showing 2 games
name | publisher(developer) | year arrow_upward | game type | persp. | display | author(s) | |
---|---|---|---|---|---|---|---|
The Ultimate Doom | GT Interactive (id Software) | 1995 | Fantasy Horror Science Fiction shooter | c | raster, textured polygons, mixed | Adrian Carmack (artist) American McGee (designer) Dave Taylor (programmer) Jay Wilbur John Anderson John Carmack (programmer) John Romero (programmer) Kevin Cloud (artist) Mike Abrash (programmer) Paul Radek (programmer) Rober Prince (music) Rober Prince (sounds) Sandy Petersen (designer) Shawn Green Tim Willits | labelimagesubject |
Doom II | id Software | 1994 | shooter Fantasy Horror Science Fiction | c | raster, textured polygons, mixed | John Carmack (game engine) | labelimagesubject |