insanity is that Blizzard has maintained this version at least until 2011 and probably since.
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