showing 36 games
name | publisher(developer) | year arrow_downward | author(s) | |
---|---|---|---|---|
Ultima II: Revenge of the Enchantress | Sierra On-Line;Origin (Origin) | 1982 | labelimageminimize | |
Dino Eggs | Micro Fun | 1983 | labelimageminimize | |
It's About Time | SoftSide | 1983 | labelminimizeminimize | |
The Vortex Factor | Mark Data Products | 1985 | labelimageminimize | |
Time Traveler | MVP Software | 1986 | labelimageminimize | |
Trinity | Infocom | 1986 | labelimageminimize | |
De Tijdmachine | author | 1988 | P. Kralt | labelimageminimize |
Rocket Ranger | Cinemaware | 1988 | labelimageminimize | |
Time and Magik: The Trilogy | Level 9 Computing | 1988 | labelimageminimize | |
Time Bandit | Microdeal (Michtron) | 1988 | Tim Purves | labelimageminimize |
Chrono Quest II | Psygnosis (Infomedia) | 1989 | labelimageminimize | |
Drakkar | Delta Software (Diabolic Software) | 1989 | labelimageminimize | |
Guardians of Infinity: To Save Kennedy | Paragon Software | 1989 | labelimageminimize | |
Les Portes du Temps | Legend Software | 1989 | labelimageminimize | |
Spectre Towers | Gold Coast Software | 1989 | Wayne McWilliams | labelimageminimize |
Back to the Future Part II | Image Works;Mirrorsoft (Images) | 1990 | labelimageminimize | |
Bill & Ted's Excellent Adventure | Capstone Software (Off The Wall Productions) | 1990 | labelimageminimize | |
Future Wars: Time Travellers | Delphine Software;Interplay (Delphine Software) | 1990 | Eric Chahi (graphics) Paul Cuisset (story) Paul Cuisset (programming) | labelimageminimize |
The Last Ninja 2: Back With a Vengeance | System 3 | 1990 | labelimageminimize | |
Where in Time is Carmen Sandiego? | Brøderbund | 1990 | labelimageminimize | |
Dragon's Lair II: Time Warp | ReadySoft | 1991 | labelimagesubject | |
Engineering Jones and the Time Thieves of DSPea | Harris Semiconductor | 1991 | labelimageminimize | |
Space Quest IV: Roger Wilco and the Time Rippers | Sierra On-Line | 1991 | labelimageminimize | |
Hexuma: Das Auge des Kal | Software 2000 (Weltenschmiede) | 1992 | labelimageminimize | |
Meantime | Interplay | 1992 | [Interplay Employee #1] (graphics) [private contractor] (porting) Alan Pavlish (project lead) Bill Dugan (project lead) Liz Danforth [Apple 2[ version] Mark O'Green [Apple 2 version] | labelminimizesubject |
Time Riders in American History | The Learning Company | 1992 | labelminimizeminimize | |
Lost in Time | Coktel Vision | 1993 | labelimageminimize | |
Mario's Time Machine | Mindscape | 1993 | labelminimizeminimize | |
Pepper's Adventures In Time | Sierra On-Line | 1993 | 18th Century Composer Elvisantro Presligheri (special guest appearance) Al Roughton (artist) Bill Davis' Dog (special thanks) Bill Davis[William R. Davis] (original concept) Brian K. Hughes (game development system) Carlos Escobar (programmer) Carlos Escobar (lead programmer) Chris Carr (programmer) Christopher Tudor-Smith (game development system) Christopher Willis (additional art) Cindy Walker (additional art) Dan Foy (game development system) Danny A. Woolard (senior quality assurence analyst) Darlou Gams (artist) Deanna Yhalkee (additional art) Ed Critchlow (game development system) Eddie Gordon (harmonica player) Final Config Gang (additional quality assurance) Gano Haine (design) Gary Brown (technical support) Hugh Diedrichs (programmer) J. Mark Hood (game development system) Jack Magne (game development system) James Larsen (artist) James Larsen (lead artist) James Larsen (documentation illustration) Jane Jensen (design) Jay Friedman (additional art) Jeff Crowe (additional art) Joe Carper (additional quality assurance) John Ratcliffe (game development system) Josh Mandel (design) Ken Koch (game development system) Keri Cooper (additional quality assurance) Kimberly L. Bowdish (programmer) Larry B. Scott (game development system) Lorelei Shannon (design) Lorelei Shannon (text) Lorelei Shannon (dialog) Lorelei Shannon (documentation) Maria Fruehe (artist) Mark Empey (manual design) Mark Ford (educational consultant) Mark Seibert (producer) Mark Seibert (audio technician) Mark Seibert (music) Mark Seibert (sound effects) Mark Seibert (donuts) Mark Seibert (pizza) Mark Wilden (game development system) Martin Peters (game development system) Mike Pickhinke (additional quality assurance) Nathan Gams (manual design) Neal Grandstaff (music) Neal Grandstaff (sound effects) Orpheus Hanley (audio technician) Polly Esther (special thanks) Polly Esther (inspiration for the character of lockjaw) Richard Powell (additional art) Richard Spurgeon (audio technician) Russ Truelove (additional art) Terrence C. Falls (artist) Terrence C. Falls (game box art) Terry McHenry (game development system) Thaddeus M. Pritchard (programmer) Tim Loucks (additional art) Tina Deardorff (additional quality assurance) Tony Margioni (lead animator) Tony Margioni (artist) Tribal Byte (director) Victoria Cornell (historical consultant) | labelimageminimize |
Victor Loomes | LBS (Promotion Software) | 1993 | labelimageminimize | |
Fermion - Mirai kara no Hōmonsha | ? (silky's) | 1994 | labelimageminimize | |
The Journeyman Project TURBO | Presto Studios | 1994 | labelminimizeminimize | |
Tom Long: The Time Adventure | McCain (Promotion Software) | 1994 | Carsten Wieland (graphics) Jörg Gritzke (sound fx) Jörg Gritzke (composer) McCain GmbH (commissioned) Michael Stigler (writer) Robert Blum (programmer) | labelimagesubject |
Legends | Krisalis;Manyk | 1995 | labelimageminimize | |
Time Commando | Activision (Adeline Software) | 1996 | Paul Cuisset | labelimageminimize |
Chasm - The Rift | Megamedia;GT Interactive (WizardWorks Software;Action Forms) | 1997 | labelimageminimize |