showing 5 games

namepublisher(developer)year arrow_downwarddescription
A Tale in the Desert  eGenesis;Pluribus Games2003A monthly fee, free software, social MMORPG set in Ancient Egypt without combat. The focus of the game is activities such as fishing, growing crops, training animals, mining, and such whereby players advanced most efficiently when they cooperate. There are also personal and group challenges to perform. The game has a unique in game government where players themselves are elected and a legal system operated much by the players also. The legal system can ban players, redistrubute abandon property, or even allow or disallow rule altering actions such as individual requests to have a sex-change. The highest office is Demi-Pharaoh, a position that allows the player power to reassign property absolutely, change and influence rules of the game, and even effectively remove players from the game making a tyrannical regime with real-world powers a real possibility (so elections are taken seriously). The systems of the game require a tremendous amount of cooperation. Attempts at adding currency to the game have not been effective, the setting (like the real world example) just doesn't lend well to anything except bartering. New players enter the world at 'newbie island' where experienced players can gain advancement by visiting and helping new players to learn the basics of the game while they also advance. Tests, challenges and player development are divided into categories: Architecture, Art, Body (Health), Harmony (replaced and is a variant the Conflict category), Leadership, Thought, and Worship. There are 127 other 'lesser' categories that have not all been found. Details of the game are sometimes added by developers without announcement. It is up to a player to discover it the new features and tell others so that they can explore it together.

Unique challenges have been presented to the players due to this games unusual format.
Knightmare, Mafia, and another player attempt to force everyone to use the legal system more responsibly. As part of their effort, Mafia damaged a vital resource in the game (effectively detrimentally altering the entire game experience for all players). Players used the legal system to ban Mafia from the game.
A player named Khepry overly-depleted resources and indirectly cause massive environmental catastrophe in the game.
Some skills, called 'stranger skills' allow a player to take advantage of everyone else when they learn them. Effectively, it is possible to learn and then use anti-social skills in the game.
A Character named Malaki traded worthless materials and advocated slavery for women (in addition to treating them as worthless to begin with).
In one phase of the game, treasure chests contaminated with Lung Spore Disease began washing ashore. Players were offered the challenge of finding a cure. Getting the disease inhibited the victim making it more difficult to participate in finding a cure or efforts to stop the disease from spreading. The sick had to be treated. It was left entirely to players to solve the various secondary problems with only the cure itself being programmed into the game.

2014-04-29 ATitD operations were shifted to Pluribus Games
labelimagesubject
Aberoth author2013[b]Welcome to Aberoth![/b]

Aberoth is an online multi-player real time persistent browser based role playing game that requires Java to run. Visit java.com to get Java if you need it. You can play in any web browser or download a stand alone client.

[b]Trouble in Paradise[/b]

The peaceful land of Aberoth is under siege! Rogues are roaming the countryside. Ravenous rabbits are eating all of the crops. Ferocious bees are tormenting the citizens. Brave Champions are needed to rid the land of this scourge.
You start life as a simple peasant with nothing but your courage and bare hands. Will you become a Champion and help save your land?
labelimagesubject
World of Warcraft  Linux Game Publishing (Linux Game Publishing;Blizzard)2013Linux Game Publishing saw to it that this version of World of Warcraft was 100% ready for publishing. LGP agreed to publish, maintain, support, update, and otherwise handle [b]every[/b] time and expense of this release, thereby removing all liability from Blizzard whilst Blizzard would enjoy the same profit per sale as a they do with the versions of WOW they handle themselves. Blizzard canceled just before publishing citing no reason at the time. Other comments from Blizzard representatives strongly suggest that Blizzard considers the Linux platform "untargetable" due not to the hundreds of distros available (as some companies have whined), but the [i]possibility[/i] of more distros becoming available in the future (note, different versions of Mac and Windows happen on a regular basis for various systems like intel, arm, ppc, desktop, portable, as well). However, this oft mentioned reason would have no validity whatsoever if applied to WOW for Linux, as LGP has already agreed to take on the imagined burden of future distro possibilities. Note also that Blizzard's argument assumes that all Linux Distros, past, present, and future are and will always be equally popular and completely incompatible with each other. They also seem to have not considered targeting just one distro, maybe two, and letting users or volunteers handle other distros themselves (unsupported but not activly prevented by the developer) exactly as hundreds of Linux developers do now for the 7500+ Linux games available.
Further insanity is that Blizzard has maintained this version at least until 2011 and probably since.
labelminimizeminimize
Other Life Other-Life2013The premium subscriptions and extras sold by other-life.com are mainly concerning peripheral features. None of them give a significant advantage to winning the game. labelminimizeminimize
PlanetSide 2 Sony Online EntertainmentTBA labelminimizeminimize
permalink