showing 36 games

namepublisher(developer)year arrow_downwarddescription
Ultima II: Revenge of the Enchantress Sierra On-Line;Origin (Origin)1982The second in The Age of Darkness Trilogy. Published on 3 5.25" disks. Part of the SierraVenture series. labelimageminimize
Dino Eggs Micro Fun1983 labelimageminimize
It's About Time SoftSide1983 labelminimizeminimize
The Vortex Factor Mark Data Products1985 labelimageminimize
Time Traveler MVP Software1986 labelimageminimize
Trinity Infocom1986 labelimageminimize
De Tijdmachine author1988 labelimageminimize
Rocket Ranger Cinemaware1988 labelimageminimize
Time and Magik: The Trilogy Level 9 Computing1988Time and Magik is a combination of three older Level 9 Computing adventure games. "Lords of Time", "Red Moo"n and "The Price of Magik". The 16-bit versions which were released in 1988 and had graphics added and were only released in this form of compilation/combination of all three games together. labelimageminimize
Time Bandit Microdeal (Michtron)1988 labelimageminimize
Chrono Quest II  Psygnosis (Infomedia)1989 labelimageminimize
Drakkar Delta Software (Diabolic Software)1989 labelimageminimize
Guardians of Infinity: To Save Kennedy Paragon Software1989 labelimageminimize
Les Portes du Temps Legend Software1989 labelimageminimize
Spectre Towers Gold Coast Software1989 labelimageminimize
Back to the Future Part II  Image Works;Mirrorsoft (Images)1990 labelimageminimize
Bill & Ted's Excellent Adventure Capstone Software (Off The Wall Productions)1990 labelimageminimize
Future Wars: Time Travellers  Delphine Software;Interplay (Delphine Software)1990 labelimageminimize
The Last Ninja 2: Back With a Vengeance System 31990 labelimageminimize
Where in Time is Carmen Sandiego? Brøderbund1990 labelimageminimize
Dragon's Lair II: Time Warp ReadySoft1991DRAGON'S LAIR II: TIME WARP Spirited away to a wrinkle in time, Daphne will be forced to marry the evil wizard Mordroc if you, Dirk the Daring, cannot save her. Transported by a bumbling old time machine, your quest begins. But hurry, for once the casket of doom has opened, Mordroc will place the Death Ring upon Daphne’s finger, and she will be lost forever in the Time Warp.***
[142]***
[33]***
[52]***
[37]
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Engineering Jones and the Time Thieves of DSPea Harris Semiconductor1991 labelimageminimize
Space Quest IV: Roger Wilco and the Time Rippers Sierra On-Line1991CD-ROM version
[22]***
[22]***
[52]***1993 CD-ROM version
[37]***Original floppy disk version
[37]
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Hexuma: Das Auge des Kal Software 2000 (Weltenschmiede)1992 labelimageminimize
Meantime Interplay1992Set in the same universe as Wasteland and using the same engine. Though gameplay is similar, plot and story have virtually no connection to Wasteland.
The player travels through time getting help from and recruiting famous people. So as not to alter history, these are famous people who met their end under mysterious circumstances, such as Amelia Earhart or Cyrano de Bergerac (yes, he was real, and he did have a rather large nose).
Meantime didn't have a traditional 'big bad' enemy type as most RPGs do. Rather, there is a party vs. party battle with the player's group chasing and fixing history where the evil group has broken it. It was unknown but theorized that the enemy party was made up of historic villains (Jack the Ripper and John Wilkes Booth for examples).

Originally began as an Apple ][ game. It was 75% complete when the project was canceled. However, the existing project was later ported to DOS and close to release. But it was once again canceled after Ultima VII was published and the old project was seen as far graphically inferior.

A map editor was created. This allowed designers at Interplay who didn't know assembly language to create and edit game areas. All Wasteland team members had to know assembly to create and edit.
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Time Riders in American History The Learning Company1992 labelminimizeminimize
Lost in Time Coktel Vision1993 labelimageminimize
Mario's Time Machine  Mindscape1993 labelminimizeminimize
Pepper's Adventures In Time  Sierra On-Line1993The Original Concept: William C. Davis credit is incorrect.
The concept was provided by the Sierra VP of Development/Creative Director, Bill Davis, a.k.a. William R. Davis.
The credit should read Original Concept: Bill Davis, I don't know who William C. Davis is.
[Bill Davis, a.k.a. William R. Davis]
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Victor Loomes  LBS (Promotion Software)1993 labelimageminimize
Fermion - Mirai kara no Hōmonsha  ? (silky's)1994The title reads approximately [i]Fermion - Visitor from Future[/i].***[b]Minimum:[/b]
* DOS 5.0
* 560 kB memory
* 64 kB EMS memory
* 640x480 display
* 3.5" floppy drive
* mouse***The future isn't so bright. Pollution has severely weakened Earth and all of it's children, including humankind. Human DNA is too weak to reproduce itself and scientists are desperately trying to revive the human DNA. But every attempt fails, even the desperate attempt to fuse Human and Animal DNA turns out to create mutants that run amok.

Everything seems hopeless. But suddenly, scientists detect a space-time displacement (Forgive me, my SF knowledge isn't too keen.), a gap in time. The gap will hold for a couple of days, and during which people may be sent through time.

Your mission as a Half-Human, Half-Feline, mutant-hunter Conny, is to back in time to the present (the late 20th century) and recover samples of healthy human DNA. Samples you choose to collect are up to you. The method of collecting? That's classified.
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The Journeyman Project TURBO Presto Studios1994 labelminimizeminimize
Tom Long: The Time Adventure McCain (Promotion Software)1994This German adventure served as a promotion game for the food company McCain. It is only available in german language. Tom's girlfriend is trapped in a computer game and only he can free them. The graphics are very like LucasArts' Day of the Tentacle. The puzzles are well made, but the dialogue can be sometimes very confusing. labelimagesubject
Legends Krisalis;Manyk1995 labelimageminimize
Time Commando Activision (Adeline Software)1996As I understand the descriptions of the game, there's no actual time travel involved, but the whole thing takes place in a virtual reality (cyberspace) infected by a virus, a combat simulator for forms of combat from across the ages.***Comes on the same CD as the Windows version. labelimageminimize
Chasm - The Rift Megamedia;GT Interactive (WizardWorks Software;Action Forms)1997[b]Minimum:[/b]
* MS-DOS 5.0
* 486 DX4-100 CPU
* VGA/SVGA GPU
* 16 MB RAM
* 75 MB HD space

[b]Recommended:[/b]
* Pentium CPU
* VESA GPU***Latest version: 1.04 (as of ?)***Chasm - The Rift is a Quake like game that had many features unseen untill it's release, yet fell short to games like Quake and Hexen 2. The engine is almost exact to Quake's, yet excedes it in being able to blow off your enemies arms and head, environmental effects like rain etc. However, it's lack of hardware acceleration (OpenGL etc) support seemed it's biggest shortcoming.
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