showing 19 games
name arrow_downward | publisher(developer) | year | author(s) | |
---|---|---|---|---|
Battlefield 2 | Electronic Arts (EA Digital Illusions CE) | 2005 | labelimageminimize | |
Counter-Strike | Havas Interactive (CS Team) | 2000 | Jess Cliffe Minh Le | labelimageminimize |
Counter-Strike: Source | Valve Corporation (Turtle Rock Studios) | 2004 | labelimageminimize | |
Deathmatch Classic | Valve | 2001 | labelimagesubject | |
Kingpin: Life of Crime | Interplay Entertainment (Xatrix Entertainment) | 1999 | Aaron Barber (level designer) Alex Mayberry (level designer) Alexander Malmberg (additional tools programming) Amit Doron (lead character animator) Amit Doron (motion capture) B-Real (music) B-Real (voice actor) Barry Dempsey (cg supervisor) Barry Dempsey (animation director) Bobo (music) Bobo (voice actor) Brian Simpson (motion capture actor) Brian Simpson (stuntman) Claire Praderie-Markham (artist) Corky Lehmkuhl (character artist) Corky Lehmkuhl (character designer) Cypress Hill (music) Dan Koppel (technical lead) Dan Koppel (senior level designer) DJ Muggs (music) DJ Muggs (voice actor) Dominique Drozdz (animator) Drew Markham (original concept) Drew Markham (designer) Drew Markham (director) Drew Markham (voice dialog) Drew Markham (voice actor) effects) Gary Bradfield (sound designer) Gary Bradfield (foley artist) Gerry Tyra (3d character animation tools programming) Jason Hoover (senior animator) Jason Hoover (senior modeler) Joseph Aurili (senior programmer) Mal Blackwell (senior level designer) Mark Rubin (3d character animation tools programming) Michael 'Maxx' Kaufman (art director) Rafael Paiz (lead programmer) Richard Farrelly (level designer) Robert Duffy (additional tools programming) Ryan Feltrin (programmer) SA Technology (3d character animation tools programming) Sen Dog (music) Sen Dog (voice actor) Shawn Wolfe (motion capture actress) Sherman Archibald (programmer) Sherman Archibald (audio engineer) Tasia Valenza (voice actor) Tim Wright (additional tools programming) Viktor Antonov (artist) Zeena Wild (voice actor) | labelimageminimize |
Nexuiz Classic | Alientrap Games | 2005 | labelimageminimize | |
Operation: Matriarchy | Buka Entertainment;Meridian4 (MADia Entertainment) | 2005 | labelimagesubject | |
Painkiller | Dreamcatcher (People Can Fly) | 2004 | labelimageminimize | |
Painkiller: Hell & Damnation | Nordic Games (The Farm 51) | 2012 | labelimagesubject | |
Quake | Activision (id Software) | 1997 | American McGee (level design) John Carmack (lead programmer) John Cash (coder) John Romero (lead designer) level design) Sandy Petersen sound fx) sound) Tim Willits (level design) Trent Reznor (music) | labelimageminimize |
Quake II | Activision (id Software) | 1997 | John Carmack (game engine) | labelimagesubject |
Quake III: Arena | Activision (id Software) | 1999 | Graeme Devine | labelimageminimize |
Quake Mission Pack no. 1: Scourge of Armagon | Activision (Hipnotic Interactive) | 1997 | labelimageminimize | |
Quake Mission Pack no. 2: Dissolution of Eternity | Activision (Rogue Entertainment) | 1997 | labelimageminimize | |
Soldat | TransHuman Directive | 2002 | Michał Marcinkowski | labelimageminimize |
Starsiege: Tribes | Sierra On-Line (Dynamix) | 1998 | labelminimizeminimize | |
Tribes 2 | Havas Interactive (Dynamix) | 2001 | labelminimizeminimize | |
Tribes: Vengeance | Vivendi (Irrational Games) | 2004 | labelimageminimize | |
Urban Terror | FrozenSand (Silicon Ice Development) | 2000 | labelminimizeminimize |