showing 24 games

namepublisher(developer)year arrow_downwarddescription
Thexder Sierra On-Line (Synergistic Software)1987 labelimageminimize
Battletech: The Crescent Hawk's Inception Infocom (Westwood Studios)1988The 31st century is a desperate time. Five Successor States are hopelessly locked in a mortal struggle for power. In this era of endless war, the powerful, death-dealing BattleMechs are valued higher than human life.
You are 18-year-old Jason Youngblood, and fate has given you a terrible gauntlet to run. Abruptly wrenched from the intense drilling of 'Mech warrior training, you are plunged into real battle with deadly Kurita warriors. Savage experience is now your unforgiving teacher, and the very survival of The Lyran Commonwealth demands you learn the ruthless precision of battle strategy quickly.***
[49]***Also released on the compilation "Hits for Six: Volume Four".***
[33]***
[17]***
[22]
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Modem Wars  Electronic Arts (Ozark Softscape)1988
[22]***
[52]***1 player or 2 players. Uses a joystick or mouse and at least a 300 baud modem for 2 players.
Real-time Napoleonic point and click wargame. Includes a replay option. This game is only 4k! First modem game by a major publisher. Danielle Bunten's last C64, first PC game, and last design for EA. Working title was to be "War" but became "Sport of War". Dani offers the PC version for free download on her personal site.
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MechWarrior Activision (Dynamix)1989 labelimageminimize
Wibarm Brøderbund1989 labelimageminimize
Battletech: The Crescent Hawks' Revenge Infocom (Westwood Associates)1990 labelimageminimize
Final Orbit Innerprise (Aftershock Entertainment)1990Save the environment!!

The garbage dump moon, Blurgett II, has spawned new life forms out of our plastic bags and Styrofoam cups! The filthy creatures have destroyed the reactors maintaining the garbage moon's orbit, leaving it to smash the Earth like a rotten tomato! If not stopped, it will rain 200 years worth of refuse onto our pristine planet! As a proud member of the Elite Sanitation corps, you must fight your way through hordes of moldy mutants and terrifying trash to the core of the moon and blow it to harmless and manageable pieces.

* Unique software engine that custom configures itself to the computer's graphic adapter, memory and processor speed!
* Amazing arcade style graphics and animations throughout!
* 1 or 2 players simultaneously!
* Intensely addicting arcade action!
* Nine different challenging levels!
* Four levels of difficulty!
* Easy to use keyboard or joystick controls!
* Smooth playing on CGA, EGA, VGA, MCGA and Tandy computers

The smoothest scrolling and animation ever for the PC!!
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Fire Hawk: Thexder - The Second Contact Sierra On-Line1990 labelimageminimize
Cyber Empires  SSI;Millennium Interactive (Silicon Knights)1992 labelminimizeminimize
Mech War -1992 labelimageminimize
Megatron VGA Stanley Design Team1992 labelimageminimize
Xenobots  Novalogic1993 labelimageminimize
Veritech: Variable Fighter Simulator RYLO Software1994Although this game is built using Flight Sim Toolkit, it manages to let the player pilot a transforming Mech and fight other Mechs in humanoid mode as well as in flight. One of the few Sci-Fi games built with Flight Sim Toolkit. labelminimizeminimize
EarthSiege  Dynamix1994They also released a "Speech Pack" (directly included in the CD-Version). labelimageminimize
Power DoLLS ? (Kogado Studio)1994 labelminimizeminimize
MechWarrior 2  Activision1995The year is 3037. A Struggle for power fuels a society of warring clans. Bitter infighting perpetuates a universe of unrest. War is constant. Victory is temporary. Cease-Fire us nonexistent. A pause in a stream of salvos is only a signal to re-calibrate crosshairs and redirect missiles. The time is scarce before the next unrelenting mission begins. For a MechWarrior, war is life. And death is the only true peace.***
[22]
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MechWarrior 2: Ghost Bear's Legacy Activision1995 labelminimizeminimize
Battledrome  Sierra On-Line (Dynamix)1995 labelimageminimize
Bedlam GT Interactive (Mirage)1996 labelminimizeminimize
MechWarrior 2: Mercenaries  Activision1996 labelminimizeminimize
Shattered Steel Interplay (BioWare)1996[b]voice-overs[/b] - for English, French and German are text-only.***Shattered Steel takes place in a desolate future where humanity is on the verge of extinction. Save your species as you engage in fast-paced mechanized combat in the single-player campaign, or take on your friends in the multi-player arena.

[i]Strike First, Strike Fast, Strike Hard[/i]

[b]The Conflict -[/b]
The Core Wars, waged by rival factions for natural resources - and ultimate survival - left society in ruins.

[b]The Consequence -[/b]
Massive industrial conglomerates deploy mechanized mercenary armies to maintain a tenuous order.

[b]The Warrior -[/b]
You're a hotshot runner pilot. You've neutralized hundreds of pirates and rival ops on over 22 worlds.

[b]The Hardware -[/b]
Your lethal Planet Runner navigates any terrain and strikes with devastating firepower.

[b]The Mission -[/b]
Alien forces have taken over. Cleanse the planet and restore order.

Features:
* 50 adrenaline-pounding missions plus 15 multiplayer missions in a fully navigable, ultra realistic voxel rendered terrain that simulates any natural geography.
* Real-time terrain damage: tactical nukes blast huge holes in the landscape, leaving pits of burned out wreckage in their wake!
* Up to 16 player network battles, anarchy deathmatches and team missions plus head-to-head modem warfare. Over 20 aggressive 3D alien predators animated in real-time.
* Arm your Planet Runner with blazing firepower - over 25 armaments: including gatling guns, guided missiles, fuel-air mortars and plasma cannons.
[Bioware]***[b]Minimum:[/b]
* DOS 5.0
* 66 MHz 486 CPU
* 8 MB RAM
* 2X CD-ROM drive
* 25 MB HD space
* SVGA GPU

[b]Recommended:[/b]
* Pentium CPU
* 16 MB RAM

[b]Peripherals:[/b]
* Mouse
* Joystick
* Virtual I/O I-glasses
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Amok  GT Interactive (Lemon)1996[b]Minimum:[/b]
* DOS 6.0
* 486-DX2 CPU
* 8 MB RAM
* CD-ROM drive

[b]Recommended:[/b]
* 100 MHz Pentium CPU***Comes on the same CD as the Windows version.

Uses voxels for terrain, polygons for vehicles and some other things, sprites for soldiers and other small things.
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Bedlam 2: Absolute Bedlam GT Interactive (Mirage)1997 labelminimizeminimize
Titans of Steel Vicious Byte1999Version 1.2 (2000-05-16) was converted into [game=#172050] Win9x/NT game[/game].***[b]Minimum:[/b]
* 486 DX CPU
* 24 MB RAM
* 15 MB HD space
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