showing 1 - 50 of 954 gameschevron_right
name | publisher(developer) | year arrow_downward | description | |
---|---|---|---|---|
Backalley | SomeWare | 198? | labelimageminimize | |
Dodge-Ball | author | 198? | labelimageminimize | |
Fantom House | ? | 198? | labelimageminimize | |
Scrapper | author | 198? | labelimageminimize | |
Scumball | ? | 198? | labelimageminimize | |
Smash the Smurfs! | Pontious Pirate Software | 198? | labelimageminimize | |
The Last Starfighter | ? | 198? | labelimageminimize | |
The Twilight Zone II | author | 198? | labelimageminimize | |
Arithmetic Games Set 2 | IBM (Science Research Associates) | 1981 | labelimageminimize | |
Anti-Ballistic-Missile | author | 1982 | labelimageminimize | |
BurgerTime | Mattel | 1982 | labelimageminimize | |
Crossfire | On-Line Systems;IBM | 1982 | Tandy/PCjr Graphics did not exist until 1984, so the game was patched or republished for this. | labelimagesubject |
Early Games for Young Children | Learning Tools;Springboard Software | 1982 | Tandy/PCjr Graphics did not exist until 1984, so the game was patched or republished for this. | labelimageminimize |
Facemaker | Spinnaker Software | 1982 | labelimageminimize | |
Hi-Res Adventure #2: The Wizard and the Princess | On-Line Systems | 1982 | Tandy/PCjr Graphics did not exist until 1984, so the game was patched or republished for this. | labelimageminimize |
Hi-Res Adventure #4: Ulysses and the Golden Fleece | Sierra On-Line | 1982 | labelimageminimize | |
Jabbertalky | Automated Simulations | 1982 | "IBM Color Board" (presumably this means CGA) | labelimageminimize |
Microsoft Decathlon | Microsoft | 1982 | labelimageminimize | |
Night Mission Pinball | subLOGIC | 1982 | Requires 64k RAM and CGA video. Optional joystick. Versions before 3.0 will not work with historical EGA cards. Version 3.0 published in 1988 Will work with EGA. It also uses different physics and adds a high scores table. [Zerothis] | labelimageminimize |
PC-Man | Orion Software | 1982 | A Pac-Man clone. Tags: The game came in DOS format version and a bootloader version. There are traces of formal application letter by Mr. Kuperberg in the data in areas of the bootloader disk that were not used to store the game. [Zerothis] | labelimageminimize |
Pitfall | ? | 1982 | labelimageminimize | |
Snooper Troops: Case #1 - The Granite Point Ghost | Spinnaker Software (Computer Learning Connection) | 1982 | labelimageminimize | |
The 15 Puzzle | author | 1982 | The 15 Puzzle by Dale Dewey 7284 High View Trail Victor, New York 14564 Copyright, 1982***This is a computer version of the 15-PUZZLE. The object is to move the blocks to form a pattern of 1-4, 5-8, 9-12 and 13-15 with one empty space!!***[media=youtube]7f5hTFoaCGE[/media] | labelimagesubject |
Voyager I: Sabotage of the Robot Ship | Avalon Hill (Microcomputer Games) | 1982 | labelimageminimize | |
Ultima II: Revenge of the Enchantress | Sierra On-Line;Origin (Origin) | 1982 | The second in The Age of Darkness Trilogy. Published on 3 5.25" disks. Part of the SierraVenture series. | labelimageminimize |
PC Man | ? | 1982 | Since someone asked for a download link / where to get the game I will describe a short way to get it. The game was released as part of the Total DOS Collection. Easiest way to get this particular game out of the collection is via archive.org. 1. Go to https://ia800803.us.archive.org/view_archive.php?archive=/4/items/Total_DOS_Collection_Release_13/TotalDOSCollection-Release13.zip 2. Search for a link "TDC release 13/198x.zip" and download the 198x.zip 3. Open the zip and look for a file "PCMAN (198x)(Anonymous) [Action].zip". Inside that zip is the game you search. Will delete this post after a few days. If an editor sees this long time after I made this note please delete it yourself in case I forgot it to delete. | labelimageminimize |
Microsoft Flight Simulator 1.0 | Microsoft (subLOGIC) | 1982 | The CGA composite graphics mode looks a bit ugly as a screenshot, but was actually the best looking mode to play in and they way it was meant to look. | labelimageminimize |
3-Demon | PC Research | 1983 | [media=youtube]PP-oDEDsEOk[/media]***A 3D maze game based on Pac-Man. [Jacquismo] | labelimageminimize |
Afghanistan | author | 1983 | [media=youtube]udTaxsJ_Zn4[/media] [GeeTee] | labelimageminimize |
Alphabet Zoo | Spinnaker Software | 1983 | labelimageminimize | |
