showing 5 games

namepublisher(developer)year arrow_downwarddescription
Soldier of Fortune 2: Double Helix  Activision (Raven Software)2002Latest version: 1.03 (as of ?)
... "Gold Edition"***[b]Minimum:[/b]
* Windows 98, ME, 2000 or XP
* 450 MHz Pentium III or Athlon CPU
* 128 MB RAM
* 16 MB VRAM
* 1.3 GB HD space***Soldier of Fortune II: Double Helix is the much-anticipated sequel to the explosive FPS hit!

Reprise the role of John Mullins: Weapons Specialist, Anti-Terrorist Mercenary, and "Military Consultant." A new and insidious threat has arisen in the form of a bio-terrorist organization and their two-pronged Gemini Virus. Now, you're off on a transcontinental mission to stop the terrorists and destroy the virus before it's unleashed on humanity.

Full frontal assaults, stealth and subterfuge are your tactics. Sub-machine guns, assault rifles and grenades are your tools. The world is on the brink of disaster. Get ready for one of the most realistic military shooter gameplay experiences ever.

Failure is not an option.

Features:

* 10 Single Player Missions Spanning 70 Levels
* Random Scenario Generator
* DM, Team DM, CTF, Infiltration and Elimination Multiplayer modes, featuring the RMG Random Map Generation technology

Quake III: Team Arena Engine Enhanced With:

* Dynamic Sound and Music System
* 14 Real-World Weapons and 10 Grenades
* Multiple Fire Modes Per Weapon
* Location/Region Specific Weaponry
* Weapons Carry Authentic Military Designations

Real-World Locations/Environments Including:

* Colombia
* Kamchatka
* Hong Kong
* Prague

Extremely Detailed Characters and Weapons:

* Motion-Captured Character Animations
* 3000 Polygon Enemy Models
* 1500 Polygon Weapon Models
* Photo-Realistic Textures and Skins
* Professional Voice Acting

Environmental Effects:

* Snow, Rain, Fog
* Parental Lockout and Violence Level Controls
* Real-World, Cinematic Quality Action Story
[Raven]
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Tomb Raider: The Angel of Darkness Eidos (Core Design)2003Mejora en gráficos, pero el cambio de controles es nefasto, obligándote a usar el ratón estúpidamente.
Aún pudiendo salvar este escollo (cambiando los controles en opciones) y una cámara impracticable a costa de no tener control ninguno sobre ella, ni siquiera salva ni por argumento ni por acción, siendo aburrido y lenta respectivamente.

3 de 10
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Still Life Microïds2005[b]Summary[/b]
This is a good game. It challenged me and it's clues are subtle, i.e. the main character does not say 'I'll use this information to solve the riddle that opens this door', that connection has to be made by the player. It has a lot going for it, I do use the word 'good a lot' in the following paragraphs, but for me it lacked the spark that would make it stand out. from about two thirds of the way through I was playing it just to get to the end and, having completed it, I would not play it again.

[b]The good.[/b]
The game starts and ends with a lengthy video sequence and there are other, shorter, sequences throughout the game. The artwork here is very good and that standard is maintained throughout the game. It also sets the standard for the game's music which is excellent. It sets the mood without being overpowering, by that I mean it's not cinematic and so good that I'd put it on my iPod, it's good enough to be noticed without taking attention away from the game.
Something I didn't realise until I'd completed the game and looked at my screenshots is that Gustav's investigation in Prague uses more of a sepia colour palette than is used in Victoria's Chicago investigation. It's subtle and it adds to the atmosphere.

Though there is a maze puzzle and a sliding block puzzle the majority of the puzzles largely fall into two main types, lock puzzles and procedural puzzles. One puzzle that I haven't seen anywhere else, and which I could not get past without a cheat sheet, is the excellent lock-picking puzzle. The procedural puzzles are basically performing a task in the correct order. So it's not enough to collect all the right items to solve a puzzle they must be positioned in the right order. There are in-game clues for the puzzles but they're not always recognisable as clues.

The storyline is good and the plot(s) unfold slowly as you progress but I cannot recall any time where I thought 'I didn't see that coming'. The clues are subtle and it did feel like a developing investigation rather than a contrived plot. The script is good and sounds as though it was written in English rather than in another language and localised. The voice acting for the main characters is clearly enunciated and solid, but not exceptional, and there is always on screen text. Some of the bit characters can be a bit unconvincing in a sort of 'I AM SPEAKING LOUDLY BECAUSE I AM SUPPOSED TO BE ANGRY IN THIS SCENE' kind of way.

