showing 3 games

name arrow_downwardpublisher(developer)yeartagsdescription
Ōkami  Capcom (Clover Studio;Ready at Dawn)2008 4thwallbroken actionadventure adv-xpdistr aimassist ancientenemy animalprotagonist animateobjects arthouse avianoids bellyofawhale blobshadows bloodmoon bossbattles burrowers canidaeprotagonist capacity-unlimited centauroids chargedattack circadiancycle city clergy combatmode counselor curse darkisevil darkness-theme deities demons derelict difficulty-single digging dissolvingitems dodging doppelgangers dragons dragons-eastern drawing evilisgood excretion fishing forest ghosts giantinsects giantmonsters godlingprotagonist highfantasy humanmonsters hydrae incarnateddivines inventory invisiblewalls island japanesemythology jigglephysics magic midairjumping monsters mythicalprotagonist mythicfiction nature-theme newgameplus npcspawning oddappliances okami-series plethoraofreferences polycephalids portals precursors puzzlebosses quicktimeevent recurringopponent religion religion-shinto restoration retelling rewardingvandalism robots ruins savepoints sciencefantasy seamonsters selfsacrifice shapeshifters shinto shopping silentprotagonist sorcery spacecraft-location spacedemons speech-gibberish speedbuildup stylized substitutespeaker subterranean supernaturalprotagonist swimming timecontrol timetravel titlementioned titularcharacter town transformingpresence tutorial underwater unnoticedbynormals vendortrash vernal walljumping whips windcontrol windmills wintery wolves xp-deeds Honestly after playing through the PS2 version and the Wii version, the Wii version is easier to play.***Supposedly partially remade due to Clover Studio being closed down prior to release, faded IGN logo has been spotted on the package art, and there's been various other points made how the Wii port is inferior to the original. labelimageminimize
The Legend of Zelda: Skyward Sword Nintendo (Nintendo EAD)2011 achillesheelfoes actionadventure aimmode anatomicdamage anticipatorystockpiles autojumping ballistics bathroom bloodless bossbattles bows bridge bullies capacity-unlimited carnivorousplants cemetery chargedattack chiroptera chosenone consistentdamage counselor crawltunnels currency defensebreaking demons dissolvingcorpses doors dreams earth elvenprotagonist elves energyweapons falldamage fallimpact fatigue flying flyingislands forest giantinsects giantscorpions harmfultouch healingitems healthwarning horses humanoidprotagonist independentaim inventory itemdurability itemget itempickup-attract itempickup-auto jumping keys ladders limitedcapacity locationaldamage magic mechanicalvoice meleeweapons militantprotagonist molemen moles monsters mountain nocrosshair periodicdangers plains plantcreatures playerstats potions powerups radialmenu rapidmovementplants rebornprotagonist resting rewardingvandalism riding ropeswinging ruins savepoints secrets sentientartefact shields shopping skeletons skydiving stamina stonemen subterranean swords targetlock timetravel town traproom treants tutorial upgrades-health visions walking wallrunning wasteland wiimotionplus windmills woundless zelda zelda-universe
[12]***
[104]***This Zelda game features an interface designed arround the Wii MotionPlus. The sword follows the wiimote movements, realistic bow and arrow operation. This necessitates the player selecting left or right handedness for Link for the first time. The development team was a blend of current and past Zelda developers, including Shigeru Miyamoto. Graphics are a combination of style from Wind Waker and Twilight princess and have an impressionist feel inspired by Paul Cézanne's works.

[b]Story[/b]
This time Links comes from the heavens down to rid the world below of enemies. The origin of the Master Sword is explained. The Sword is associated with a feminine artificial being. This game is pre-Gannon and takes place before Ocarina of Time and possibly before any other official Zelda game.
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The Legend of Zelda: Twilight Princess Nintendo (EAD Software Development Group 3)2006 achillesheelfoes acquiesceport actionadventure actionchaining amphitheatre anticipatorystockpiles attractmode awardgdcwriting ballistics beneficialcurse bizarrecreatures bossbattles bows bridge capacity-unlimited caricature carnivorousplants cemetery children chosenone city clingers counselor crawltunnels currency dark-limited directionalforce directionalforce-tilt directionalforce-wind dollyzoom domesticcats doors elvenprotagonist elves explosives fakesurfaces fish flyingcity forest gameoftheyear geysers giantinsects giantspiders healthwarning herding horses humanoidprotagonist humans illequipped inventory itemget jumping keys ladders lamp launchtitle lightbridges lutris mcbestgameaward meleeweapons metroidvania monsters mountain nudity-inhuman paletteswapping papercharms plains plantcreatures playermodality playerschoice postalservice powercorrupts prehensilehair rapidmovementplants rating-esrb-t rebornprotagonist remotecontrol rewardingvandalism riding robots rocketjumping ruins secrets shieldbash shinto shopping skeletons sledding speakwithanimals stonemen subterranean swords toopopular town traproom treants trees undead unexpectedsituation upsidedown walking wasteland watercraft-small weirdos wiinunchuk wildboars wintery zelda zelda-universe Nintendo EAD/Nintendo won the 7th annual (2007) Game developers Choice Awards - Best Writing. Kyogoku Aya, Nate Bihldorff, and Mitsuhiro Takano were designated in the nomination.
Nintendo EAD was also nominated for Best Game. Eiji Aonuma, Satoru Iwata, and Shigeru Miyamoto were designated in the nomination.
[Zerothis]***When an evil darkness enshrouds the land of Hyrule, a young farm boy named Link must awaken the hero – and the animal – within. When Link travels to the Twilight Realm, he transforms into a wolf and must scour the land with the help of a mysterious girl named Midna. Besides his trusty sword and shield, Link will use his bow and arrows by aiming with the Wii Remote controller, fight while on horseback and use a wealth of other items, both new and old.
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