showing 3 games

namepublisher(developer)year arrow_downwarddescription
Wolfenstein 3D  Apogee;Activision;GT Interactive (id Software)1992[media=youtube]x8o0a5ntxfc[/media]***A fun run-and-gun FPS (one of the pioneers of the genre) with a simple goal in mind: kill nazis.
It has not aged well (its palette is very harsh to the sight, and its control feels clunky), but still its minoic level design (filled with secrets) and its variety of levels (from the ubermensch/zombie army of mission 2 to the secret nightmare of mission 4) make it a nice title.
Its simpleness is its best virtue; nonetheless this game was made to be hard.

7 of 10, would kill mystic führers again.***Maybe it was the fact that people got to blow away Nazis. Maybe it was the sheer challenge of it all. For whatever reason, Wolfenstein 3D and Spear of Destiny, pioneered the first-person shooter genre and brought its legendary creators, id Software, worldwide notoriety and numerous awards. In fact, The Computer Gaming World Hall of Fame recognized Wolfenstein 3D as helping to shape the overall direction of the computer gaming industry.
[Steam Store]***
[52]***They also released a mission pack titles "The Nocturnal Missions" with three more episodes. Later releases of Wolfenstein 3D would include these mission pack episodes and thus had six episodes instead of only the three original episodes.***Third game in the Wolfenstein series.

1st version published by Apogee. Republished later by Activision Publishing and again by GT Interactive.
[Zerothis]***The first really addictive First-person shooter!
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Dreamweb Empire;GameTek (Creative Reality)1994Dreamweb is a dark, brooding game set in a dystopian near-future. You play Ryan, a bartender who is plagued by nightmares in this cyberpunk inspired adventure game. These nightmares eminate from the dreamweb, which affects the plane of your subconscious. The web has been corrupted by the presence of seven controlling figures and your job is to kill them, cleanse the web and save the world from madness. Considerable attention is paid to the game's atmosphere, but the value of a strong narrative is overlooked. The dialogue is functional rather than enjoyable. Puzzles have logical solutions, but the fact that you can pick up almost everything makes the solutions obscure at times. A prime example of style over content, but definitely worth a look for its gripping plot and very atmospheric gameplay. There's also a controversial and one of the earliest uncensored sex scenes in a mainstream PC game.***CD-ROM version.
[22]***3.5 disk version.
[22]***[media=youtube]9uRr450-uLQ[/media]***This game was banned for supposed "sexualised violence" in Australia. As a matter of fact, the screen shot shown here is from the offending scene. The player controlled character is about to off the guy there who happens to be in bed with his girl at the time. The game is definitely not intended for kids and contains both sex and violence. But any "sexualised violence" exists in the imagination of the base minded people who lack the education to know "sexualised" is not even a real word. Videogame designers take note: You can kill all the videogame characters you want, before they have sex, but never after.
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Duke Nukem 3D  Apogee Software (3D Realms)1996About tech / gameplay innovation, to quote TV Tropes:
[quote]First Person Shooters prior to Duke 3d didn't feature "realistic" real world locations. Things that Duke 3d did first include: televisions that show different programmes; closed circuit security cameras that let you see other areas of the level than the bit you're in; working subway trains that take you across "town"; strip bars/clubs; breakable glass/destroyable furniture/mirrors that you can see your own reflection in; triggered set pieces such as earthquakes that can destroy the architecture around the player; and working toilets that you can use to gain extra health. These things were quite revolutionary at the time, and the level design in later games of the genre (such as Half Life, Deus Ex, Soldier Of Fortune, and even aspects of Doom 3) show signs of its ground breaking influence. It could be argued that this organic approach to level design would have come about anyway as a direct result of increasingly better technology... but nevertheless, Duke 3d was there first.[/quote]***The source code for the 1.5 version was released under GPL license on 2003-04-01.***"Complete Version", the one I have, came on single CD-ROM. I'm pretty sure some older releases came on several 3½ disks.***[b]Minimum:[/b]
* 486 CPU
* 8 MB RAM
* VGA GPU
* 30 MB free HD space

[b]Recommended:[/b]
* 486DX2 / 66 MHz CPU (Pentium for SVGA modes)
* 16 MB RAM
* VESA-compliant VGA or SVGA GPU

[b]Supported sound cards:[/b]
For music: Gravis UltraSound, Sound Blaster (all of them), SoundMan16, Pro Audio Spectrum, SoundScape, Waveblaster, Sound Canvas, Adlib, and General MIDI.
For sound: Sound Blaster (all of them), Gravis UltraSound, SoundMan16, Pro Audio Spectrum, SoundScape, Disney/Tandy Sound Sources.***The third chapter in the series, and the first with a 3D perspective (the original Duke Nukem and the sequel, Duke Nukem II, are side scrolling platform games). This game, set sometime in the early 21st century, begins in a ravaged LA, which was overtaken by aliens while you were abducted during Duke Nukem II. Duke, upon returning to Earth, finds himself with another mess to clean up, and another alien race that needs exterminating. Duke is a can-do hero who realizes that sometimes innocent people have to die in order to save Earth, so accuracy of gun fire is not a real concern to him. :)

This game has a long list of cool things that haven't been attempted in 3D action games, yet. The weapons, for example, kick-butt:

* There's a mine that can be placed on any wall and sends out a laser trip beam-- perfect for multiplayer games.
* There's also a shrinker ray that reduces an opponent to the size of a G.I. Joe, at which point they are foot fodder--watch them splat!
* As in Shadow Warrior, you can swim under water, and even shoot players who are standing outside the water, or vice versa.
[3D Realms]
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