showing 12 games

namepublisher(developer)year arrow_downwardauthor(s)
Below the Root Windham Classics (Dale Disharoon)1984Bill Groetzinger (artist)
Dale Disharoon (designer)
Dale Disharoon (programmer)
Jim Grotjan (programmer)
Leonard Chan (programmer)
Vince Mills (programmer)
Zilpha Keatley Snyder (designer)
Zilpha Keatley Snyder (story)
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Maniac Mansion Lucasfilm Games1988 labelimagesubject
Heroes of the Lance  SSI;U.S. Gold1989Alan Bridgeman (programing)
Anthony Scott (programing)
Brian Nowarth (programing)
Graham Lilley (programing)
L.H.Miller (design co-ordination)
Matt Ellis (programing)
Mike Woodroffe (programing)
Richard Vohlers (product manager)
Simon (programing)
Teoman Irmax (programing)
Tom Lucas (programing)
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Teenage Mutant Ninja Turtles  Ultra Games;Image Works (Unlimited Software)1990 labelimageminimize
Teenage Mutant Hero Turtles: The Coin-Op!  Image Works (Probe Software)1992 labelimagesubject
Betrayal at Krondor Sierra (Dynamix)1993 labelimageminimize
Day of the Tentacle  LucasArts1993 labelimageminimize
Pepper's Adventures In Time  Sierra On-Line199318th Century Composer Elvisantro Presligheri (special guest appearance)
Al Roughton (artist)
Bill Davis' Dog (special thanks)
Bill Davis[William R. Davis] (original concept)
Brian K. Hughes (game development system)
Carlos Escobar (programmer)
Carlos Escobar (lead programmer)
Chris Carr (programmer)
Christopher Tudor-Smith (game development system)
Christopher Willis (additional art)
Cindy Walker (additional art)
Dan Foy (game development system)
Danny A. Woolard (senior quality assurence analyst)
Darlou Gams (artist)
Deanna Yhalkee (additional art)
Ed Critchlow (game development system)
Eddie Gordon (harmonica player)
Final Config Gang (additional quality assurance)
Gano Haine (design)
Gary Brown (technical support)
Hugh Diedrichs (programmer)
J. Mark Hood (game development system)
Jack Magne (game development system)
James Larsen (artist)
James Larsen (lead artist)
James Larsen (documentation illustration)
Jane Jensen (design)
Jay Friedman (additional art)
Jeff Crowe (additional art)
Joe Carper (additional quality assurance)
John Ratcliffe (game development system)
Josh Mandel (design)
Ken Koch (game development system)
Keri Cooper (additional quality assurance)
Kimberly L. Bowdish (programmer)
Larry B. Scott (game development system)
Lorelei Shannon (design)
Lorelei Shannon (text)
Lorelei Shannon (dialog)
Lorelei Shannon (documentation)
Maria Fruehe (artist)
Mark Empey (manual design)
Mark Ford (educational consultant)
Mark Seibert (producer)
Mark Seibert (audio technician)
Mark Seibert (music)
Mark Seibert (sound effects)
Mark Seibert (donuts)
Mark Seibert (pizza)
Mark Wilden (game development system)
Martin Peters (game development system)
Mike Pickhinke (additional quality assurance)
Nathan Gams (manual design)
Neal Grandstaff (music)
Neal Grandstaff (sound effects)
Orpheus Hanley (audio technician)
Polly Esther (special thanks)
Polly Esther (inspiration for the character of lockjaw)
Richard Powell (additional art)
Richard Spurgeon (audio technician)
Russ Truelove (additional art)
Terrence C. Falls (artist)
Terrence C. Falls (game box art)
Terry McHenry (game development system)
Thaddeus M. Pritchard (programmer)
Tim Loucks (additional art)
Tina Deardorff (additional quality assurance)
Tony Margioni (lead animator)
Tony Margioni (artist)
Tribal Byte (director)
Victoria Cornell (historical consultant)
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Sam & Max Hit the Road LucasArts1993Max)
Steve Purcell (creator of sam)
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The Lost Vikings Interplay (Silicon & Synapse)1993 labelimageminimize
Kajko i Kokosz Mirage Software (Seven Stars Multimedia)1995 labelimagesubject
Star Trek - The Next Generation: A Final Unity  Spectrum Holobyte;MicroProse Software (Spectrum Holobyte)1995 labelimagesubject
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