showing 8 games

namepublisher(developer)year arrow_downwarddescription
Tunguska: Legend of Faith Project Two Interactive1998 labelimageminimize
Final Fantasy VIII  Eidos (Square)2000 labelimageminimize
Teenage Mutant Ninja Turtles 2: Battle Nexus  Konami2003 labelimageminimize
Teenage Mutant Ninja Turtles Konami2003 labelminimizeminimize
Teenage Mutant Ninja Turtles Konami2003 labelimageminimize
TMNT: Teenage Mutant Ninja Turtles Ubisoft (Ubisoft Montreal)2007 labelimageminimize
Ninja Reflex: Steamworks Edition Nunchuck Games (Sanzaru Games)2008Master the Art of Speed and become a Ninja Gamer! Ninja Reflex uses martial arts challenges to test your reflexes, sharpen your hand-eye coordination, and measure your reaction times to the millisecond. Wield throwing stars, katanas, nunchucks...even chopsticks! Progress from White Belt all the way to Black Belt, 3rd Degree, and see if you can complete the 50+ Steam achievements on your journey!

* 300 Ninja challenges to conquer.
* Go from White Belt to Black Belt, 3rd Degree.
* 50+ Steam achievements to complete.
* Compete in local multiplayer battles with up to 4 players.
* Receive authentic martial arts wisdom from your Sensei.
* Create a Ninja Name from over 25,000 possibilities.
* Learn to Meditate to achieve greater mental focus.
* Find all the Half-Life and Portal Easter Eggs!***Uses a confusing mixture of Chinese and Japanese elements, though the latter is more prominent.

Composed of 6 mini-games:
* Shuriken - reaction challenge where player needs to idenfy targets and flick
* Hashi - reflex challenge where player catches small flies
* Koi - reflex and control challenge where player follows (matches speed and movement) the koi fish without startling them and catches them on their short trips to the surface
* Katana - reaction challenge where player counters an attack with one of three blocks and follows them with a swipe/flick.
* Hotaru - reflex challenge where player simply clicks when hotaru (a firefly) appears
* Nunchaku - reflex and control challenge where player needs to move the controller in a pattern and click to destroy objects (the clicking does nothing if the pattern isn't maintained)
labelimagesubject
Super House of Dead Ninjas  Adult Swim Games (Megadev)2013 labelimageminimize
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