showing 11 games
name | publisher(developer) | year arrow_downward | description | |
---|---|---|---|---|
Pork 2 | author | 1989 | labelimageminimize | |
Lamers | Cocktail | 1992 | An interesting "Anti-Lemmings" game. In this case you must prevent that little men (lamers) reach the exit (computer). You can shoot them with machine guns, pistols and can use bombs and mines. The lamers use similar tools as Lemmings to to reach the exit, like building bridges. An interesting concept with lots of potential. Could have been really good if it had been done as a professional commercial product. | labelimageminimize |
Wacky Funsters! The Geekwad's Guide to Gaming | Tsunami Media | 1992 | labelimageminimize | |
Geekwad Games | Tsunami Media | 1993 | Parody of several classic arcade games | labelminimizeminimize |
Simon the Sorcerer | Adventure Soft | 1993 | [media=youtube]C2M4hndQ9pY[/media]*** [59]*** [37] | labelimageminimize |
Ultimuh | Nuclear Meltdown Productions | 1993 | A lighthearted parody of the Ultima series (made before Ultima IX). Decipherith ye simplish howevereth wayith tooith longith instructionsosis theneth begineth defeatingeth thine evil enimy. Also pokes fun at the increasing linearness of successive games in the series, the 8 of everything structure, unfixed plot stopping bugs, everything is evil (from the first trilogy), and other details that Ultima fans will recognize. "Ultimuh MCMLXVII: Part 2 of the 39th Trilogy - The Quest for the Golden Amulet" is the in-game title. [Zerothis] | labelimagesubject |
Micro$oft Simulator | Pers' Wastaiset Produktiot | 1994 | Hire bodyguards, because you'll be making enemies. Sue, sue, sue people for making better products than your company. But, make sure legal fees don't exceed settlements. Only pick the best and most initiative to crush and take ideas from. When that fails, you might try making software to sell. Nah, just shuffle the icons and buttons and put a bigger number on the box. Spending more funds on promotion rather than development should be enough to convince people to buy your software instead of anything better. Die with the most miljoons you can get. Plain text display, well fancy text display. Colorful menus and cut scenes rendered in ASCII Art. | labelminimizesubject |
Mänick Mänschion | - | 1996 | This game is incorrectly categorized as Windows game on some sites.***Parody of the classic LucasArts adventure "Maniac Mansion". | labelimageminimize |
Shadow Warrior | GT Interactive;Devolver Digital (3D Realms) | 1997 | The game runs at 320x200 resolution by default, but for those with VESA 2.0 compatible GPU, the game can use up to 800x600 resolution. Build engine renders pickups and some other objects like levers and buttons with voxels, though this can be disabled so they show up as regular sprites. | labelimageminimize |
Shadow Warrior: Twin Dragon | (Level Infinity) | 1998 | labelimageminimize | |
Retro City Rampage 486 | Vblank Entertainment | 2015 | labelminimizeminimize |