showing 26 games

namepublisher(developer)year arrow_downwarddescription
Flying Shark  Taito (Toaplan)1987One of the best 1942-style shoot'em-ups out there. labelimageminimize
Twin Cobra  Taito (Toaplan)1987
[57]***Top view scroller. Use an helicopter to destroy enemy units. Destroy big helicopters to highly upgade four kind of weapons.
Great soundtracks.
In two player mode it's less playable, because players' movements intefere each others.
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Asuka & Asuka Taito1988 labelimageminimize
Truxton  Taito;Romstar (Toaplan)1988
[85]***Bit of a fanatic about this game! managed about 6 complete cycles on the arcade maxing the '% complete' to 999 before needing to go home.

On the screen shot... nice bug for these second round 'bosses' is that if you have the green weapon selected as it comes on the screen and then switch to the red weapon then the boss will be destroyed v. quickly.

Works on other bosses too if you're lucky enough to be able to switch when they're on screen, e.g. pink meteor with the 'four-shooters' on the tracks, if you switch to the blue laser from the red shot the 'trackers' are destroyed in less than a second.

We believe this is because as the boss comes on the screen it registers which weapon you have and determines how many shots it will take with that weapon... so never switch from blue laser to green otherwise you'll be in for a beating :)

Whilst on the subject of quirks, quite a lot of intermediate bosses can be destroyed by simply sitting in the middle at the bottom of the screen since the shots fired at you are in a pattern that spreads either side of you. very handy if you don't have 5 spare bombs coming into the 'onion rings' after the first tank boss and later on with the 'satellites' before the third 'water spider' boss.

Anyone else crazy about this game?
[simonbriggs]***A very hard space-forwardscrolling-shoot'em-up. The game takes forever to play through and it takes 200% to get through the game.
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Gang Busters  Konami1988 labelimageminimize
Fire Shark  Toaplan1989The sequel to Flying Shark, using the upgraded hardware (also used by [game=Truxton]Truxton[/game], [game=Zero Wing]Zero Wing[/game], [game=Hellfire]Hellfire[/game], [game=Out Zone]Out Zone[/game] etc). labelimageminimize
Plus Alpha Jaleco1989 labelimageminimize
Raiden Seibu Kaihatsu1990The Future Rides On This Flight
A flash of hope fills the sky as RAI DEN thunders into combat against the aliens. It's all or nothing in this exciting fight in flight for Earth's survival!
- Challenging one or simultaneous two-player action
- Excitement builds through eight stages of combat to the final confrontation against the alien command battleship
- Hidden power-up items increase fighting power and arsenal with more bullets, lasers, missiles and bombs
- Intense graphics and special effects engage players in the action
- Second player buy-in at any time
- Game continuation mode
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Bakuretsu Breaker  Kaneko1992 labelimageminimize
Final Star Force Tecmo1992 labelimageminimize
Sand Scorpion Face1992 labelimageminimize
Truxton II  Toaplan1992Classic shooter which is nearly impossible to complete. labelimageminimize
Batsugun Toaplan1993Character based shoot'em-up over strange organic terrain, this is the last game finished by Toaplan, and the first with an ending without having to play through the game twice. labelimageminimize
Fire Barrel  Irem1993 labelimageminimize
Raiden II Seibu Kaihatsu;Fabtek1993 labelimageminimize
Raiden DX Seibu Kaihatsu;Fabtek1994 labelimageminimize
Kyukyoku Tiger II  Taito1995 labelimageminimize
19XX: The War Against Destiny Capcom199619XX: The War Against Destiny is a 2D vertical scrolling shooter game taking place against a fictional background, unlike the preceding installments of the series, which used a World War II setting.

The game offers three planes to choose from - Lightning, Mosquito and Shinden. Each aircraft has it's own statistics and special weapon. As usual, there are upgrades and a supply of bombs. The bombs can be charged up for more powerful effects.

Another familiar element are boss battles at the end of stages, where a particularly strong enemy must be defeated to advance.
[Moby Games]***
[27]
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Raiden Fighters 2 Seibu Kaihatsu19974 years pass since the defeat of the Dictator's Army. However, the remnant guerrillas gathering under Dictator make a new nation and start attacks on our forces.
The new government force musters the previous fighter-bomber troops and orders a special mission using the newest weapons.
If you succeed this mission, it certainly the government army. Demanding missions shall be called operation 'HELL DIVE' afterwards.....
[official description]***If you thought the first Raiden Fighters game was intense, you ain't seen nothing yet! Raiden Fighters 2 is to Raiden Fighters as Raiden II is to the original Raiden. Everything in Raiden Fighters 2 has been kicked into overdrive. The game's visuals have been substantially improved over the first Raiden Fighters. The difficulty of the game varies greatly. Depending on how well you play, RF2 can be anywhere between medium to insanely hard in difficulty. There is much more action in RF2, with the enemies coming at you with sheer velocity and shooting countless bullets. In Raiden Fighters 2, there are many different fighters to choose from, each with its own unique abilities. The fighters in RF2 are drawn in a more futuristic style. They are still propeller-based planes, with the exception of the Hell Diver, which has ion propulsion thrusters. They for the most part no longer look like they are based on WWII planes.