There is swearing, and this may put some people off, but it is consistent with the story. There is also nudity and scenes of violence done to women but it too is part of the story and the game does not dwell on or sensationalise these scenes. They come up in their correct place in the story and when that scene is complete the game moves on.

[b]The bad[/b]
As I said in the summary just didn't do it for me but there's really nothing much wrong with this game and I only have two irritations to report.
The game runs on rails and does not allow deviation. There were a couple of times where I knew what I had to do next but couldn't do it because another character hadn't suggested it to me.
The ending sees Victoria going off to Los Angeles to investigate a similar case and both the manual and the closing credits refer to the game continuing on-line but the web site no longer exists which is a bit of a let down. Does this mean that I've only played half the game?

[b]Completion time[/b]
Without rushing it I finished the game in around twelve to fourteen hours playing time. However I did use a cheat sheet a couple of times and without that I could have taken days.***THE PRODUCERS OF SYBERIA I AND II ARE PROUD TO PRESENT STILL LIFE

Victoria McPherson, is a brilliant young FBI agent who's investigating a serial murder case. The body count is now at five and with the lack of real leads and a moutain of circumstantial evidence, Victoria is beginning to show signs of fatigue and stress.
She decides to take a break and go rest at her father's home in suburban Chicago; after all, it is close to the Christmas holidays. However, Victoria does not find rest. Instead, she finds one of her grandfather's old case files and begins to read. Oddly enough, Victoria's present case resembles the one from the past, right down to the killer's MO...

Still Life will provide a huge dose of what adventure gamers are looking for:
• Compelling storyline set in modern Chicago and Prague in the late 20's
• Rich and intriguing characters.
• Crime scene investigations of gruesome homicides
• Challenging puzzles finely integrated into the storyline
• Beautifully detailed environments
• Breathtaking cinematics.
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ArmA II  505 Games (Bohemia Games)2009Controllable vehicles...
Tracked vehicles: 2S6M Tunguska, AAV P7A1, BMP-2, BMP-3, M1A2 TUSK, M1A1, M270 MLRS, T-72, T-90, ZSU-23 Shilka
Rotary wing aircraft: AH-1Z Super Cobra, Ka-52 Alligator (Hokum B), MH-60S Knighthawk, Mi-8MTV-3 (Hip), Mi-24D (Hind), UH-1Y Venom
Fixed wing aircraft: A-10 Thunderbolt, AV-8B Harrier, C-130J Super Hercules, F-35B Lightning, MQ-9 Reaper, MV-22 Osprey, Pchela-1T, Su-34 (Fullback), Su-25 (Frogfoot)
Wheeled vehicles: BRDM-2, BTR-90, BM-21 Grad, HMMWV, "Utility truck", LAV-25, MTVR, DShKM, UAZ-469, Ural 375, GAZ-3937 Vodnik
Watercraft: RHIB, PBX, and some civilian motorboats
... and a variety of civilian vehicles including plain urban cars, trucks, bicycles (mountain bikes), motorbikes, etc.***A supremely frustrating (to the point of being comparable to [game=#169380]IWBTG[/game]) simulation game, especially online, since you're given no identification on your enemy, thus you're supposed to wait for them to identify you as the enemy and open fire which usually turns into quite quick death for you. Even telling how to identify your allies positively (and thus who isn't your ally) by insignia, uniform appearance, etc. would've been extremely useful. Despite this, it's a very impressive simulation shooter though not very enjoyable online to me due to having no way of telling friend and enemy apart.***Latest version: 1.05 (as of 2009-12-22)***Officially not called nor published under any form of "Armed Assault" title, only ArmA. However, it's often mistakenly called Armed Assault 2.***[b]Minimal:[/b]
* Windows XP or Vista
* Dual-Core CPU (3 GHz P4, 2 GHz Core2, 3200+ Athlon)
* 1 GB RAM
* 256 MB VRAM
* GeForce 7800 or Radeon 1800 GPU

[b]Recommended:[/b]
* Quad Core CPU
* 2 GB RAM
* 512 MB VRAM
* GeForce 8800GT or Radeon 4850 GPU

Firewall/router ports:
* TCP/UDP: 2302 (configurable)
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Deus Ex: Mankind Divided  Square Enix (Eidos Montreal)2016 labelimageminimize
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