showing 11 games

namepublisher(developer)year arrow_downwarddescription
Robotron: 2084  Williams (Vid Kidz)1982Inspired by his never ending quest for progress, in 2084 man perfects the robotrons: A robot species so advanced that man is inferior to his own creation. Guided by their infallible logic, the robotrons conclude: The human race is inefficient and therefore must be destroyed. You are the last hope of mankind, due to a genetic engineering error, you possess superhuman powers. Your Mission is to stop the robotrons, and SAVE THE LAST HUMAN FAMILY. The adventure continues in 'Blaster'.***The second game by Vid Kidz, the third done together by founders Eugene Jarvis and Larry DeMar. The first, of course, was [game=Defender]Defender[/game]. A lot of the people responsible for the amazingly fast graphics engine for Robotron went on to the Amiga computer project at Commodore. Titled "Robot War: 1984" during its development phase.

The first game with a nine digit score.
[Zerothis]
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A.D. 2083  Midcoin1983 labelimageminimize
Blaster Williams1983It's a blast!
It's a first-person space flight simulator that takes the player on a journey into the fourth dimension! It's a whole new perspective on an alternate reality with the kind of dramatic depth perception and high fidelity stereo sound that leads the player into a breathtaking adventure through the outer reaches of space!

Blast off: the anti-planet
The player takes hold of the exclusive 49-way Power Grip, equipped with a blast button and hyperdrive, and is caught up in a space battle with clever anti-forces and bold configurations. The screen is the player's windshield as he fires his laser blaster at roto-shooting robots, androids and devils and at fighter ships and bombers programmed in an all-out attack mode. The player must also avoid colliding with barriers if he is to survive. Flying through arches and destroying control centers in the guard towers score more points.

Through the time tunnel
The player now journeys through light years of spinning spirals in the time tunnel. He must aim his ship and fly to the spacemen floating helpless in the black void in order to rescue them.

No space to hide
It's Russian Roulette, space style! The closer the player lets the alien forces come to his ship before he activates his blast button, the more points he scores
when he does destroy them. But it's living dangerously with enemies such as death riders, robots, squadrons, destructor satellites, awesome starhips that shoot deadly rotos and fighters that launch mines!

The asteroid belt: the rockiest phase of all
This is it! The player must avoid collisions with myriads of asteroids and planets as he hyperdrives to catch and destroy ships that zoom by him and as he blasts saucers, Cyborg ducks, space cats and the ultimate evil, the asteroid-spewing death skull, as they attack head-on. Here the player can also save stranded spacemen by picking them up in his ship and can re-energize his power pack by charging into the electrifying "E"!

As play progresses, new challenges and enemies come to life on the screen. By destroying the red saucer in the saucer squadron last, the player earns a bonus; destroying it first earns a bonus and automatically wipes out the entire squadron. When the battleship squadron attacks, however, the player must shoot the entire squad to score a bonus.***- first-person space flight simulator
- dramatic depth sensatiorn
- brilliant 3-D graphics
- new 49-way Power Grip" flight stick
- stereo sound system
- complete game adjustments
- full bookkeeping and diagnostic tests***Remember Robotron 2084: Now it is the year 2085. The Robotrons have destroyed the human race. You escape in a stolen space shuttle. Your destination: Paradise. A remote outpost 20 million light years away. Does paradise exist? Can civilization be started again? These questions will be answered at the end of your journey. But first, you must BLAST... OR BE BLASTED!***The first game with scaled bitmaps
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Cyberball  Atari1988Bash your way to the goal post in Cyberball, the national sport of the 21st century. Massive Robots grapple for yardage on this metal-crunching gridiron of the future. And when the action gets critical, the ball explodes!

Classic football tactics and plays burn up the field in a game too dangerous for referees. Penalities are passe! Your linemen are cyborg battering rams who only leave the game whe their heads blow off!

Choose from over 100 plays to battle the charging defense. Apply Turbo Boost to push your offense to the limit. Then block a Quarterback sneak with one of 12 defensive formations. Or just plain blitz!

When Robots burst into flying debris, buy faster, tougher, meaner models. Speed the 350-pound bomb from kick off to touchdown! Take an end run into the future-- and don't fumble!***
[85]***
[22]
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Image Fight  Irem1988 labelimageminimize
Robocop Data East1988
[42]***
[85]***In the year 1990, old Detroit has been overtaken by crime. Cop killers are running loose. Officer Murphy was a victim. Murphy is now into part man/part machine, Robocop. Robocop: The ultimate crime stopper! Restore law and order, if you can!

Prime Directives:
1. Serve the public trust
2. Protect the innocent
3. Uphold the law.
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Sky Soldiers  Romstar;SNK (Romstar;Alpha Denshi Kōgyō)1988 labelimageminimize
Strider  Capcom1989 labelimageminimize
E.D.F.: Earth Defense Force  Jaleco1991 labelimageminimize
Macross Plus Banpresto1996 labelimageminimize
Osman  Mitchell1996A platform shoot-em-up that doesn't just 'borrow heavily' from Capcom's 1989 classic, "Strider", it blatently steals from it. The player controls a 'Cannon Dancer' called Kirrin : a highly acrobatic hero who is also a skilled martial arts fighter. Kirrin must jump and fight his way over a number of colourful, intricately-rendered levels in his bid to defeat the enemy forces. In addition to the many power-ups that are availble to strengthen Kirrin's attacks (with each power-up indicated by a colour change to Kirrin's costume), the player is armed with three 'Magic' attacks per life, which work in a similar fashion to those of Sega's "Shinobi".

The Strider-esque gameplay is, if anything, an improvement over the illustrious game upon which it is based. As well as the mandatory improved graphics, understandable given the six years that seperates the two games, OSman's level design is hugely inventive and offers more variety than Strider's stages.

This game is often compared to "Strider", and the main reason for that being because in the early 90's several Capcom employees went to Mitchell including Isuke, the original Game Planner for Capcom's "Strider". He is credited as the sole designer for Cannon Dancer which is why the two games are so similar.
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