showing 1 - 50 of 66 gameschevron_right
name | publisher(developer) | year arrow_downward | game type | description | |
---|---|---|---|---|---|
Magic Olymp | author | 19?? | action/reflex maze puzzle | labelimageminimize | |
Apple Panic | Brøderbund | 1982 | platformer | labelimageminimize | |
Attack | IBM | 1982 | shooter | labelimageminimize | |
Gobble Man | ? | 1982 | action/reflex | labelimageminimize | |
Pac-Man | author | 1982 | action/reflex maze | labelimageminimize | |
Space Strike | Datamost | 1982 | shooter Science Fiction | labelimageminimize | |
Ario Bros | author | 1983 | platformer | [media=youtube]dMa2X1zsZGw[/media] | labelimageminimize |
Buzzard Bait | Sirius Software | 1983 | shooter | labelimageminimize | |
Donkey Kong | Atari | 1983 | platformer | You are Mario, and that big old gorilla, Donkey Kong, has run off with your girlfriend. It's up to you to struggle up those ladders and balance on those beams to rescue your lady fair. She's held captive at the very top. But Donkey Kong is not ready to give her up so easily. He's tossing barrels and fireballs at you at every turn. It's up to you to outmaneuver that wily ape. Good luck, your lady awaits!***[media=youtube]Lwra05JY83o[/media] | labelimagesubject |
Fleet Sweep | Mirror Images Software;Morse Associates | 1983 | shooter Science Fiction | labelimageminimize | |
Galaxian | Atari | 1983 | shooter Science Fiction | labelimageminimize | |
Ms. Pac-Man | Atarisoft (Quality Software) | 1983 | action/reflex maze | Ms PAC-MAN scores points by eating the dots in the maze whilst avoiding the ghosts. Flashing Power Pills are located in each corner of the screen. Eating a Power Pill will turn the ghosts blue with fright for a few seconds, during which time Ms PAC-MAN may chomp the ghosts to score more points for each ghost she catches. They will blink before they turn back to their true colours and then Ms PAC-MAN had better beware! When Ms PAC-MAN has eaten all the dots, she reappears in a new maze where the ghosts move faster. In each successive maze, it becomes harder for Ms PAC-MAN to eat all the dots without being caught. Ms PAC-MAN can travel from one side of the screen to the other by using the Escape tunnels. The pursuing ghosts are slowed down through these tunnels so make good use of them... At the begining of the game Ms PAC-MAN has five lives. She is rewarded with an extra life when she reaches 10,000 points. Extra points can be earned by eating the bonus fruits which appear from time to time. If Ms PAC-MAN is caught by a ghost then she loses one of her five lives.***[media=youtube]Y4GAVw9z-74[/media] | labelimagesubject |
Packman | author | 1983 | action/reflex maze | labelimageminimize | |
Pango | author | 1983 | action/reflex maze | labelimageminimize | |
Hopper | SoftSide | 1983 | action/reflex | labelminimizeminimize | |
Blastar | Office Technology (author) | 1984 | shooter Science Fiction | "a trivial game... but better than Flappy Bird." [Elon Musk] | labelminimizeminimize |
Frogger II: ThreeeDeep! | Parker Brothers | 1984 | action/reflex | labelimageminimize | |
Hard Hat Mack | Electronic Arts | 1984 | platformer | labelimageminimize | |
Janitor Joe | author | 1984 | platformer | labelimageminimize | |
Pitfall | ? | 1984 | action/reflex | Modified German release titled "Strasse" was released on the Compudent's Spielekiste compilation in 1985. | labelimageminimize |
Ribit | DdF | 1984 | action/reflex | labelimageminimize | |
Shamus | IBM (Synapse Software) | 1984 | maze shooter | labelimageminimize | |
Madball | MicroTec | 1985 | action/reflex | You control a cube in an attempt to not get hit by the balls. | labelimagesubject |
Striker | author | 1985 | shooter | Also released by Keypunch Software on the compilation "Strike Force" in 1987. | labelimageminimize |
Commando | Data East (Quicksilver Software) | 1986 | shooter | labelimageminimize | |
Aldo's Adventure | author | 1987 | platformer | labelimageminimize | |
Cave | author | 1987 | action/reflex | Developed around 1987 and "refreshed" for a public release in/around 1990. | labelimageminimize |
Leaper | author | 1987 | action/reflex | labelimageminimize | |
Spirits | - | 1987 | action/reflex maze | labelimageminimize | |
Hunchback | FireBall Software | 1988 | platformer | labelimageminimize | |
