showing 19 games
name | publisher(developer) | year arrow_downward | description | |
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Everborn | author | ? | labelminimizeminimize | |
ReMoM | author | ? | labelminimizeminimize | |
Sid Meier's Alpha Centauri | Loki (Firaxis Games) | 2001 | Leif Ericsson. Prince Henry the Navigator. Christopher Columbus. Captain James Cook. Roald Amundsen. Amelia Earhardt. Neil Armstrong. You? Throughout the ages of humanity, the urge to explore new horizons has called upon our deepest instincts. Yet Earth now lies open, its every corner inhabited, every depth known like the lines of your hand. But time and technology have given you the chance the reach out for new, completely unexplored, uninhabited worlds to conquer, far from the bosom of old Mother Earth. It is time for humanity to leave its cradle... Now Sid Meier's latest simulation and strategy adventure from Firaxis, Alpha Centauri, is coming to Linux, complete with the Planetary Pack expansion thanks to the efforts of Loki. This new adventure is sure to ensnare you in its web of intrigue and adventure. Set out for new, distant shores with strange suns never before beheld by the human race -- and perhaps undo the wrongs done on humanity's first planet by building your own Utopia, your own New World. And best of all, it's here for Linux -- the excitement of distant centuries with the power of today's greatest operating system.***[i]Alpha Centauri: Planetary Pack[/i] is a combined re-release with both the original SMAC and SMACX included.***A commercial game. For any Linux with 2.2.x Kernel and glibc-2.1. Also needs XFree86 3.3.5+, a video card with 16-bit color and an OSS compatible sound card. Alien Crossfire expansion pack included. Planetary Pack expansion sold separately. | labelimagesubject |
openBVE | author | 2009 | OpenBVE is a railway train-driving simulator with an emphasis on in-cab driving, realistic physics, braking system and train safety system modelling. Technically, the simulator handles detailed per-car simulation of the brake systems, friction, air resistance, toppling and more. In trains supplied with 3D cabs, the driving experience is augmented with forces that shake the driver's simulated body upon acceleration and braking, as well as through curves. Compared to other rail-based simulators, OpenBVE has its main focus on realism---not necessarily on user-friendliness. There may be a need to study operational manuals for the routes and trains chosen, rather than merely memorising a few keystrokes. The simulator is designed to be backwards-compatible with existing 'BVE Trainsim' routes and cab interiors, allowing a wide range of existing scenarios to be loaded by a single-program (BVE1, BVE2, BVE4 and extended OpenBVE route formats). OpenBVE uses OpenGL for 3D graphics rendering, OpenAL for positional surround sound, and is written in the C# language. Note that binary train extension plugins are not currently supported on Linux/Unix, because these would require Win32 emulation.***openBVE includes detailed per-car simulation of the brake systems, friction, air resistance, toppling and more. In 3D cabs, the driving experience is augmented with forces that shake your simulated body upon acceleration and braking, as well as in curves. Besides that, openBVE features a 3D positional sound system best enjoyed with surround speakers, train exteriors and timetables for the current run. Finally, via the main menu, routes and trains be easily selected to start a new session, the controls can be configured to keyboard or joystick devices, and a variety of options can be selected. Compared to other simulators of the genre, especially compared to commercial games, openBVE has its main focus on realism, not necessarily on user-friendliness. You should be willing to study operational manuals for the routes and trains you want to drive, and will in many cases not get along by just memorizing a few keystrokes. If you can identify with this focus, openBVE might be the right simulator for you. For any kind of problem you might encounter, please read and post on the Discussion Board. You can participate in designing future versions by contributing ideas and suggestions. | labelimagesubject |
Eschalon: Book II | My Game Company;Basilisk Games (Basilisk Games) | 2010 | Secret of Fathamurk is a free content expansion that was added with patch version 1.05.***Latest version: 1.06 (as of 2010-09-02) [quote=Basilisk Games]1.06 is compiled with the latest libraries on Ubuntu 10.04. This might make the game incompatible with your system.[/quote] | labelimageminimize |
Wargame: European Escalation | Eugen Systems | 2013 | labelminimizeminimize | |
