showing 1 - 50 of 494 gameschevron_right
name | publisher(developer) | year arrow_downward | description | |
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Ao Oni | The Unbeholden | ? | labelimageminimize | |
Bliss: The Game for Lovers | Games For Loving | ? | labelminimizeminimize | |
Leviathan: The Last Day of the Decade | Lostwood | ? | labelminimizeminimize | |
My Kingdom for the Princess | ? | ? | labelminimizeminimize | |
Passions- und Osterquiz | author | ? | labelminimizeminimize | |
Spatial-Flux | Team FacePlant | ? | labelminimizeminimize | |
The Price is Right | author (author;;Ted slauson) | ? | Ted Slauson is a huge fan of The Price is Right (TPIR). He is also a mathematician and knows at least how to program in BASIC and Visual BASIC. He collected lists of prizes and prices and studied the various games used on TPIR (the management purposefully reuses prizes, though they sometimes vary configurations and options, especially with cars to foil simple memorization, and inflation can cause a new price on an old item). His collection of data grew into database files, then into a BASIC game, and eventually it was updated to be a Visual BASIC game. Or rather, a simulation of The Price is Right. Every prize, price, and game is perfectly simulated. This of course is an unofficial game. See the entry for the DOS version of this game for some interesting notes. | labelminimizeminimize |
Three Dead Zed | Gentleman Squid Studio | ? | labelminimizeminimize | |
Bailey's Book House | Edmark (Theatrix Interactive) | 1995 | labelminimizeminimize | |
Battle Beast | 7th Level;BMG Interactive Entertainment (7th Level) | 1995 | labelminimizeminimize | |
Putt-Putt Saves the Zoo | Humongous Entertainment;GameTap;Akella (Humongous Entertainment) | 1995 | Putt-Putt and his faithful dog Pep have to help Outback Al find six missing baby animals before the new Cartown Zoo can open. Putt-Putt must search through Arctic Land, Jungle Land and Grasslands for the missing little ones. Once he finds them, he must use tools he finds along the way to help them get home to their parents. | labelimagesubject |
Shivers | Sierra;Cendant Software (Sierra) | 1995 | Mystery sounds through the haunted halls and rings from the rafters of a deserted museum. Was this place a failed dream or was it the waking nightmare of an eccentric old man? Where is the museum's creator and the other ill-fated visitors who disappeared so long ago? You enter with nothing but your wits to hepl you survive. Wretched spirits watch for the innocent, the unwary, ready to steal your life's essence. Can you hear the shrieks now, the howls and moans and wails? They're waiting for you. | labelimagesubject |
Star Trek - The Next Generation: A Final Unity | Spectrum Holobyte;MicroProse Software;Hasbro Interactive (Spectrum Holobyte) | 1995 | labelminimizeminimize | |
Trophy Bass | Sierra On-Line (Dynamix) | 1995 | labelminimizeminimize | |
Noisy Video Poker and Blackjack | Ultimate Software | 1995 | labelminimizeminimize | |
Operation Neptune | The Learning Company | 1995 | labelminimizeminimize | |
A Christmas Story | SoftKey (Para media) | 1996 | A Christmas Story is a CD-ROM meant to help children wait for Christmas morning. It features tales in English, French and German, sing alongs, and information about how Christmas is celebrated depending on the countries. History of religions is not forgotten: Christianity, Islam, Judaism and Buddhism. The games included to this title are workshops: do-it-yourself presents, Christmas cakes, and an interactive puppet theatre. With this puppets workshop, children can build puppets and direct them in stories of their own creations. | labelimagesubject |
Arcade America | 7th Level;Mirage Multimedia;BMG Interactive Entertainment (7th Level) | 1996 | labelimageminimize | |
Chex Quest | Digital Café;Ralston-Purina (Digital Café) | 1996 | labelminimizeminimize | |
Clue | Hasbro Interactive (3T Productions) | 1996 | labelminimizeminimize | |
Freddi Fish 2: The Case of the Haunted Schoolhouse | Humongous Entertainment | 1996 | The second episode of the educational game series, this time a ghost haunts Luther's schoolhouse and steals children's toys. In addition to the usual blend of education with humor, there is a "space invaders" clone mini-game, and a movie theater where you can take a break and watch mini-movies. | labelimagesubject |
