showing 1 - 50 of 76 gameschevron_right
name | publisher(developer) | year arrow_downward | description | |
---|---|---|---|---|
Acorn Drop | author | ? | Catch the acorns that fall from the trees. Collect enough for the winter. | labelimagesubject |
Bombic | Hippo | ? | labelimageminimize | |
Bombic 2 | author | ? | labelminimizeminimize | |
Chaos Caverns | Dan's Remakes | ? | labelminimizeminimize | |
Deep Voyage | My Game Company (Mad Gears) | ? | A proprietary commercial game. | labelimageminimize |
Ghouls and Ghosts Remix | author | ? | labelminimizeminimize | |
JSpout | author | ? | labelminimizeminimize | |
Super Mario Java | Amit Ranaware | ? | labelimageminimize | |
Tower Toppler | author | ? | A clone of [game=Nebulus]Nebulus[/game]. Scale the tower in this side scrolling platformer with a twist; a literally twist. Instead of scrolling the screen, the tower is rotated as the player moves around it. The player must dodge or shoot enemies while walking and jumping up the tower. Touching an enemy results in falling down. The player will fall to a lower platform if they are above one, or into the sea and drown. There are no barriers to circling left or right around the tower, except the platform layout. [Zerothis] | labelimagesubject |
XDigger | Berlin (Humboldt-University Berlin) | ? | Collect the gems without being crushed by a rock. Rocks will not fall when resting on the character's head. They will roll when the it the ground and have room too. Character can dig away dirt to let rocks fall and grab gems. | labelimagesubject |
Star Control II: The Ur-Quan Masters | Accolade (Toys for Bob) | 2002 | labelminimizeminimize | |
The Ur-Quan Masters | Interstellar Frungy League (Interstellar Frungy League;Toys For Bob) | 2002 | labelimageminimize | |
Froggie | Sun Microsystems (StarDivision) | 2002 | This is Frogger clone that is included in OpenOffice. This is one of several games included. | labelminimizesubject |
Bomberclone | author | 2003 | A Bomberman clone with network play, up to 16 players simultaneous (maximum of 2 per machine unless fancy network hacks are employed), and up to 4 teams. Up to 15 AI players provided. [Zerothis] | labelimagesubject |
gweled | author | 2003 | Swap vertically or horizontally adjacent gems to make a row of 3 or more. Game ends when no swaps will make a row. Get the highest highscore. Two modes of play, timed or not times. | labelimagesubject |
SkyStreets | ReKleSS | 2003 | labelminimizeminimize | |
Don Ceferino Hazaña | LosersJuegos | 2004 | A game similar to 'Super Pang'. You are attacked by little green balls which are bouncing around and which you have to destroy with your knife. Your knife however is limited to being thrown upwards, thus you have to get under the balls to destroy them. Even worse, if you destroy a large ball, it doesn't just vanish, but breaks apart into two smaller balls. Levels consist of little platforms connected by ladders, so you can go up and down or find cover if needed. | labelimagesubject |
XBlast | author | 2004 | multiplayer blast-the-others game inspired by Dynablaster XBlast is a multi-player arcade game inspired by the video/computer game Bomberman (Dynablaster). Features: - 2 to 6 players - 1 or 2 players per X-Server (or up to 6 with joysticks) - about 1000 levels - about 20 player models - PoV-Ray rendered color graphics - central server support with statistics If you want to host games you need to install the xblast-tnt-levels package, and you might want to install xblast-tnt-sounds for sound support. The xblast-tnt-musics package contains background musics for the game, if you like. | labelimagesubject |
Twin Distress | author | 2004 | labelminimizeminimize | |
TW-Light | TimeWarp team;Robeter Productions (TimeWarp team) | 2004 | labelminimizeminimize | |
Mole Invasion | author | 2005 | labelminimizeminimize | |
The Goonies - 20th anniversary | Brain Games (Brain Games;Konami) | 2006 | Rescue all your friends. They are trapped behind bars and a skull key will open one door. You can only carry one skull key at a time. Or, pickup bombs by dispatching enemies with a punch; they'll get those doors open also. This is a flip-screen platformer with certain maze qualities. | labelimagesubject |
Cute Knight | Hanako Games | 2006 | labelminimizeminimize | |
SubTerra 2 | Spiderweb Software (Crystal Shard) | 2006 | labelminimizeminimize | |
Open Surge | Open Sonic Team | 2008 | Gimacian the Dark wants to bring darkness to the world. He's kidnapping animals a perpetrating industrial havoc on Sunshine Paradise. Surge the Rabbit, Neon the Squirrel, and Charge the Badger Battle Gimacian and his underling Sharp the spikey thingy (could be a porcupine, echidna, or *GASP* a hedgehog). Surge, Neon, and Charge must cooperate to undo the damaged caused by Gimacian and Sharp and rescue their victims in this warp speed hop'n'bop with puzzle elements. Note, older version of the game were an advanced Sonic the Hedgehog clone. | labelimagesubject |