Don't Starve | Klei Entertainment | 2013 | In a vast wilderness use the available resources, magic and science to keep from starving or dying in some other horrible way. | labelminimizesubject |
Age of Wonders III: Golden Realms | Triumph Studios | 2014 | labelminimizeminimize | |
Wargame: AirLand Battle | Eugen Systems | 2014 | labelminimizeminimize | |
Don't Starve - Reign of Giants | Klei Entertainment | 2014 | labelminimizeminimize | |
Super Win The Game | Minor Key Games;IndieBox (Minor Key Games) | 2014 | Zelda II, Metroid, and Super Mario without swords or any weapons, epic music, extra lives, boss battles, life meter, destroyable enemies, cutting edge 8-bit graphics, or magic. What does it add for the things it lacks? Optionally, it can be experienced in CRT mode. CRT mode is everything bad about playing on old style TVs. Fuzzy moire hexagonal screen pixels, color bleeding, curved screen distortion, invisible overscan and rounded off image corners, motion blur/phosphor burn, reflections on the CRT frame. Even rolling screen, RF interference, and static make an appearance. But it's nostalgic... I think this might well be the only Linux game that has "action safe" and "title safe" design (google it). CRT mode is also tunable to better match the old TV players used when they had no other choice. Personally, I found CRT mode to be worth 15 seconds of enjoyment, then I switched it off. But, that's just my personal preference. Turning off CRT mode does not result in 'modern' graphics. Without the CRT mode, this game is about gameplay only. It also ads some sort of quasi-bonus, playable dream segments. Same gameplay but confusing transdimensional level design and dialog I cannot make any sense of. The author admits that the dream segments are about something deeply personal. With that, I expect few would understand. This is OK, the dream segments don't require the player do do anything except progress through them and the author hasn't decided to leave the gaming industry or threaten to (like some others have after their deeply personal game designing when uninterpreted). All sorts of game mechanics make up the game. Double-jumping, wall clinging, wall jumping, invisible structures, switch-on platforms, etc... Each one needs to be earned. Each new ability opens more areas to explore and more places to discover when revisiting. And to make 100% completion, full expert use of each mechanic will be required. There are no map spoilers. The in-game mapping falls somewhere between Metroid and Super Metroid. There is no in-game map item to reveal areas you've missed. Get out your oldskol grid paper and start making checklists if you want to do a 100% completion of the game. Once again, this seems a deliberate feature to invoke nostalgia. Speedruns are also added to the mix. Complete with online leader boards. Finally, death is instant, likley frequet, but not costly. Everything kills the player without HP, shield, or mercy. The player cannot eliminate enemies at all, only earn better methods to avoid them. In contrast, pretty much every door is a retry point. In short, I you like(d) NES games, SWTG is for you. If you've never played NES games and are curious, SWTG is for you. | labelminimizeminimize |
Don't Starve Together | Klei Entertainment | 2015 | labelminimizeminimize | |
Don't Starve: Shipwrecked | Klei Entertainment (Klei Entertainment;Capybara Games) | 2015 | labelminimizeminimize | |
Master of Magic | Microprose (SimTex) | 2015 | labelminimizeminimize | |
Age of Wonders III | Triumph Studios;Buka Entertainment;Bandai Namco (Triumph Studios) | 2015 | labelminimizeminimize | |
Don't Starve Together: A New Reign | Klei Entertainment | 2016 | labelminimizeminimize | |
Freelancer | author | 2016 | labelminimizeminimize | |
Kona | Parabole | 2017 | labelminimizeminimize | |
Shroud of the Avatar: Forsaken Virtues | Portalarium | 2018 | The game includes an offline mode. A classic Ultima style story by Tracy Hickman (no involvement by EA). 5 guaranteed episodes (there probably be more eventually) Online modes are "open", "friends", and interestingly, "solo". It seems one can experience the online world version populated only by AI players and opponents or with only a select group of friends (together or verses, it would seem). It seems to be shaping up to be a [s]direct competitor[/s] superior replacement to Ultima Online, period[s]by offering all the UO features plus many more[/s]. Also, I've been playing beta content and seeing some content that seems vaguely familiar. I'm gonna go out on a limb and say that among the vast amount of worlds and content a small subset of it is [game=#38049]Ultima IX[/game] done right. "Vendors sell vendors.. Its obscene" -redfish***[media=youtube]gSZLrF657yo[/media] | labelimageminimize |