In Grandma's Attic | Softkey (Interlynx Multimedia) | 1996 | labelminimizeminimize | |
Mazlo's Spelling Adventure | Softkey (Interlynx Multimedia) | 1996 | labelminimizeminimize | |
Mighty Math: Number Heroes | Edmark | 1996 | labelminimizeminimize | |
Read-A-Rama | Maxis (Selena Studios;Unicorn Multimedia Corporation) | 1996 | labelminimizeminimize | |
Schach! | Data Becker;Micro Application | 1996 | labelminimizeminimize | |
Takeru: Letter of the Law | Sunsoft;Sun Corporation (Eagle Peak;Network Entertainment) | 1996 | Created by artist Buichi Terasawa, Takeru is a full-color computerized interactive manga. Follow the hero Takeru Ichimonji in his battle against an evil sorceress in the land of Yamato, sort of an amalgam of feudal and futuristic Japan. Interaction consists of scrolling the mouse to uncover voice-over and action events, making choices that affect the direction of the story arc, and a few object-based puzzle games. Three chapters of the comic span 2 CD-ROMs, with over 50,000 frames of digital animation. Features a fair amount of violence and, of course, scantily clad female characters. | labelimagesubject |
The Amazon Trail | The Learning Company;MECC (The Learning Company) | 1996 | labelminimizeminimize | |
The Life Of Paul | EPC Media (EPC) | 1996 | labelminimizeminimize | |
The Lion King | Virgin Interactive (East Point Software) | 1996 | labelminimizeminimize | |
Battleship | Hasbro Interactive (NMS Software) | 1996 | labelminimizeminimize | |
Barbie Cool Looks Fashion Designer | Mattel | 1997 | labelminimizeminimize | |
Big Thinkers 1st Grade | Humongous Entertainment | 1997 | labelminimizeminimize | |
Big Thinkers Kindergarten | Humongous Entertainment | 1997 | labelminimizeminimize | |
Bon Bon Paradise | Japan Software Engineering Shop (Electronic Music and Animated Graphics) | 1997 | labelminimizeminimize | |
Hugo: Winter Games | ITE Media | 1997 | labelminimizeminimize | |
MicroLeague Baseball 6.0 | MicroLeague | 1997 | labelminimizeminimize | |
Mission Masters Math Grade 3: Defeat Dirty D! | McGraw Hill Home Interactive | 1997 | labelminimizeminimize | |
My Amazing Human Body | Dorling Kindersley | 1997 | labelminimizeminimize | |
Nebula Fighter | One Reality;eGames (Holodream Software) | 1997 | Some game concepts are timeless. No matter how many titles in that genre are released, there is a core group of die-hard fans who eagerly play each and every one, tirelessly devoting time, energy, and hard-earned dollars to their favorite form of entertainment. It is true of 3D action games, real-time strategy games, adventure games, and even the lowly side-scrolling space shooters. Holodream is ready to release one of the latter, a side-scroller in the grand tradition called Nebula Fighter, only they are taking the aging concept and injecting it with an overdose of adrenaline to create one of the most blisteringly hot shooters ever to blast its way to the PC. Like most new action games, Nebula Fighter proudly presents a background story to set the stage for the carnage. At some point during the late 20th century, the world is taken over by a power-hungry terrorist organization. Soon after, Earth is contacted by an alien race called the Venishians, who unwittingly become the target of the greedy new government. By capturing and analyzing one of the alien ships, scientists are able to construct a fleet of fighters capable of attacking the celestial visitors on their home planet. The player is responsible for breaking through the alien defenses and alerting earth to commence the attack, yada, yada, yada.... Does anyone really pay attention to the story while blasting aliens into space debris? I doubt it, but it's there for the literary inclined just the same. What really matters is the gameplay. Nebula Fighter quickly places the player in familiar territory. Starting at the first level, the ship is equipped with a basic array of weapons. There is no buying and selling of equipment; instead, the game automatically upgrades your ship as you destroy the bosses at the end of each level and grab their defenses. This builds an incredibly destructive arsenal that can fool the player into thinking he or she is indestructible. Nebula Fighter, however, pulls some surprising tricks that make the game challenging and fun. Some weapons are more effective against certain enemies than others, and players must think and react quickly or they'll be looking at a brilliant, pre-rendered