showing 8 games
name | publisher(developer) | year arrow_downward | description | |
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System Shock | Electronic Arts;Origin (Looking Glass Technologies) | 1994 | The game has difficulty levels separately for combat, puzzles, cyberspace and plot. At highest plot difficulty, the game has a real-time limit imposed which is perhaps the greatest challenge you face and certainly not something you want on your first playthrough. Cyberspace also has timelimit on highest difficulty, but this only causes you to eject from cyberspace and nothing more serious.***The CD-ROM version (1994/11) added optional SVGA mode - 640x480 resolution instead of the original VGA 320x240 - with improved graphics and full speech for the logs and SHODAN. The CD-ROM version requires the CD to be in drive during play, but this can be easily circumvented by copying the CDROM folder from the CD to HD and editing both [code]cyb.cfg[/code] and [code]cdshock.bat[/code] to point to the folder in your HD instead. | labelimagesubject |
Quake | Activision (id Software) | 1996 | [b]Minimum:[/b] * MS-DOS 5.0 * Pentium CPU (w/ math co-processor) * 8 MB RAM * 80 MB HD space [b]Recommended:[/b] * 16 MB RAM***[b]Episodes:[/b] 1) [i]Dimension of the Doomed[/i] : "The mystical past comes alive" 2) [i]The Realm of Black Magic[/i] : "Ancient castles and strange beasts ahead" 3) [i]The Netherworld[/i] : "Primal fear in a strange dimension" 4) [i]The Elder World[/i] : "Your worst nightmare come true"***Re-released as GLQuake which used OpenGL for rendering rather than software, Windows port of the game was based on GLQuake rather than the original software version.***This game was developed on a several platforms running NeXTSTEP. [Zerothis]***Partially influenced by H.P.Lovecraft's works.***Excellent game for the time. When I first saw the purple moving clouds in the skies of the game on the free demo I remember I rushed to the store to buy it!! I can remember I played night after night just to finish the game and had sleepy eyes on the office the day after. In the end of the game there was some kind of a monster on a small island which you could jump on to finish it off.. No doubt about it: In its genre, one of the best games ever. [Roland] | labelimageminimize |
Redneck Rampage | Interplay Entertainment (Xatrix Entertainment) | 1997 | [84]***Apparently there was an addon called "Redneck Rampage: Cuss Pack" which added harsher language. | labelimageminimize |
Redneck Rampage Rides Again: Arkansas | Interplay Entertainment (Xatrix Entertainment) | 1997 | labelminimizeminimize | |
Redneck Rampage: The Early Years | SoftKey Multimedia (Xatrix Entertainment) | 1997 | Redneck Rampage: The Early Years adds 8 deathmatch levels to the original game and adds a demo of the original game having only the first five levels accessible via normal gameplay. Oddly, the CD contains every level from the full game and includes tools for players to access these levels. | labelminimizeminimize |
Heroes | RealTech VR (RealTech VR;Olympus) | 1998 | For 1-2 players simultaneously. | labelimageminimize |
Redneck Rampage: Suckin' Grits on Route 66 | Interplay Entertainment (Sunstorm Interactive) | 1998 | labelminimizeminimize | |
Redneck Rampage: Possum Bayou | ? | 1998 | labelminimizeminimize |