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namepublisher(developer)year arrow_downwarddescription
Circus ?198? labelimageminimize
Colorbot ?198? labelimageminimize
Demons ?198? labelimageminimize
Frogrun ?198? labelimageminimize
Slither IV ?198? labelimageminimize
The Lost Craft author198? labelimageminimize
Vic Quest author198? labelimageminimize
A-maz-ing Audiogenic1981 labelimageminimize
Alien Blitz UMI;Audiogenic (Tensor Technology)1981 labelimageminimize
Avenger (Alpha-Alarm) Commodore1981VIC-1901 Cartridge labelimageminimize
Car Chase Commodore1981 labelimageminimize
Crossfire Sierra On-Line1981 labelimageminimize
Guardian Systems Formulate Corp1981 labelimageminimize
Lunar Leeper Sierra On-Line1981 labelimageminimize
Rally-X Commodore (HAL Laboratory)1981VIC-1903 Cartridge labelimageminimize
Snakman Microdigital1981 labelimageminimize
Star Battle Commodore (HAL Laboratory)1981 labelimageminimize
Super Alien (Alien, Monster Alien) Commodore1981VIC-1906 Cartridge***
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The Sky is Falling (Sky Hole, Sterntaler) Commodore Business Machines1981VIC-1911 Cartridge labelminimizeminimize
Threshold Sierra On-Line1981 labelimageminimize
Titan Commodore1981 labelminimizeminimize
Vicvader Supersoft1981 labelimageminimize
3-D Man Nukefop;Bubble Bus (Nukefop)1982 labelimageminimize
Alien Attack Interceptor Micros1982 labelimageminimize
Alien Invasion ComputerMat1982 labelimageminimize
Amok UMI1982 labelimageminimize
Andes Attack (Aggressor;Defenda) HesWare;Llamasoft (Llamasoft)1982Also available in the Viva VIC compilation. labelimageminimize
Annihilator Mogul Communications;Rabbit Software;Victory Software1982 labelimageminimize
Another Vic in the Wall Bug-Byte1982 labelimageminimize
Apple Panic Creative Software1982 labelimageminimize
Arcadia Imagine1982Arcadia is a fast paced action shooter released for many formats. The Vic-20 version was superior in terms of gameplay.

There were eight levels of different aliens to shoot (on the Vic atleast), afterwhich it wraps back around to the first set of aliens. Each level you progress increases the score received for shooting each alien, so by the time you get to the nineth level you are getting 9 points per hit rather than 1.

8 different aliens does not sound a lot of variety in the game, but each level is very hard to complete so you will need a lot of practice to get past them all. Even when you do the temptation is there to keep on going racking up your score.

But discovering the different aliens and their behaviour is just one part of the appeal. The ship you control constantly falls to the bottom of the screen and you have to thrust up to climb higher. This coupled with independant twin lasers that have a very short range adds a gaming experience that is very addictive to master. Very simple concept but works remarkably well!
[Altori]
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Astroblitz Creative Software1982 labelimageminimize
Aztec Challenge Cosmi1982 labelimageminimize
Black Hole Creative Software1982 labelminimizeminimize
Bonzo Kavan;Audiogenic (Kavan)1982 labelimageminimize
Cannibal Yorkshire Microcomputers1982 labelimageminimize
Cannonball Blitz Sierra On-Line1982 labelimageminimize
Cave In Spectravideo1982 labelminimizeminimize
Cavern Fighter Anirog1982 labelimageminimize
Chicken Challenge Micro-Antics1982 labelimageminimize
Chopper Sumlock1982 labelimageminimize
Chopper Raid Bubble Bus1982 labelimageminimize
Clowns (Circus) Commodore1982VIC-1931 Cartridge labelimageminimize
Collide Nufekop1982 labelimageminimize
Cosmic Cruncher Commodore1982VIC-1922 Cartridge labelimageminimize
Cosmic Jailbreak Commodore1982VIC-1927 Cartridge labelimageminimize
Cricket ComputerMat1982 labelimageminimize
Digits Sumlock Electronic Services (Kew Enterprises)1982 labelminimizeminimize
Exterminator Bubble Bus (Nufekop)1982 labelimageminimize
Fast Eddie Sirius Software1982 labelimageminimize
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