Rockford: The Arcade Game | Mastertronic;Melbourne House (Synergistic Software) | 1988 | action/reflex maze puzzle | Congratulations! You are just about to buy the most addictive piece of games software ever released "ROCKFORD" is based on BOULDER DASH but it is not just another version of BOULDER DASH, ROCKFORD has been developed by ARCADIA SYSTEMS for their Coin-op Arcade cabinets. This version brings you all that arcade action and quality into your home! There are four levels on each of five different worlds with four screens on each level. It all adds up to eighty totally different playing screens. Take up the challenge as you guide ROCKFORD through the puzzles and take on the role of cowboy, spaceman, doctor, chef and hunter. We have also packed in digitized sound effects and music, as well as special animated sequences depicting your success, failure and demise. All this detail, and the fiendishness of the brand new puzzles, really does make ROCKFORD the ultimate challenge for your computer.*** [17]*** [1] | labelimagesubject |
Solomon's Key | U.S. Gold (Probe Software) | 1988 | platformer puzzle Fantasy | labelimageminimize | |
Uridium | Mindscape (Graftgold) | 1988 | shooter Science Fiction | labelimageminimize | |
Weird Dreams | Rainbird | 1988 | action/reflex puzzle Fantasy Horror | labelimageminimize | |
Aldo Again | author | 1989 | platformer | labelimageminimize | |
Chuckie Egg | Pick & Choose (Icon Design) | 1989 | platformer | labelimageminimize | |
Pyramids of Egypt | Softdisk (Capitol Ideas Software;Ideas From the Deep) | 1989 | action/reflex | Released on Big Blue Disk #46.***[b]post-mission restoration[/b] - your supply of gas is restocked between levels.***You play as an explorer plundering the pyramids of Egypt. Your only opponents are the snakes and your only defense against them is running away and your limited supply of gas with which you can set a square adjacent to you on fire. The snakes respawn shortly after so this should only be used in an emergency.***The EGA mode is simply CGA with changed colors, apparently a "little-known trick" you can do with EGA mode. | labelimagesubject |
Thunder Blade | Sega;U.S. Gold | 1989 | shooter | labelimageminimize | |
Dangerous Dave | Softdisk | 1990 | platformer | labelimageminimize | |
Jumpjet | Montsoft | 1990 | shooter | labelimageminimize | |
Mario Bros VGA | author | 1990 | platformer | Unofficial conversion. | labelimageminimize |
Megaboulder | author | 1990 | action/reflex maze puzzle | labelimageminimize | |
Push | author | 1990 | action/reflex platformer puzzle | labelimageminimize | |
Sony Game | Sony;Amigo! (Comad Computer Advertising) | 1990 | platformer Cartoon | labelimageminimize | |
Space Miner | Sights UnScene | 1990 | shooter Science Fiction | labelimageminimize | |
TITANman | author | 1990 | action/reflex maze | labelimageminimize | |
Pharaoh's Tomb | Apogee (Micro FX Software) | 1990 | platformer | Pharaoh's Tomb is an arcade-adventure game set in a huge Egyptian pyramid. Explore 20 uniquely-dangerous levels riddled with ingenious puzzles and traps. You start with five lives and a few spears, which can he thrown at offending denizens that patrol the pyramid. Pharaoh's Tomb consists of four unique volumes, which concludes with "Nevada's Revenge." [3D Realms.com]***Released as freeware in March 2009.***Nevada Smith has discovered artifacts that lead to a genuine lost tomb of an Egyptian pharaoh. Nevada Smith is tired of being a professor's assistant and like Dr. Henry Jones Jr., thinks he can find fortune and glory in archeology. But his boss, who is technically a real archaeologist, thinks he can loot the tomb as a retirement fund. Smith races to get inside the pyramid first, but he's trapped. In run'n'jump style, he must avoid pits, spikes, traps, and the pharaoh's breath while finding keys and collecting the artifacts for the museum. Also, the previous residents are still about and quite lively; bats, mummies and other monsters abound. Not quite defenseless, Smith can toss spears he happens to find but he lacks the skill to use them in hand-to-hand combat (a real archaeologist could figure it out) The game is divided into four episodes: [list] [*]Nevada Smith and the Raiders of the Lost Tomb [*]Nevada Smith and the Pharaoh's Curse [*]Nevada Smith and the Temple of Terror [*]Nevada's Revenge [/list] The first episode was distributed as shareware and the remaining episodes came with the shareware version. It runs amazing well on very ancient hardware and uses CGA graphics for increased legacy compatibility. Apogee discontinued sales of this game in 2000. Tags: The real name of the publishing company is Micro F/X Software, but the forward slash is used to denote multiple companies on UVL. Hence, the entry would appear as publish by "Micro F" and "X Software". Percent codes and ampersand codes both fail to work around this limitation. [Zerothis] | labelimagesubject |
Crazy Sue | Dencker-Barile | 1991 | platformer | labelimageminimize | |
Horror Zombies from the Crypt | Millennium Interactive (Astral Software) | 1991 | platformer Horror | labelimageminimize | |
Laby | Dominik Schuierer | 1991 | action/reflex maze | labelimageminimize |