showing 11 games

namepublisher(developer)year arrow_downwarddescription
A Fable author1985 labelimageminimize
Trust and Betrayal: The Legacy of Siboot  Mindscape1987 labelimageminimize
Captain Fizz Meets the Blaster-Trons Psyclapse (ClockWize)1989 labelimageminimize
Gondwana author199? labelimageminimize
Super Star Wars LucasArts (Softgold)1993Title screen shows only "[code]Star Wars[/code]" as the title. labelimageminimize
Damocles  Novagen1995Damocles (occasionally advertised as Mercenary II) is the second game in the Mercenaries series. It was released on the Atari ST and Amiga platforms in 1990. Commodore 64 and ZX Spectrum versions were originally in development but eventually cancelled as a consequence of the declining 8-bit market. Unlike Mercenary, Damocles represented the game environment using solid vector graphics, allowing a both more realistic and colourful world. An improved, fully texture mapped IBM PC version was in an advanced stage of development and scheduled for release in 1995, but was ultimately cancelled when a conflict between its developers, Novagen and Sony/Psygnosis, arose. Once again, the player is stranded on a planet, Eris, with an inoperable spacecraft. Unlike the first game, however, the scope of Damocles is considerably widened, offering the player an entire solar system to explore (the Gamma System; the player's original destination before the Interlude on Targ). There is also a race-against-time element to the game as a comet, the eponymous Damocles (a reference the Sword of Damocles), is hurtling towards Eris. The player is encouraged to both escape Eris and find a means to prevent Damocles from destroying the planet, if possible without destroying the comet. Although an obvious, but destructive, solution exists, Damocles has no fewer than five distinct solutions. A notable feature of Damocles is its inclusion of relatively detailed celestial mechanics into the game physics. While the game also features less standard physics (e.g. teleportation), it includes a detailed representation of the Gamma System and even includes a simplified form of special relativity. To cross the solar system in reasonable (to the player) time, time dilation occurs. However, given that the player has only a few hours to save Eris, extended periods at near-light speed are unwise. One of the game's many solutions even involves manipulating various planetary bodies in order to make use of the changes in gravitational pulls to divert the Damocles comet. From an aesthetic point of view, the inclusion of celestial physics allows the player to experience attractively-rendered sunrises and sunsets while on planet surfaces as well as various satellite occultations.
There are some rumors that a demo of the PC version was released, but the fans of the series had no luck to find it. In 2010, a developer by the name of Devil Master created a PC game called TADPSID, with the goal to "recreate as closely as possible the look that Damocles for PC was supposed to have", using screenshots from videogames magazines mentioning the game.
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Corridor 8: Galactic Wars IntraCorp (Capstone Software)1996The source code was released in 2005 by Les Bird, available from the following URL:
http://corridor7.tripod.com/download.htm
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Fate Intracorp Entertainment (DogBone Software)1996 labelimageminimize
Guimo Jack in the Box1996 labelminimizeminimize
Star Lords  Quicksilver Software (SimTex Software)2000missing images:
* combat, if this game doesn't use automatic combat resolution
* diplomacy, if there is such
* research accomplishments if they have screens like the later MoO games***[b]Factions:[/b]
* Humans
* Silicoids
* Meklars
* Ursoids
* Felines
* Mentats
* Nazguuls
* Avians
* Saurians
* Klackons***Released for free (NOT free[i]ware[/i], mind) in 2001 prior to release of MoO3, no idea when it was originally made (1993 or much earlier).

This is "prototype" of the game that ended up to be Master of Orion.
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Tower of Darkness  Proudfoot Games2001 labelminimizeminimize
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