showing 12 games

namepublisher(developer)year arrow_downwarddescription
Below the Root Windham Classics (Dale Disharoon)1984"A classic role-playing adventure based on the book "Below the Root", part of the "Green Sky" trilogy by Zilpha Keatley Snyder."
This game was also produced for the Commodore 64 and apple //c
[Nekom]
labelimageminimize
Maniac Mansion Lucasfilm Games1988
[33]***
[49]***
[22]***
[1]***
[52]***Ever since the meteor landed, strange things have been sighted at Dr. Fred's old mansion.
Disembodied tentacles hopping around. Chainsaws in the kitchen. Plants with unusual appetites. And odd glow from the swimming pool.
And now, sweet Sandy the cheerleader is in Dr. Fred's clutches. So round up your pals, take a deep breath, and get ready for the weirdest, funniest adventure of your life.

- Just point 'n' click... no typing ever!
- High resolution graphics and great sound effects.
- Meet all sorts of zany characters
labelimagesubject
Heroes of the Lance  SSI;U.S. Gold1989
[134]***
[124]***
[87]***
[17]***
[52]
labelimageminimize
Teenage Mutant Ninja Turtles  Ultra Games;Image Works (Unlimited Software)1990[spoiler=cheat (required for the sewer gap);close cheat]A+S+D+F+G+H[/spoiler][spoiler=other cheat (also does gap);close cheat]Q+W+E+R+T+Y+U+P[/spoiler] labelimageminimize
Teenage Mutant Hero Turtles: The Coin-Op!  Image Works (Probe Software)1992[b]THE RETURN OF THE AWESOME FOURSOME![/b]

Now two dudes or dudettes can join forces and double team Shredder™ and his turtle terminators in a bid to save April™ and Splinter™. Choose which lean, green turtle you control and haut shell around this fully scrolling version of the coin-op game and save April™ from a burning building. Meanwhile Splinter™ gets kidnapped and you must trash dodgy dudes Bebop™ and Rocksteady™ to set him free.
labelimagesubject
Betrayal at Krondor Sierra (Dynamix)1993
[22]***
[59]***
[37]***Set about 10 years after the end of the Riftwar Saga by Raymond E. Feist.***Re-released in the [i]SierraOriginals[/i] line on single CD.***The game was available for a limited time as a promotion for Return to Krondor at no cost. After this promotion, the game was no longer available for free. The copyright has not expired, no permissions to copy or distribute this game are currently in effect.

"We [Vivendi Universal Games] have existing contracts with other companies that preclude us from being able to authorize this [redistribution by unlicensed third parties]."
[Zerothis]
labelimageminimize
Day of the Tentacle  LucasArts1993[media=youtube]Xz3Aw5qLcOs[/media]***Can be run on modern systems using ScummVM:
[[link:http://www.scummvm.org/]]
[cjlee001]
labelimageminimize
Pepper's Adventures In Time  Sierra On-Line1993The Original Concept: William C. Davis credit is incorrect.
The concept was provided by the Sierra VP of Development/Creative Director, Bill Davis, a.k.a. William R. Davis.
The credit should read Original Concept: Bill Davis, I don't know who William C. Davis is.
[Bill Davis, a.k.a. William R. Davis]
labelimageminimize
Sam & Max Hit the Road LucasArts1993This classic adventure is one of the best loved games from LucasArts. You play Sam (a Canine Shamus) and Max (a hyperkinetic rabbity thing), the freelance police. Travel all over the US on the trail of a sasquatch named Bruno kidnapped from his place at the Hall of Oddities, and on the way visit locations like The World's Largest Ball of Twine, The World of Fish, and The Mount Rushmore Dinosaur Tarpit. The puzzles involve some of the most twisted humor in a LucasArts adventure game, and the dialogue including a non-sequitur option goes way over the top. Beside puzzles, there are also some action sequences, like Wak-A-Rat. Sam and Max Hit the Road has our heroes setting out on a bizarre manhunt, spanning the entire caricatured US of A. They encounter strange locations, entirely unhelpful clues, a cast of suspicious (possibly dim) characters, and a number of plot twists (one is a number, right?) that complicate their mission. Like previous LucasArts adventures, Hit the Road was based on the SCUMM story system. However, this game had a few notable new features. It was the first LucasArts adventure to feature an cycling verb point-and-click interface, that is, where the player right-clicks to select a different action icon, like "use" or "look at", rather than picking from a list of verbs at the bottom of the screen. Additionally, there were several 3D models integrated into the 2D environment at various spots throughout the game to create some sort of effect, a first for LucasArts. It was released simultaneously on floppy disk and CD-ROM; the CD version had a full voiceover soundtrack.***CD-ROM version.
[22]***
[22]***
[59]***
[37]***[media=youtube]bqPDTJpEUzg[/media]***Another of LucasArts' comedic adventure games. This one stars the two heroes from Steve Purcell's underground comic 'Sam & Max: Freelance Police.' Sam, a fairly level-headed dog, and Max, a hyperactive naked rabbit, are freelance police officers, and in this game they undertake a cross-country road trip in an effort to find a missing Bigfoot. Very weird but not unsuccessful humor results. The CD-ROM edition also includes voices and some added scenes. Max is cool enough that LucasArts stuck Max cameos in unlikely places throughout their games for the next several years. I've heard that they can't do that anymore due to 'licensing concerns,' which pains me greatly. :(***Can be run on modern systems using [[link:http://www.scummvm.org/ ScummVM]].
[cjlee001]
labelimagesubject
The Lost Vikings Interplay (Silicon & Synapse)1993Interplay provides a version of this game to download from battle.net. Comes packaged for play on windows using DOSbox. Once extracted from the zip, it works fine in MS-DOS, FreeDOS, Mac via DOSbox, and Linux via DOSbox. This game is not Freeware. Blizzard retains full copyright and the downloaded version includes and EULA restating Blizzard's ownership. No right to redistribute or otherwise treat this version as Freeware is granted by Blizzard.***[spoiler=show Game description from pirate site (since shutdown);hide piracy description]Game description by Daniel from [url=http://www.flashback-aw.net/]Flashback Abandonware[/url]:

