showing 2 games

namepublisher(developer)year arrow_downwarddescription
Legacy of Kain: Soul Reaver Eidos Interactive;Square Enix (Crystal Dynamics)1999Latest version: 1.2 (as of 1999-11-04?)

There's also an unofficial XP compatibility patch.***[b]Minimum:[/b]
* Windows 95 or 98
* Pentium 200 MHz CPU (with 3D accelerator)
* Pentium 266 MHz MMX CPU (without 3D accelerator)
* 16 MB RAM
* 4 MB VRAM
* 320 MB free HD space
* DX-compatible soundcard
* 4X CD-ROM drive
* keyboard
* mouse

[b]Recommended:[/b]
* Pentium 266 MHz CPU
* 3D accelerator
* 32 MB RAM
* 8X CD-ROM drive
* gamepad or joystick

AMD's 3DNow! is advertized on the back cover, so obviously this game can benefit from it.***You're Raziel, one of Kain's Vampire Generals.. or rather, you were. Kain betrayed you, when you showed him that you had evolved beyond him. So he granted you death, by ripping out your new wings and throwing you down in to the Abyss. Dead, at least that's what you thought, you re-awaken in the Underworld, right under the nose the Elder. Confused, weak, and no longer a vampire, you set out to settle some matters with your former master, Kain.

More in-depth description:
[spoiler]... Although you were no longer a vampire, you still suffered some of their natural weaknesses, such that of water burning you like acid or sun scorching your skin like fire. However, you rid most of these weaknesses from yourself over time as you devour the souls of your slain enemies. You're young in your new form, though, and can't hold your physical form forever in the material realm, constantly draining your strength, the longer you stay there unsated. So at any time you're weakened too much, you're transported back into the spirit realm where you can sate your hunger with the lost souls. Your ability to transport yourself back and forth between material and spiritual realms is fundamental to your success, and adds an interesting depth to some puzzles and fights. However, you're practically immortal, even if you were to die, as if you could, you're transported back to the underworld, below throbbing tendrils and the everwatchful gaze of the Elder.[/spoiler]
labelimagesubject
Command & Conquer 4: Tiberian Twilight  Electronic Arts (EA Los Angeles)2010Includes two campaigns selectable after ~3 tutorial/prologue missions, both of which end in superficially same manner but have their own quirks which may be of interest, though in terms of sequels (if there ever will be such) there's little need for retconning either campaign as they are sufficiently separated/streamlined not to clash with each other (but can't exist simultaneously).

Personally the singleplayer portion is rather pointless with obvious focus on 2-3 player coops or larger pvp matches.

Most of the difficulty on solo/coop games comes from the fact that the enemy isn't limited to 3-6 MCV calldowns like you are and thus can never be truly defeated (usually it isn't the objective and when it is, they don't call new MCVs when one id destroyed).

For anyone wanting good solo game, better look at the older free CnC games (Tiberian Sun for example) or games unrelated to CnC series. Didn't try multiplayer, so it might be more interesting if that's your thing.***In the year 2062, humanity found itself on the brink of extinction. Tiberium, the mysterious, alien crystalline structure that infested Earth for decades and caused years of relentless conflict between the Global Defense Initiative (GDI) and the Brotherhood of Nod, was close to rendering the planet uninhabitable. In the midst of this crisis, Kane, Nod's prophetic leader, emerged from seclusion to deliver GDI the message that he had developed a system that could control Tiberium and harness its power. But he could not build this "Tiberium Control Network" without GDI's cooperation. Thus, the two opposing factions—GDI and Nod—found themselves in a desperate and unlikely alliance to stop Tiberium from extinguishing mankind.

"KANE. GDI. NOD. TIBERIUM. HOW WILL IT END?"
Now, after 15 years, the network is nearly complete. Tiberium is under strict control and our revitalized planet is on the cusp of a new age of prosperity and progress. It is only now that the world's citizens begin to seriously ponder why Kane chose to help, and what he will want in return. These questions and more lead to the dramatic final act of the 15-year Tiberium saga in Command & Conquer 4 Tiberian Twilight.

Kane. GDI. Nod. Tiberium. How will it end? Find out in Command & Conquer 4 Tiberian Twilight, told through gritty live-action cinematics, persistent player progression, and a multitude of innovations to the classic fast and fluid Command & Conquer gameplay.

[b]Features[/b]
* The Epic Conclusion to the Tiberium Saga – Kane returns in the thrilling conclusion to one of gaming’s longest running storylines, told through gritty live-action cinematics. Choose to take on the campaign solo or team up with a friend and play cooperatively!
* Persistent Player Progression – The more enemy units you destroy, the more experience points you earn to progress your player profile! Level up to unlock new units, powers, and upgrades to make your army more powerful!
* Always on the Move – For the first time ever in the C&C series: a massive, mobile, all-in-one base, The Crawler, lets you pack up and move your base with your army for a new layer of strategic depth. Build units as you move across the field, and deploy whenever and wherever you choose!
* Choose Your Class – Choose from three unique classes from both GDI and Nod, each with its own specialized units and powers, for more strategic and combative options that match your play style of choice! Offense, Defense, or Support classes—which will you pick?
* Team Up and Take the Battle Online – Join your fellow commanders online and tackle your opponents in the biggest C&C multiplayer to date, featuring 5 vs 5 objective-based battles! Choose your favorite class and take online strategy action to the next level as you conquer objectives while pummeling your enemies. The all-new party system lets you move with your party of friends from one online battle to the next.
[EA]
labelimagesubject
permalink