The Amazing Brain Train | Grubby Games;My Game Company (Grubby Games) | 2008 | All aboard! Power up your intellect and embark on an epic quest aboard The Amazing Brain Train! Fueled by your mental energy, Professor Fizzwizzle's Brain Train will take you on a brain-boosting adventure! Put your mighty mind to the test and see how far you can go! | labelimagesubject |
Foldit | University of Washington (University of Washington;Center for Game Science) | 2008 | In Short: Fold proteins. Its a fun puzzle game. You are making the world a better place (really, the real world, not a game). Long version: Protein folding is very serious. It helps scientists understand neurodegenerative disease, conditions in which bacteria thrive or die (contrary the proteins thair made from not conforming to the same constraints), the processes of viral formation, and many other uses in medicine and industry. Trouble is, it is a very complicated problem just figuring out how many ways a protein can be folded, then on top of that, most possible folds are, for lack of a better term, quasimoto. There are very, very few combinations of folding that are useful. A long series of good folds need to be strung together to reach a valid end. A certain polypeptide chain has an estimated of 3[sup]300[/sup] possible folding formations and one known well-formed fold result. If we folded this peptide with a computer, trying a different fold every picosecond, we'd all be burned by our sun going supernova long before the computer made enough progress to measure. Nature knows the right way to get there, no single person has ever figured it out. And there are only theories as to way nature never seems to get this particular polypeptide chain folded in a wrong way. Some scientist came up with a way to get more folds done per picosecond and not waste time trying the vast majority of quasimoto folds that will never lead to a good result. The average human brain is surprisingly fairly competent at natural three-dimensional pattern matching and spatial reasoning abilities. A baby 10 seconds out of the womb gets distressed watching an [url=http://en.wikipedia.org/wiki/Ames_room]Ames room[/url]; the human brain already knows when something's not 3-dimensionally prudent. So, give a 3D image of an unfolded protein to a human brain, chances are good they will be able to fold it while avoiding a fair number of invalid folds. That still leaves a really big number of folds that are not obviously easily visibly discernible as malforming. This is overcome by the fact that 240,000+ human brains are simultaneously trying folds (which are more likely to be valid than not) rather than one computer trying all the good and bad folds, one at a time. Thus we come to the Foldit game. Players are given a 3D representation of a protein and asked to find the most efficient way to fold it. They get points based on their performance. The best results are sent to other players to see if anyone can improve them. And it works great. The folding necessary to arrive at the crystal structure of the Mason-Pfizer monkey virus had stumped scientists for 15 years. They distributed all the pieces of the problem on Foldit. They gave people 21 days to make some progress that they hoped would be useful in someday finding the solution. In 15 days, players had solved the entire process. Scientists had designed an artificial enzyme to catalyse Diels-Alder reactions (widely used in synthetic chemistry). Its was terribly inefficient and lacked potency. They distributed it on Foldit. Players added to the enzyme until a combination of 13 amino acids was found to increased potency more than 18 times. | labelminimizesubject |
Granatier | author | 2009 | labelimageminimize | |
Giana's Return | Giana's Return Team | 2010 | A clone/sequel to the famous Super Mario Bros clone for Commodore 64 (and other system). Giana is drawn back into the fantastic land by the call of her sister Maria. Giana and Maria are now considered heroes there. Collect the rubies, bop the enemies, defeat the Evil Swampy who has stolen the magic ruby and kidnapped Maria. | labelimagesubject |
Sqrxz | Retroguru | 2010 | labelminimizeminimize | |
Black Belt Sorvi Hero | author | 2011 | labelminimizeminimize | |
Fallout | Interplay | 2011 | labelminimizeminimize | |
MarBall Odyssey | Sunday Coders | 2011 | [media=youtube]G0d6aeLQfeA[/media] | labelminimizeminimize |
Word Trundle | AGameAWeek.com | 2011 | A random word shown exists also in the ever growing jumble of letters. Players have 60 seconds to find it and difficulty increases as time moves on. | labelminimizesubject |
Frozen Synapse | Mode 7 Games | 2011 | labelminimizeminimize | |
Frozen Synapse: Red | Mode 7 Games | 2012 | labelminimizeminimize | |
Garbageater | author | 2012 | Eat as much garbage as you can in the time allotted. BUt be aware, the large you become, the less agile you will be. | labelminimizesubject |
HOARD | Big Sandwich Games | 2012 | labelminimizeminimize | |