Power-up schemes and general gameplay remains the same as in the first Raiden Fighters. Each fighter still has two weapons, a Missile weapon and a Laser weapon. One change made in RF2 from RF is the added ability to fly over enemies. Colliding with an enemy will not kill you. Not every fighter has this ability, and the Raiden mk-II is one of them. The most notable addition to RF2 is what is known as the Hybrid Attack. To perform this maneuver, both players have to charge their weapons and release them. While both ships are unleashing their charged specials, they must immediately touch each other. Then, both ships will unleash a massive energy beam. During this time, both players become invincible and cannot move. This Hybrid Attack puts the Beast Arrow and Eraser's Charged Laser to shame. It can cut through even those large planes quickly.

There are also more secrets in RF2, like the six Micluses in the Violet Head Train Boss Level alone. The 'Destroyed at a Time' bonuses, which were quite rare in the first Raiden Fighters, are now as common as the medals. Destroying pairs of anything on the screen within one second will almost always give you a Destroyed at a Time bonus, worth 100,000 points. You can easily obtain a score of 100 million by uncovering all of the secrets.

You can also get slaves, which are small fighter drones that will increase your fire power. Each fighter will come with its own unique slaves that vary in speed and power. Depending on the number of lives and bombs you have, your slaves will get into different formations that change the way they shoot. There are three different types of medals that will appear based on the number of slaves you have. A feature returning from the first Raiden Fighters is the 'Bullet Scratching' technique. You can safely overlap enemy bullets by grazing them with primarily the wings of your ship. For the duration the bullet safely overlaps your ship, you receive bonus points. In fact, advanced players are encouraged to Bullet Scratch in order to obtain the highest scores.
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Sengeki Striker Kaneko (Warashi)1997 labelimageminimize
Cyvern: The Dragon Weapons Kaneko1998 labelimageminimize
Raiden Fighters Jet Seibu Kaihatsu1998One big change is the medal system in Raiden Fighters Jet. The medals you find initially aren't the classic RF rectangular medals, but unusual cut-gem shaped medals. These new medals do not change, even if you collect Slaves. The airborne gem medals are attracted to your Slaves and will gravitate towards your Slaves. To increase their value, you need to combine several of these medals (those on the ground and in the air) together with the help of your Slaves into a single larger one. This 'mega-medal' can be worth up to 2,048,000 points! After you collect this 'ultimate mega-medal,' you have to get nine of the gem medals to appear on screen without collecting any of them. Once you have nine gem medals on screen, the medals will all explode, signaling you that you are in the 100,000-point medal mode from the previous two Raiden Fighters games. You will start seeing the classic 10K-100K Gold Medals from RF1 and RF2 appear.

The most significant new feature in Raiden Fighters Jet is the non-linear game stage progression. Unlike in the previous two Raiden Fighters games, where you play straightforward through seven stages, Raiden Fighters Jet has players progress through the game depending on how well they play. At the end of each level, you are graded on three things: ability, medals earned, and technical points. The total score you get between levels determines what level you go to next. You can be sent back a level if you do not pass the ranking system. The game even gives you a little evaluation at the end of a stage, like 'Switching to a mission of medium grade.' Even the number of stages you play in a single session depends on your performance. The stages are numbered in an unusual way:

- Level 01: Enemy Launch Base
- Level 05: Mine
- Level 10: Beach
- Level 15: Jungle
- Level 20: Desert
- Level 30: Canyon
- Level 35: Twilight Sky
- Level 40: Great Ocean (Battleships / Destroyers)
- Level 45: Ice River (Submarine Fleet)
- Level 50: Arctic Zone
- Phase 1: Night Sky Over City
- Phase 2: Weapons Factory

The stages have some of the most fearsome-looking bosses I've ever seen in any vertical shooter. And in some levels, you'll even see bosses from the previous two Raiden Fighters games make cameo appearances there! A red version of 'Hummingbird,' the menacing giant black boss plane from Raiden Fighters 2, appears as a midboss in Level 35. You'll see the colossal flying fortress boss from Stage 6 of the original Raiden Fighters return as an endboss of Level 35. RF2 final boss 'Red Eye' returns as the Level 50 endboss! In Raiden Fighters Jet, Levels 01 through 45 are 'simulation levels,' with Phase 1 and Phase 2 being the real battle levels.

Most of the fighters in RFJ return from RF2. One new fighter has been added, which is the Ixion. Included are the RF mainstays Raiden mk-II from Raiden II and Judge Spear from Viper Phase 1. There is a setting in RFJ to enable players to change fighters between continues. If this feature is not set, players will be forced to play as one particular fighter chosen at the beginning of the game if they choose to continue. The graphs of the fighters' capabilities are no longer shown on the Fighter Selection screen. This is a missed feature. Players of Raiden Fighters 2 may already know the capabilities of the seven standard planes returning in RFJ, but to new players whose first exposure to the Raiden Fighters series is RFJ, selecting planes is pure trial and error to find that which is most suitable for their style of play.

Also, most fighters in RFJ have the ability to fly over enemies, including air-based enemies. Not every fighter has this ability. The Hybrid Attack also returns from RF2, and it looks even more awesome now.
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Raiden Fighters 2 - 2000 Operation Hell Dive Seibu Kaihatsu2000This '2000' version runs on cheaper hardware and features notoriously inferior sound than the original. labelimagesubject
Fire Hawk  ESD2001 labelimageminimize
Raiden III Taito (Moss)2005 labelimageminimize
Raiden IV Taito;Seibu Kaihatsu (Moss)2006 labelimageminimize
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