explosion where their ship was moments before. The AI, though, is killer. It's as if a human opponent is controlling the enemies and bosses, and planning and executing advanced attack strategies. One moment, you are blazing through the level, blasting away at poor fools attacking from the other side of the screen, and the next you are under attack from a group of enemy ships that has just emerged from an innocent looking asteroid. The group works together as a single military unit and expertly neutralizes your threat to their forces before you are able to counter with the appropriate defense. Hello again, brilliant, pre-rendered explosion. There are, of course, the standard ways and means of shoring up one's offensive and defensive power. Players will need to collect power modules, add-on weapons, nukes, and bonus items left behind by obliterated enemies to increase the ship's arsenal and shields, and to receive extra ships and bonus points. The add-on weapons include energy bolts, homing missiles, side-mounted missiles, and a rear-mounted pulse cannon. The real stars of the show, however, are the weapons left behind by demolished bosses; they provide some of the most visually dazzling effects and satisfying slaughter ever accomplished in a game of this type. Each level adds new challenges and cool effects. Nebula Fighter is the first game of its type to have all game graphics rendered and animated in 3D. The asteroid fields are surprisingly realistic and deadly. The game also features digitized backgrounds with multiple layers of parallax scrolling (including foreground objects), flying above and below the traditional playfield, animated backdrop layers, digitized audio effects, 256 frames of animation for most enemies, and some truly impressive and jaw-dropping bosses. Imagine battling an alien ship armed with extensive computer-assisted military hardware and advanced attack procedures, and you'll have an idea of what facing these technological behemoths is like. There simply isn't time to blink! Careful attention has been paid as well to constructing challenging levels that should awaken the most jaded gamers and have them playing on the edge of their seats. This game has the potential to re-define its genere. It's highly addictive, immersive, and challenging, and features pulse-pounding action and spectacular graphics. Nebula Fighter is a must-have for any shooter fan Features: Extensive play time with 21 levels of gameplay Two-player co-operative mode 3D rendered and animated graphics Advanced AI Click here for more screenshots - Windows 95/98 only (DirectX 6 required / enclosed) - Pentium 133 with 16Mb of Ram required - Pentium 233 with 32Mb of Ram recommended | labelimagesubject |
Putt-Putt Travels Through Time | Humongous Entertainment | 1997 | Putt-Putt goes to visit his friend Mr. Firebird and show him his new school supplies before Putt-Putt goes to school. Putting a nickel into Mr. Firebird's time machine turns the machine on, sucking Pep and Putt-Putt's school supplies into four eras of the past and the future. You and Putt-Putt have to travel into the Time of Dinosaurs, the Medieval Times, the Wild West and the Future, so Putt-Putt can be reunited with his things. Along the way you must collect items that you will need to get your things back, meet some new friends and solve difficult puzzles. Some friends you will meet are Mr. Brachiosaurus, Silverado Sam, King Chariot and Darien the librarian and some needed items are a stone bowl, fire wood, a rope and some custom made pet food. | labelimagesubject |
Rampage World Tour | Midway | 1997 | labelminimizeminimize | |
Slam Dunk Typing | Creative Wonders (Mary Boies Software) | 1997 | labelminimizeminimize | |
Slam Dunk Typing | Creative Wonders (Mary Boies Software) | 1997 | labelminimizeminimize | |
Sunes Sportlov | Norstedts Rabén Multimedia (Silverfish Interactive Entertainment) | 1997 | labelminimizeminimize | |
Terror in the Air | Head Games Publishing (SimuTech Corporation) | 1997 | labelminimizeminimize | |
The Oregon Trail: 3rd Edition - Pioneer Adventures | The Learnin Company | 1997 | labelminimizeminimize | |
The Rugrats Adventure Game | Brøderbund | 1997 | Not yet supported by ScummVM. | labelminimizeminimize |
Voodoo Kid | Infogrames | 1997 | labelminimizeminimize | |
Claw | Monolith Productions;WizardWorks;GameStorm,,Russobit-M (Takarajimasha) | 1997 | labelimageminimize |