showing 5 games

namepublisher(developer)year arrow_upwardtagsdescription
Baldur's Gate: Edition spéciale  Interplay Productions1998 1life 2hmeleeweapons activepause adnd adv-progress adv-ptdistr adv-static alcohol autoattack axes backstabbing baldursgate bards basilisks berserkers bhaalspawn bloodlines bludgeons bodyarmor books bossbattles bows bridge brothel caninoids capacity-slots capacity-stacks castle cdrom cemetery charactercreation cheapdeath chickens city classbased classbasedeq companion containers crossbows darts datacaching death dialog-tree diaries dicemechanics difficulty difficulty-ingame direanimals dnd doors doppelgangers druids drunkenness dungeon dwarves elves encounters-allies encounters-conditional encounters-literal encounters-moving encounters-neutral encounters-set encounters-unset epigraph eviloverlord familiars fantasyworld fatigue femaleprotagonist fictionaluniverse forest forgottenrealms framesynced genderbender genderchoice giantinsects giantspiders gnolls gnomes goblins godlingprotagonist golems group halflings hazardouspowers healthbuffer highfantasy hitchance homingboulders humans identitycrisis infinityengine insectoids interactivedialogs inventory inventory-supplies itempickup-instant jewelry karma knives limitedcapacity lockpicking magic magic-delayed magic-somatic magic-verbal magicrings maleprotagonist mechanicexplained medieval meleeweapons monsters morale mp-bots mp-campaign mp-cooperative mythmagnet namegenerator neutralnpcs npcammo npcstunning orphanprotagonist playerexposition polearms prematuretaskcompletion prerenderedbackgrounds programming prophecy protagonistnaming pseudorealtime ragtaggang randomchance randomdamage resting river romance rooting ruins rumors sewers shapeshifters sharedsetting shopping slings sorcery spears specieschoice speciespenalty spellbooks spellmemory standingstones staves stealth stippletransparency stunning stupidevil subterranean summoning swords titlementioned tombstones tooltips town traps unarmedfighting undead unusualprotagonist uvl-tiein uvl-workingtitle vendortrash voicechoice voiceovers walking weefolk wilderness wyverns xp-deeds xp-kills xp-levelmatch xp-lockpicking xp-shared youngadultprotagonist labelminimizeminimize
Daggerfall  Bethesda Softworks1996 1life achillesheelfoes adv-static allergies automap ballistics bleak books calendrictime caninoids carts causeway cdrom centaurs charactercreation characterflaws chosenone circadiancycle city clothing commercial compass concealeddoors controlconfig corpselooting cpu-486 cpu-586 customclass datedevents demons dialog-keywords difficulty disease display-vga doors dos6 download dragons dragons-western dungeoncrawler elderscrolls electrokinesis elevators enchanting energyregen falldamage fantasyworld fasttravel featherfall felinoids fictionaluniverse fines genderchoice ghosts giantanimals giantspiders gold guild harpies hitchance holstering humanoidanimals illequipped interactivedialogs inventory investigation itempickup-instant jewelry joystick jumping keyboard lawenforcers license-proprietary licensechange liches lockbreaking lockpicking lutris magic magicartefacts manaburn map-3d mapannotation mediaindrive medieval meleeweapons monsters mouse necromancers neutralnpcs nochildren nocrosshair nonlinear noports nudity nudity-featureless nymphs obsoletedassets openclassing openworld optionaltasks orcs outlanderprotagonist paperdoll persistentworld pointertoggle pyrokinesis racechoice randomchance rats rodents sauroids scavenging search secrets serious shapeshifters shapeshifting shopping skeletonkey skeletons smuggling sorcery souljar specieschoice spelldesigning spriggans spu-adlibgold spu-aria spu-awe32 spu-ensoniqsoundscape spu-gm spu-gus spu-iomagictempo spu-max spu-mpu-401 spu-mt32 spu-pas spu-pas16 spu-pasp spu-pcspeaker spu-rap10 spu-revealfx32 spu-rsc spu-sb spu-sb16 spu-sbpro spu-soundgalaxynxpro16 spu-tandy spu-tb spu-toptekgolden16 spu-wavejammer spu-windowssoundsystem stealing superalloy swimming temple therianthropes titlementioned titularlocale tutorial twitch uipointer undead undeadmenace unknownpast unnecessarykilling vampires waiting walking wallclimbing werewolves xngine xp-literal The various demo various support sound hardware that the final version does not.***
[84]***[b]Minimum:[/b]
* DOS 6.0
* 66 MHz 486DX2 CPU
* 8 MB RAM
* 50 MB HD space
* mouse

