showing 12 games
name | publisher(developer) | year arrow_downward | author(s) | |
---|---|---|---|---|
Below the Root | Windham Classics (Dale Disharoon) | 1984 | Bill Groetzinger (artist) Dale Disharoon (designer) Dale Disharoon (programmer) Jim Grotjan (programmer) Leonard Chan (programmer) Vince Mills (programmer) Zilpha Keatley Snyder (designer) Zilpha Keatley Snyder (story) | labelimageminimize |
Maniac Mansion | Lucasfilm Games | 1988 | labelimagesubject | |
Heroes of the Lance | SSI;U.S. Gold | 1989 | Alan Bridgeman (programing) Anthony Scott (programing) Brian Nowarth (programing) Graham Lilley (programing) L.H.Miller (design co-ordination) Matt Ellis (programing) Mike Woodroffe (programing) Richard Vohlers (product manager) Simon (programing) Teoman Irmax (programing) Tom Lucas (programing) | labelimageminimize |
Teenage Mutant Ninja Turtles | Ultra Games;Image Works (Unlimited Software) | 1990 | labelimageminimize | |
Teenage Mutant Hero Turtles: The Coin-Op! | Image Works (Probe Software) | 1992 | labelimagesubject | |
Betrayal at Krondor | Sierra (Dynamix) | 1993 | labelimageminimize | |
Day of the Tentacle | LucasArts | 1993 | labelimageminimize | |
Pepper's Adventures In Time | Sierra On-Line | 1993 | 18th Century Composer Elvisantro Presligheri (special guest appearance) Al Roughton (artist) Bill Davis' Dog (special thanks) Bill Davis[William R. Davis] (original concept) Brian K. Hughes (game development system) Carlos Escobar (programmer) Carlos Escobar (lead programmer) Chris Carr (programmer) Christopher Tudor-Smith (game development system) Christopher Willis (additional art) Cindy Walker (additional art) Dan Foy (game development system) Danny A. Woolard (senior quality assurence analyst) Darlou Gams (artist) Deanna Yhalkee (additional art) Ed Critchlow (game development system) Eddie Gordon (harmonica player) Final Config Gang (additional quality assurance) Gano Haine (design) Gary Brown (technical support) Hugh Diedrichs (programmer) J. Mark Hood (game development system) Jack Magne (game development system) James Larsen (artist) James Larsen (lead artist) James Larsen (documentation illustration) Jane Jensen (design) Jay Friedman (additional art) Jeff Crowe (additional art) Joe Carper (additional quality assurance) John Ratcliffe (game development system) Josh Mandel (design) Ken Koch (game development system) Keri Cooper (additional quality assurance) Kimberly L. Bowdish (programmer) Larry B. Scott (game development system) Lorelei Shannon (design) Lorelei Shannon (text) Lorelei Shannon (dialog) Lorelei Shannon (documentation) Maria Fruehe (artist) Mark Empey (manual design) Mark Ford (educational consultant) Mark Seibert (producer) Mark Seibert (audio technician) Mark Seibert (music) Mark Seibert (sound effects) Mark Seibert (donuts) Mark Seibert (pizza) Mark Wilden (game development system) Martin Peters (game development system) Mike Pickhinke (additional quality assurance) Nathan Gams (manual design) Neal Grandstaff (music) Neal Grandstaff (sound effects) Orpheus Hanley (audio technician) Polly Esther (special thanks) Polly Esther (inspiration for the character of lockjaw) Richard Powell (additional art) Richard Spurgeon (audio technician) Russ Truelove (additional art) Terrence C. Falls (artist) Terrence C. Falls (game box art) Terry McHenry (game development system) Thaddeus M. Pritchard (programmer) Tim Loucks (additional art) Tina Deardorff (additional quality assurance) Tony Margioni (lead animator) Tony Margioni (artist) Tribal Byte (director) Victoria Cornell (historical consultant) | labelimageminimize |
Sam & Max Hit the Road | LucasArts | 1993 | Max) Steve Purcell (creator of sam) | labelimagesubject |
The Lost Vikings | Interplay (Silicon & Synapse) | 1993 | labelimageminimize | |
Kajko i Kokosz | Mirage Software (Seven Stars Multimedia) | 1995 | labelimagesubject | |
Star Trek - The Next Generation: A Final Unity | Spectrum Holobyte;MicroProse Software (Spectrum Holobyte) | 1995 | labelimagesubject |