showing 33 games
name | publisher(developer) | year arrow_upward | tags | description | |
---|---|---|---|---|---|
Crazy Cavey | Mastertronic (Mr. Chip Software) | 1985 | claiming falldamage instantdeath lives walking | labelimageminimize | |
Doodle Bug | Mastertronic (Words & Pictures Limited) | 1985 | claiming instantdeath lives pacmanlike score | labelimageminimize | |
Minipedes | Anirog | 1985 | centipedelike instantdeath lives score snails spiders | labelimageminimize | |
Bongo | Anirog;Kingsoft | 1984 | anthroprotagonist claiming instantdeath ladders lives mouseprotagonist score | labelimageminimize | |
Bullet | Mastertronic | 1984 | claiming instantdeath lives outlawprotagonist | labelimageminimize | |
Hektik | Mastertronic | 1984 | instantdeath ladders lives monsters nofalldamage platformer score walking | labelimageminimize | |
Operation Ganymed | Atlantis Software (Romik) | 1984 | fuel instantdeath lives moon | labelimageminimize | |
Psycho Shopper | Mastertronic | 1984 | city claiming harmfultouch instantdeath lives timelimit | labelimageminimize | |
Rest In Peace | Mastertronic | 1984 | claiming instantdeath lives monsters walking | labelimageminimize | |
The Perils of Willy | Software Projects | 1984 | claiming commercial instantdeath jetsetwilly joystick keyboard license-proprietary lives score walking willyminer | Oh what a night, drinking, dancing and singing 'til dawn. Now it's time for all the revellers to make their way home. Being a little worse for drink, you decide to walk home in the cool night air, rather than taking a taxi. Singing merrily along the way, you walk through the park and skip lightly over the ducks and catch the notes of music that seem to hang in the air. But be careful when approaching the railway, trains still run at this time of day and wild dogs are in search of food!! When you have collected all the notes on the level you are on you will proceed to the next, collecting a time bonus on the way.*** [193]*** [4]*** [15] | labelimagesubject |
Tower of Evil | Creative Sparks;Thorn EMI | 1984 | did instantdeath lives monsters rescue walking | labelimageminimize | |
Zorgon's Kingdom | Romik | 1984 | aliens bossbattles cassette contextactions deadlydecor deathpits digging ending energyweapons falldamage hard harmfultouch instantdeath joystick jumping keyboard ladders lives movingplatforms mutants nosaves objective-time octopus paniclike platformer robots unsymmetricmotion visiblelasers wallclimbing watercraft | [b]hard[/b] I admit not having played the game myself. This tag might not actually apply. I've decided to tag it because both professional and amateur reviewers commonly believe the game has only one level or sometimes two levels (but not universally, I found one reviewer, giving it an average score, who made it to level 3 and gave up further play). It in fact has 6 levels (the first level is replayed harder so one might say it has 5 levels). From its release to this very day, reviewers seem to fail to pass the first or second level. This alone is not enough. But there are also some owners of the game that don't believe in the other levels, even though the game's packaging advertises them.*** [15] | labelimageminimize |
Cavern Raider | Solar Software | 1983 | instantdeath lives score | labelimageminimize | |
Centropods | Rabbit Software | 1983 | centipedelike instantdeath lives score | labelimageminimize | |
Donkey Kong | Atari | 1983 | animals bludgeons cartoon cartridge constructionsite did donkeykong donkeykonglike earth elevators harmfultouch instantdeath joystick jumping ladders langinsignificant lethalobjects lives mario mario-universe powerups primates rescue score walking | RX8513 16k | labelimageminimize |
Galaxian | Atari | 1983 | cartridge endless fixedshooter galaxianlike instantdeath lives score space | RX8541 8k | labelimageminimize |
Galaxions | Solar Software | 1983 | fixedshooter galaxianlike instantdeath lives score | labelimageminimize | |
Matrix | Llamasoft | 1983 | arenashooter instantdeath lives score | Also available in the Viva VIC compilation.*** [15] | labelimageminimize |
Ms. Pac-Man | Atari | 1983 | apples bananas cartridge cherries claiming femaleprotagonist ghosts instantdeath langinsignificant license-proprietary lives pacman pacmanlike score | RX8544 16k | labelimageminimize |
Pac-Man | Atari | 1983 | cartridge claiming ghosts instantdeath langinsignificant lives pacman pacmanlike score | RX8501 8k | labelimageminimize |
Pakacuda | Rabbit Software;Comm*Data | 1983 | animalprotagonist claiming fishprotagonist instantdeath lives octopus pacmanlike score | My brother loved this game - basically Pac-Man - I found the endlessly repeated screens with no increasing difficulty pretty dull especailly if you ended up with a dozen or more spare lives. | labelimageminimize |
Shamus | HES | 1983 | femaleauthor instantdeath keys lives robots score | labelimageminimize | |
Skramble | Anirog | 1983 | fuel instantdeath score scramblelike scrollingshooter | [15]***The game is packaged as 'Skramble', but the game itself is called 'Scramble'. | labelimageminimize |
Skyhawk | Quicksilva (Chartec) | 1983 | aerodyne aeroplane fuel instantdeath lives radar score | labelimageminimize | |
Wacky Waiters | Imagine | 1983 | cassette commercial elevators falldamage instantdeath joystick license-proprietary | labelimageminimize | |
Apple Panic | Creative Software | 1982 | instantdeath ladders lives paniclike score | labelimageminimize | |
Arcadia | Imagine | 1982 | darkspace endless fixedshooter instantdeath lives score space waves | Arcadia is a fast paced action shooter released for many formats. The Vic-20 version was superior in terms of gameplay. There were eight levels of different aliens to shoot (on the Vic atleast), afterwhich it wraps back around to the first set of aliens. Each level you progress increases the score received for shooting each alien, so by the time you get to the nineth level you are getting 9 points per hit rather than 1. 8 different aliens does not sound a lot of variety in the game, but each level is very hard to complete so you will need a lot of practice to get past them all. Even when you do the temptation is there to keep on going racking up your score. But discovering the different aliens and their behaviour is just one part of the appeal. The ship you control constantly falls to the bottom of the screen and you have to thrust up to climb higher. This coupled with independant twin lasers that have a very short range adds a gaming experience that is very addictive to master. Very simple concept but works remarkably well! [Altori] | labelimageminimize |
Bonzo | Kavan;Audiogenic (Kavan) | 1982 | 5.25disk cassette commercial harmfultouch instantdeath joystick keyboard ladders license-proprietary lives monsters score speechbubbles walking | labelimageminimize | |
Jumpin' Jack | Livewire | 1982 | amphibianprotagonist animalprotagonist frog froggerlike instantdeath lives score timelimit | labelimageminimize | |
Menagerie | Commodore (Cimarron) | 1982 | animalprotagonist animals deadlywater did froggerlike insectprotagonist instantdeath joystick keyboard lives nohumans rescue river score timelimit | VIC-1926 Cartridge | labelimageminimize |
Skramble | LiveWire | 1982 | instantdeath score scrollingshooter | labelimageminimize | |
Vic Panic | Bug-Byte | 1982 | aliens instantdeath ladders lives nofalldamage paniclike spacecraft-location timelimit walking | labelimageminimize | |
Demons | ? | 198? | fixedshooter instantdeath lives score | labelimageminimize |