showing 2 games

namepublisher(developer)year arrow_downwarddescription
Take No Prisoners  Red Orb Entertainment (Raven Software)19973/6 with 3Dfx.
2/6 without 3Dfx.
[84]***[b]map[/b] - limited to showing how the zones are connected to each other. In-zone maps are missing.

[b]direct3d[/b] - main difference over software rendering is 800x600 resolution support, 16 bit display support (primarily for colored lighting) and linear sampling.
[b]display-640x480[/b] - characters use higher resolution sprites at this than when played at 320x240, the UI textures are stretched however.***[b]Minimum:[/b]
* Windows 95
* 90 MHz Pentium CPU
* 16 MB RAM
* 216 MB free HD space
* 4X CD-ROM drive

[b]Recommended:[/b]
* 133 MHz Pentium CPU
* 24 MB RAM

Note: Although DX3 is enough to play the game, the game's readme suggests DX5 as the game supposedly performs [i]much[/i] better on it.***Set in the grim, dark future, Take No Prisoners puts you in control of Slade, a post-apocalyptic mercenary empowered with the choice to destroy the world...or save it. Based on Raven Software's in-house Vampire engine, Take No Prisoners was developed concurrently with MageSlayer from July 1996 - August 1997 and was released by Red Orb Entertainment, a division of Broderbund Software.

Originally called RIOT (and subsequently Outrage), Take No Prisoners pioneered a new variation of top-down gameplay made popular by the arcade classic Gauntlet by setting the character at the bottom of the screen and exploring the world from a 2 ½D view. This innovation was hailed as a "fresh new perspective" and a "breath of fresh air" in the action gaming genre.

Take No Prisoners shipped with 30 single-player levels, 22 different enemies, 21 weapons, 22 combat items, 3 usable vehicles and a variety of multiplayer game modes including deathmatch, capture the flag, arsenal and assassin. In addition, Take No Prisoners was one of the first games to hit the market that took full advantage of 3-D hardware acceleration and colored lighting.
[Raven]
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Sol Survivor Cadenza Interactive2010Uno de los mejores Tower Defense disponible, con una complejidad creciente según la dificultad de los niveles y muchos elementos a tener en cuenta.

El único fallo que le veo es no dar la posibilidad de acelerar el tiempo.

Un buen juego, de lo mejorcito si te gustan los TD.

7 de 10***[b]Modes:[/b]
* 1-4p campaign (multiplayer defaults to 2p)
* 2p campaign (one player controls construction, another support powers)
* 1-4p survival (default 4p; endless)
* 1-8p versus (Wars; default 2p)
* 1-6p cooperative (default 3p)
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