[i]The story starts out with your three Vikings (Eric, Olaf, and Baleog) being kidnapped by the evil Tomator, who is collecting many different life forms to fill his collection with. You then have to combine the different skills and talents of all three vikings in order to defeat Tomator and make your way to safety. A massive game with 256-colour graphics, stunning animation, and set in the style of the old Duke Nukem games. Track down and destroy the monsters through the vast labyrinth-like levels, which become harder as you advance to the next level. Although The Lost Vikings is quite challenging, it still remains to be very addictive![/i]

You'll also need DOSBox to run MS-DOS games in Windows XP, but if you're new to emulation, DOS or computers... you may have some trouble getting DOSBox to run properly... alternatively, you can opt for one of the many console ports like the SNES or GBA versions. Currently, there are two major builds of DOSBox--the official build and the Daum Cafe build with extra features:
[url=http://dosbox.sourceforge.net/]DOSBox Official[/url]
[url=http://ykhwong.x-y.net/cvs/frame.html]DOSBox Daum Cafe[/url][/spoiler]
[cjlee001]
labelimageminimize
Kajko i Kokosz Mirage Software (Seven Stars Multimedia)1995A pair of inseparable friends - smart, short, yet brave Kajko and his buddy, big, bald, fat, strong & gluttonous Kokosz - must face again the notorious Zbojcerze (Rogueknights) and their evil plot set to conquer the peaceful village of Mirmilowo. The early medieval setting and fantasy themes resemble "Asterix & Obelix". Kajko i Kokosz is a classic point & click adventure game, based on a popular Polish comic book series featuring the same characters. You can switch between the two characters at will, and some actions have to be done with a specific character. The controls are pretty simple - to interact with the environment, you just have to click. You have a limited space in your inventory, but you can take an object from your inventory and drop it anywhere at any time. The game graphics feature original artwork created by the creator of the series, Janusz Christa, thus retaining the "look & feel" of the comic books. labelimagesubject
Star Trek - The Next Generation: A Final Unity  Spectrum Holobyte;MicroProse Software (Spectrum Holobyte)1995At last, a well-executed game based on the popular tv show follow-up to the original Star Trek show. The game doesn't waste any time: five minutes into gameplay, the player is confronted with a violation of Federation space, a group of alien defectors requesting political asylum, and a very large and pissed-off Romulan pursuit ship. This title's decent writing and Patrick Stewart's thespian baritone is excellent. In fact, the voice talent of the entire cast is here. Further, almost every aspect of the game: save-screens, astrogation, tactical combat, even the design of the manual is presented in a very attractive, straight-faced style consistent with nice Star Fleet Aesthetics. Players less interested in starship operations and more excited by living the lives of their favorite Star Trek characters may 'delegate' technical operations such as combat and power routing to crew members if they wish, but the hard-core, armchair starship commander can take full control - a very nice arrangement. In fact, if the game has a notable flaw, it may be that options are sometimes a little too open, and the player's range of choices a little too broad. Overall, this game offers an excellent extension of the feel of the show, and a solid game design as well. For its time, the production values are top notch. The film clips are impressive, and a "Holodeck" feature in the game allows you to watch cut scenes again and again to your heart's content. The graphics are well drawn, and all the main characters in ST:TNG are rendered in almost perfect fidelity with their real life counterparts. The voice acting stands out as one of the best voice tracks ever added to computer games. Ironically, the only real problem is that there is sometimes so much details in the background shots that, on occasions, it is difficult to pick out the hotspots.***
[22]
labelimagesubject
permalink