showing 1 game

namepublisher(developer)year arrow_downwardtagsdescription
Chasm - The Rift Megamedia;GT Interactive (WizardWorks Software;Action Forms)1997 1life autorun cdrom clanguage color-8bit cpu-586 dark dialup dismemberment display-320x200 display-320x240 display-320x400 display-320x480 display-640x400 display-640x480 display-vesa display-vga doors dos5 dosextender fallbackweapon firstpersonshooter gibs healthpickups inbuilttraps indoors ingamecinematics insectoids ipx itemglow joystick jumping keyboard keys leveleditor machineguns militantprotagonist militarybase missionbased monsters mouse mp-versus mplayer.com overkill powerplant precisionrifles rain redbookaudio restorepower saveanywhere shotguns splatter spu-awe32 spu-sb spu-sb16 spu-sbpro tcpip temporalincursion timetravel title-demo title-none walking zombies [b]Minimum:[/b]
* MS-DOS 5.0
* 486 DX4-100 CPU
* VGA/SVGA GPU
* 16 MB RAM
* 75 MB HD space

[b]Recommended:[/b]
* Pentium CPU
* VESA GPU***Latest version: 1.04 (as of ?)***Chasm - The Rift is a Quake like game that had many features unseen untill it's release, yet fell short to games like Quake and Hexen 2. The engine is almost exact to Quake's, yet excedes it in being able to blow off your enemies arms and head, environmental effects like rain etc. However, it's lack of hardware acceleration (OpenGL etc) support seemed it's biggest shortcoming.
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