Amazing Maze | author | 1983 | labelimageminimize | |
Ario Bros | author | 1983 | [media=youtube]dMa2X1zsZGw[/media] | labelimageminimize |
Beneath Apple Manor | Quality Software | 1983 | labelimageminimize | |
Buzzard Bait | Sirius Software | 1983 | labelimageminimize | |
Dino Eggs | Micro Fun | 1983 | labelimageminimize | |
Gorgon II | Sirius Software | 1983 | "audio visual design licensed from Williams Electronics" An 'authorized' clone? Or court settlement? | labelminimizeminimize |
Hide & Sink | Mirror Images Software | 1983 | labelimageminimize | |
J-Bird | Orion Software | 1983 | labelimageminimize | |
Juggles' Butterfly | IBM (The Learning Company) | 1983 | labelimageminimize | |
Jungle Hunt | Atarisoft | 1983 | labelimageminimize | |
Ken Uston's Professional Blackjack | Intelligent Statements | 1983 | labelimageminimize | |
MasterType: The Typing Instruction Game | Lightning Software (Softweaver) | 1983 | labelimageminimize | |
Ms. Pac-Man | Atarisoft (Quality Software) | 1983 | Ms PAC-MAN scores points by eating the dots in the maze whilst avoiding the ghosts. Flashing Power Pills are located in each corner of the screen. Eating a Power Pill will turn the ghosts blue with fright for a few seconds, during which time Ms PAC-MAN may chomp the ghosts to score more points for each ghost she catches. They will blink before they turn back to their true colours and then Ms PAC-MAN had better beware! When Ms PAC-MAN has eaten all the dots, she reappears in a new maze where the ghosts move faster. In each successive maze, it becomes harder for Ms PAC-MAN to eat all the dots without being caught. Ms PAC-MAN can travel from one side of the screen to the other by using the Escape tunnels. The pursuing ghosts are slowed down through these tunnels so make good use of them... At the begining of the game Ms PAC-MAN has five lives. She is rewarded with an extra life when she reaches 10,000 points. Extra points can be earned by eating the bonus fruits which appear from time to time. If Ms PAC-MAN is caught by a ghost then she loses one of her five lives.***[media=youtube]Y4GAVw9z-74[/media] | labelimagesubject |
One-on-One | Electronic Arts | 1983 | Tandy/PCjr Graphics did not exist until 1984, so the game was patched or republished for this.***Is the first version of this classy game of basketball, there are versions for Apple II, Commodore 64, Amiga OCS, Colecovision and maybe others. The PC version was developed in 1982 and was monochrome, but a very addictive game. I currently have the C64 version, runable on the C64-S emulator and the Coleco version, runable on ColEM-Win. | labelimageminimize |
Pits & Stones | Orion Software | 1983 | [110]***Play Mancala against the computer or another human. There are 6 levels of difficulty for both modes. There is in-game help available. Using the composite out of an IBM CGA card will display the game in 16 colors, otherwise there are only 4. The music can be turned off. The game begins with the same number of stones in every pit (up to 6). Collect as stones in your home pit. A turn begins by selecting a pit with stones (F9). This group is placed one-by-one in the closest pit, then the next, and so on and proceeding counterclockwise around the board. You keep the last stone and move again, if it lands in your home pit. PC Magazine 1984-12-25 rated it 3 for fun, 4 for challenge, 4 for sound/graphics for a total score of 11 (of 18)***128K RAM for DOS 1.1, 192K RAM for DOS 2.x monochrome or color/graphics display and adapter. | labelimagesubject |
Space Miner | Resolution Software | 1983 | Pilot your fleet of mining ships to collect chunks of mineral ore by activating your ship's robot claw. Defend your ship from "Ripper", "Eater" and "Sparky" with your twin missile launchers. Your fuel and missile supplies are limited, so you'll have to snare fuel or missile modules to replenish your ship! If you survive long enough, the spectacular Mother Ship will rescue you.***[media=youtube]W0nuuAi47T4[/media] | labelimagesubject |
SPOC the Chess Master | Cypress Software (SDL Corporation) | 1983 | labelimageminimize | |
StarClash II | Baen Software (author) | 1983 | labelimageminimize | |
StarQuest: Star Warrior | Epyx (Automated Simulations) | 1983 | labelimageminimize | |
Tiào Ch'i: The Chinese Checker Champion | MicroClassics | 1983 | labelimageminimize |