Mari0 | Stabyourself | 2012 | [media=youtube]UCiWuzBgOeA[/media] | labelminimizeminimize |
8BitBoy | Awesome Blade Software | 2012 | OMSRP $8.99***[b]Who's 8BitBoy?[/b] 8BitBoy is out of a job, and quite frankly depressed about it. Then he remembers all the good times he had as a kid, playing his 8-bit console. He finds it in the basement along with a strange looking cartridge he plugs in right away, and get sucked into this vivid world of platforming mayhem! Finally somebody has made a solid engaging platformer, just the way you like them with deep engaging gameplay, tack sharp controls and understanding that less is more! [b]Features[/b][list][*]12-16 hours of main story gameplay! [*]Great Replay Value [*]Razor sharp controls [*]Inventive strategic saving system [*]250+ hidden locations! [*]5 epic bosses[/list] | labelminimizesubject |
Bushido Blocks | Sandeel Software | 2013 | A fast-paced block slicing puzzle game inspired by block-bashing games such as Bejeweled, Diamond Dash and Tap Blox. [b]Rules[/b] Tap matches of three or more blocks to slice them with your katana. The more blocks you can slice in one go, the more time you gain on the clock. Special blocks eliminate whole rows of blocks but don't give you any extra time, so use them wisely. | labelminimizesubject |
Spheritis | Bluestrike (Bluestrike;Stassis Developments) | 2013 | Ballitis is a puzzle game where you control a ball. The goal of the game is to push all buttons in the level before the time expires, activating the exit that brings you to the next level. But the buttons are protected by traps! So you will need to enhance the ball to get past the various traps. These enhancements contain different ball types, like steel, stone etc. But you can also attach a special ability to your ball like jump, shrink and more. The game offers you 8 ball types and 5 upgrades in single player and brings you to various locations as: space, a quarry, a factory, a volcanic area, ... On release there will be 12 levels, starting off easy but gradually introducing new traps and tricks. The game supports 4 difficulty modes and leader boards. | labelminimizesubject |
Yuri Nation | Serotonin Studios | 2013 | Yuri is a dog on a mission. Help Yuri be the best dog he can be and mark all his territory. | labelminimizesubject |
Blocky Brothers | author | 2013 | labelminimizeminimize | |
Wordiku | author | 2013 | labelminimizeminimize | |
Flying Bob | SnowForge Studio | 2013 | labelminimizeminimize | |
Gears | Maskhin Games | 2013 | Main game play focuses on rotating each gear. You have to set them in the right position. Sometimes, they affect each others. For instance, whenever you rotate one of them, the other one may rotate in different direction When you proceed into the game, you will be faced with more challenges (limited time, endless mode) Game features: Challenging Modes (Time mode – Story mode) Different Difficulties (easy-normal-expert) | labelminimizesubject |
Game Dev Tycoon | Greenheart Games | 2013 | [b]Start out in the 80s[/b] Start your adventure in a small garage office in the 80s. Enjoy the hand-crafted level design while you develop your first simple games. Gain experience, unlock new options and create your first game engine. [b]Create games your way[/b] In Game Dev Tycoon the decisions you make during development really matter. Decide which areas you want to focus on. Does your game need more gameplay or should you focus more on quests? These decisions will have a major impact on the success of your game. [b]Expand your company[/b] Once you have successfully released a few games you can move into your own office and forge a world-class development team. Hire staff, train them and unlock new options. Make larger, more complex games With experience and a good team, you can release larger, more complex games. Larger games bring new challenges and you will have to manage your team well to deliver hit games. Unlock labs and conduct industry-changing projects Move beyond just releasing games and conduct industry-changing projects by unlocking labs later in the game. There are a number of secret projects that can be completed. The full game has many more features which are not listed here to prevent spoilers.***Make an innovative game in your garage in the 1980s. Make another innovative game. Rent an office, research new and amazing technology for making more innovative games. Buy a building, keep innovating, and make more games. Buy all your competitors, acquire software patents, indenture programmers, and finally stop innovating. Developers planted a little surprise in the game for those who would play illegal copies. They are given the simulated gift of knowing what it is like to have your games stolen and all your hard work devastated by game thieves such as themselves. | labelminimizesubject |
Spelunky | Mossmouth | 2013 | labelminimizeminimize | |
Grand Prix | Foppygames | 2013 | labelminimizeminimize |