showing 17 games

namepublisher(developer)year arrow_downwarddescription
Cyberia  Interplay (Xatrix)1995From the European game box:

[i]Mess up this mission and it won't be game over it will be world over.

* Full-screen, full-motion video.
* 11 incredible action sequences more intense and realistic than anything ever brought to the Saturn.
* Character interaction and puzzle-solving in one of the most detailed and visually stunning gaming environments ever created.
* Music and sound effects by Thomas Dolby's Headspace.[/i]
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Titan Wars  Crystal Dynamics1995From European gamebox :

Over 40 minutes of full motion video starring Claudia Christian. Switch between chase plane and cockpit views. Dominate 30 levels across nine worlds. Your wingman will watch your six and feed your tactical data.
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Space Hulk: Vengeance of the Blood Angels  Electronic Arts (Krisalis Software)1996 labelimageminimize
Neon Genesis Evangelion: The 1st Impression  Sega1996The hot tempered Asuka had just arrived to Japan in Episode 8: Asuka Strikes!. But after the new Unit-02 had been installed into NERV headquarters, a new Angel appears. This is a new Angel designed by Sega which did not appear in the TV series. For ease of reference, I will call it the 7.5th Angel (which it is). Unit-01 is immediately sortied and it enters combat with the Angel. However, it is much more powerful than NERV anticipated and Shinji gets beaten up pretty badly by it. So bad that the trauma causes Shinji to lose his memory.

Misato and Ritsuko decide that the best way for Shinji to regain his memory is for him to get into Unit-01's cockpit and enter "virtual" combat against Asuka in Unit-02. This is where you, playing as Shinji Ikari, take control.
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WipEout  Soft Bank (Psygnosis)1996 labelimageminimize
Shockwave Assault Electronic Arts (Paradox Development)1996Earth is under attack from an alien invasion and only you have the power to stop it. Board your F177 and get ready for the battle to save all mankind. EA proudly presents Shockwave Assault that supports one player.***
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Alien Trilogy  Acclaim Entertainment (Probe)1996Those evil chest-bursters never seem to die, and only one person can rid the universe of the alien threat: Lt. Ellen Ripley. This time those acid-spewing scumsuckers don't stand a chance against her shotguns, machine guns, or whatever else she can find to kill them with. With 30 levels of action and interactive environments inspired by the movies, any ALIENS fan will be in for great ride.***
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Policenauts Konami1996Game description from [[link:http://policenauts.net/ Policenauts.net]]:

Policenauts is an incredible game directed by Kojima Hideo and realized by Konami. Unfortunately all versions of this game are only available in it's original Japanese language, although it is commonly believed that the game was planned from the beginning to have an English version and that it was cancelled.

Private Colelction Image The game features digitized anime and stills achieving what was called in it's trailers as 'The next generation of Snatcher'. Adding to the genre it achieves a richer interface by using a cursor to select items displayed on screen (in some versions aided by a mouse) and more dynamic shooting sequences that are not limited to a 3x3 grid. The Sega Saturn version even has gun support, being the last version that was released of the game.

The detail, depth of story, character definition, visuals that include Computer Graphics incredibly advanced for it's time and an impressive soundtrack have made hundreds of fans desire a translated version, and those that have played it cherish it as one of the greatest pieces of interactive digital art created. Kojima has demonstrated through multiple references in Metal Gear Solid that this is one of his favorite creations, for instance the small piece of music played during the Konami logo in Metal Gear Solid is from this game; Meryl first appeared on this title; the Marine's computer OS in Metal Gear Solid 2 tanker scene was created by Tokugawa; the video shown while Otacon speaks about anime and the posters hanging from the wall (replaced by Anubis references in the Twin Snakes version); some card board boxes in MGS 2; the EMPS in Zone of the Enders and even a poster in MGS2 to name the ones I know about.

But the most important evidence that this is a game that Kojima really appreciates, is simply that he has been involved as director in every single version and port of the game, unlike Snatcher and Metal Gear.


Unofficial English translation in progress:
[[link:http://junkerhq.net/kanji.html http://junkerhq.net/kanji.html]]
[cjlee001]
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Blam! -MachineHead  Eidos;Virgin;Core Design (Domark)1996 labelimageminimize
WipEout 2097  Sega;Softbank (Psygnosis)1997 labelimageminimize
Neon Genesis Evangelion: 2nd Impression  Sega1997A new student transfers to Tokyo-3 and ends up in the same class as the three Evangelion pilots; Shinji Ikari, Asuka Langley Sohryu, and Rei Ayanami. The new girl is Magumi Yamagisha, and she shows a passing interest in Shinji, which could develop into something more depending on the path you take in the game. But in the midst of her arrival comes a new Angel. It is . . . the 12.5th Angel! Sega created yet another Angel that didn't appear in the TV series, and now it had come to challenge NERV and its Evas. This is where you, playing once again as Shinji, take control. labelimagesubject
MechWarrior 2: Arcade Combat Edition  Activision (Quantum Factory)1997 labelimageminimize
Crusader: No Remorse Electronic Arts;Tec Toy (Origin)1997 labelimageminimize
Choujikuu Yousei Macross: Ai Oboete Imasu ka  Sega;Bandai (Big West)1997 labelimageminimize
Thunder Force V TechnoSoft1997 labelimageminimize
Assault Rigs  Gamebank1997 labelimageminimize
Shin Seiki Evangelion: Kōtetsu no Girlfriend  Sega (Bandai)1998 labelimageminimize
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