showing 37 games
name arrow_downward | publisher(developer) | year | description | |
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Akai Katana | Cave | 2010 | labelimageminimize | |
Akai Katana Shin | Cave | 2012 | Set in a parallel world resembling Japan's Taisho period, the people have discovered the powerful Blood Swords, the titular Akai Katana. Requiring human sacrifices to unleash their immense destructive power, these swords have been used by the empire to crush neighbouring countries. However, all the bloodshed and power gained through sacrificing close family members has made some of the swordsmen reconsider. With new fighter planes and the powered up swords at their disposal, this small band of rebels now fight back against the tyrannical empire. | labelimagesubject |
Batsugun | Toaplan | 1993 | Character based shoot'em-up over strange organic terrain, this is the last game finished by Toaplan, and the first with an ending without having to play through the game twice. | labelimageminimize |
Bee Storm (DoDonPachi II;Do DonPachi II;怒首領蜂-蜂暴) | I.G.S.;Saint-Fun International;Capcom (I.G.S.) | 2001 | labelimageminimize | |
Crimzon Clover (クリムゾンクローバー) | ? (YOTSUBANE) | 2013 | Crimzon Clover is a vertically scrolling dojin bullet hell Flash game developed by Yotsubane and released at the 79th Comiket. Its name is a reference to the crimson clover, a species of clover native to Europe. Originally released for Windows on January 11, 2011 in Japan, a NESiCAxLive arcade version was released on April 25, 2013. | labelimagesubject |
Cyvern: The Dragon Weapons | Kaneko | 1998 | labelimageminimize | |
Dangun Feveron | Cave | 1998 | labelimageminimize | |
Deathsmiles | Cave | 2007 | labelimageminimize | |
Deathsmiles II: Makai no Merry Christmas | AMI (Cave) | 2009 | Deathsmiles II: Makai no Merry Christmas is a horizontal side scrolling shoot 'em up arcade game by Japanese developer Cave, released in 2009. It is the third Cave shoot 'em up to be played using a horizontally-oriented monitor (preceded by Progear and the original Deathsmiles). Deathsmiles II is also the first CAVE arcade game to use polygons instead of their traditional sprites for graphics. | labelimagesubject |
Deathsmiles Mega Black Label (デススマイルズ Mega Black Label) | Cave | 2008 | labelimageminimize | |
DoDonPachi (怒首領蜂) | Atlus (Cave) | 1995 | labelimageminimize | |
DoDonPachi Dai-Fukkatsu (怒首領蜂 大復活) | AMI (Cave) | 2008 | labelimageminimize | |
DoDonPachi Dai-Fukkatsu Black Label | AMI (Cave) | 2011 | labelimageminimize | |
DoDonPachi Dai-Ou-Jou (怒首領蜂 大往生;DoDonPachi Dai-Ou-Jou White Label) | AMI (Cave) | 2002 | labelminimizeminimize | |
DoDonPachi Dai-Ou-Jou Black Label | AMI (Cave) | 2002 | labelimageminimize | |
DoDonPachi Revival | Cave | 2002 | labelminimizeminimize | |
DonPachi (首領蜂) | Atlus (Cave) | 1995 | labelimageminimize | |
ESP Ra.De. (ESPRaDe) | Atlus;Cave | 1998 | Wow ive played about every shooter availibile for arcade and when i played this i was very pleasently suprised. Awesome intuitive enemies with very fun and challanging bullet patterns. Challenging but not cheap is the key to a good game or a frustrating annoyance. and even if you do get stuck it has a cool sheil feature like mars matrix and giga wing but better implemented than those two games. This is in my top 3 most favorite shooters of all time! [Telekenesis] | labelimageminimize |
ESPGaluda | Cave | 2003 | labelimageminimize | |
ESPGaluda II | Cave | 2005 | labelimageminimize | |
Giga Wing | Capcom | 1999 | labelimageminimize | |
Giga Wing 2 | Capcom;Takumi | 2000 | labelimageminimize | |
Ibara Pink Sweets (Pink Sweets: Ibara Sorekara) | Cave | 2006 | One of those insanely difficult SHMUPs where the enemy bullets cover the entire screen. Official website: [[link:http://www.cave.co.jp/gameonline/pinksweets/index.html]] [cjlee001] | labelimageminimize |
Ikaruga (斑鳩) | Sega (Treasure) | 2001 | labelimageminimize | |
Ketsui: Kizuna Jigoku Tachi | Cave | 2002 | labelimageminimize | |
Muchi Muchi Pork! | Cave | 2007 | labelimageminimize | |
Mushihime-sama (Mushi hime-sama;虫姫さま) | Cave | 2004 | Every two centuries, the monstrous insects of the Forest of Pearls have demanded a teenage human sacrifice from the kingdom of Starfall. It's about that time. The precocious 15-year old Princess Reko straddles a golden-shelled beetle named Kiniro and works her way through insect-filled levels where purple buckshot chokes the air with their density. Guide Reko through mazes of moving blips and use beetle firepower to take on all comers. Up to two players may cooperate with the second player in charge of a lad named Aki who mounts a silver hued beetle. | labelimageminimize |
Mushihime-Sama Futari (Mushi Hime Sama 2;Mushihime-sama 2) | Cave | 2006 | labelimageminimize | |
Mushihime-Sama Futari Black Label | Cave | 2007 | labelimageminimize | |
Progear no Arashi | Capcom (Cave) | 2001 | Progear takes several key Cave shooting game elements and tosses them into a horizontal environment. Bucket loads of bullets, a two button weapon system, wholly intense boss fights, and a sharp presentation round out Cave's one and only horizontal shooter. | labelimageminimize |
Psyvariar 2 | Taito (Success) | 2003 | labelminimizeminimize | |
Psyvariar: Medium Unit | Success | 1999 | labelimageminimize | |
Psyvariar: Revision | Success | 2000 | labelminimizeminimize | |
Radiant Silvergun (レイディアント シルバーガン) | ESP (Treasure) | 1998 | labelimageminimize | |
Sengeki Striker | Kaneko (Warashi) | 1997 | labelimageminimize | |
Shikigami no Shiro III (The Castle of Shikigami III;式神の城 III) | Taito (Alfa System) | 2006 | labelimageminimize | |
Vasara 2 | Visco | 2001 | labelimageminimize |