[b]Recommended:[/b]
* 450 MB HD space

[b]Soundcards:[/b]
*Sound Blaster, Sound Blaster 16, AWE 32
* Pro Audio Spectrum
* Ensoniq Soundscape
* Gravis Ultrasound***2009-07-09 made temporarily available for free, on the 15th anniversary of the Elder Scrolls series.***Latest version: 1.07.213 (as of ?)***The control system for Daggerfall was surprisingly advanced for its time (in DOS game, anyway), I think. You could easily have mouse look in and practically use similar-ish control mechanism to what's in modern games (e.g. in Dark Messiah) to control which way or how you swung your weapons. The only difference was that instead of swinging in the direction you moved, it swung in the direction you dragged the mouse, which in effect prevented you from turning around with the mouse as long as you had the attack button pressed. The controls were also quite customizable, since you could easily configure them to resemble something similar to that time's control system. The game was also quite unique that you could scale any straight wall almost indefinitely, defying any laws of sensibility by dragging yourself across to heights that made no sense. Lack of this ability was one of the most disappointing factors in the sequels, I think (though I have to really blame the blatantly lighter mood of the other games for _really_ disappointing me.. honestly, the story description of both Morrowind and Oblivion is much darker, yet I feel like I'm playing in some kind of [[link:http://en.wikipedia.org/wiki/Teletubbies Teletubby]] land).***The Elder Scrolls: Daggerfall is the second chapter in the highly acclaimed Elder Scrolls role-playing series. Its predecessor, TES: Arena, won over twenty Best Role Playing Game of the Year awards and set a new level for computer role plating. TES: Daggerfall is the most ambitious CRPG ever created and surpasses the high standard set in Arena.

Daggerfall offers you an opportunity to adventure in total freedom within a world where your destiny is of your own making and consequence evolves from your decisions. A world of love and darkness, magic and sorcery. Whether you choose to follow a quest or to venture out alone, you will interact with thousands of people as you travel across an expansive land in a time of fantasy and imagination.

* The largest world ever created for a computer role-playing game. Adventure through thousands of cities, villages, dungeons, graveyards, ruins, castles, shrines and farms.
* Interact with thousands of characters, both in dialogue and action.
* Involve yourself in a complex world of constantly evolving political intrigue.
* Own property and ships, participate in the politics of guilds and other organisations and trade goods and services.
* Customise your character or even create a unique character class.
* Participate in numerous large-scale, complex quests or venture off on your own.
* A multiple path story, with several different endings. You decide how the game is played and won.
[Box blurb]***Daggerfall is the sequel to Arena. The world is HUGE, with litterally thousands of NPC's, hundreds of towns and dungeons, and a nearly infinate number of choices that can be made. You can spend time on side quests, or attempt your main goal of saving Daggerfall from the spirit of it's dead king.
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Anvil of Dawn New World Computing (DreamForge Intertainment)1995 1life adv-objects altcharfates altprotagonistencounters automap axes bodyarmor capacity-weight castle cdrom charactercreation chosenone compass cpu-486 crossbows derelict dialog-keywords diaries doors dos5 elementals enemyhealthdisplay energyregen energyregen-slow eviloverlord femaleprotagonist finiteopposition genderchoice goblins gog gridmove healingitems healthregen healthregen-slow hiddenattributes hitchance idlenoise illequipped illusionarywalls interactivedialogs interactivetriggers inventory inventory-supplies jewelry keyboard keys livingwater loot-predefined luggage magic magic-sigils maleprotagonist mapannotation medieval meleeweapons minimap mouse multipleendings nontolkienian noports onehanded oneoftheenemy overburdening overloading paperdoll polearms portals potions premadecharacters prerenderedcinematics pressureplates printer protagonistnaming randomchance saveanywhere serious shields solomission sorcery spears specieschoice stamina stationaryattack swords swordstaffs throwanything thrownweapons titlementioned unknownpast voiceovers war xp-literal [b]Minimum[/b]
* DOS 5.0 or greater
* 486/33 CPU
* 4 MB RAM
* 5 MB free HD space
* 2X CD-ROM drive
* Mouse

[b]Recommended:[/b]
* 486/66 CPU
* 30 MB free HD space***The game's unusual in the manner that although you select one of the five heroes to play as in the beginning, you get to meet the other four in your travels.

The choice of hero mostly affects the voice-overs (and dialog with it) and appearance, attributes are freely customizable if you so desire.***The game was apparently re-released in 2007/01 with Windows XP support. Unable to verify this currently, though.
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The Elder Scrolls: Arena  Bethesda Softworks1994 1life 3.5disk adv-ptdistr automap axes bludgeons bodyarmor cdrom charactercreation chosenone classbased classless compass corpselooting cpu-386 disease display-vga doors dos5 drm dungeon dungeoncrawler elderscrolls fantasyworld feelies fictionaluniverse genderchoice goblins hitchance jumping keys knives licensechange magic map mapannotation medieval meleeweapons monsters mouse nonlinear objectplot openworld optionaltasks pickpocketing randomchance resting skeletonkey sorcery specieschoice spelldesigning swimming swords town unarmedfighting walking xp-kills [b]Minimum:[/b]
* DOS 5.0
* 25 MHz 386 CPU
* 4 MB RAM
* 25 MB HD space
* VGA display
* mouse***The game was formerly commercial, but was released as freeware at some point.
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Space Crusade Gremlin Graphics1993 aliens boardgametiein control-individuals derelict dicemechanics dicepool doors extraterrestrial future grid grid-square group hitchance intermissions limitedsupplies malfunctioning meleeweapons militantprotagonist militaryfiction minimap missionbased norecruiting noreinforcements overpenetration radar randomchance randomevents retreating rockets serious sharedsetting spacefaringage spacehulk suicideattackers traditional veterancy walkers wh40k labelimageminimize
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