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The Elder Scrolls IV: Oblivion  2K Games;Bethesda Softworks (Bethesda Game Studios)2006 1life achillesheelfoes actionadventure actionrpg adv-ptdistr adv-static alcohol amphitheatre ancientenemy arcanepunk arena aristocrats atlastmoment automap autosavepoints axes backstabbing ballistics beggars blackmarket blocking bludgeons bodyarmor books bows bribing capacity-weight castle cave charactercreation chargedattack chemistry cipherlang circadiancycle city clairvoyantpursuers cleargame containers corpselooting criminalactivity cultists customclass dark-limited demonicinvasion demons demons-other devotees difficulty difficulty-charscaling difficulty-ingame dimensionalbreach dimensionalportals dimensionaltravel disease display-1024x768 distortedvision divinemenace download driders dvd dynamicweather elderscrolls elementals elves enchanting enemyhealthdisplay enemyupgrade energyitems energyregen excavation extensible factions falldamage fame fantasyworld fasttravel felinoids fictionaluniverse fines forest gamebryoengine gameoftheyear genderchoice ghosts goblins guild havokphysics headswapping healing healingitems hell hellscape home humanoidanimals imprisonment inbuilttraps indicator-poi inherentright inorganics interactivedialogs interrupting inventory inventory-supplies investing itemdurability jewelry jumping knives knockdown lamp launcher lawenforcers limitedcapacity locationinfo lockpicking lockpicking-feedback loot-random loot-unexpected lutris magic mandateofheaven mcbestgameaward medieval meleeweapons mine minotaurs monastery mountain multilingual mystics necromancers neutralnpcs nochildren noheadbob nonlinear npcasphyxiation npcinventory npcschedules npcstrife obsoletedassets openclassing openworld optionaltasks orcs outlaws paperdoll persistentworld pickpocketing precursors privatemilitarycompanies projectilerecovery protagonistdesigning protagonistdesigning-face racechoice rats rodents roses-other ruins sauroids saveanywhere scavenging sciencefantasy screenshake secretsociety serious sewers shadermodel2 shields shopping shrine skeletons slowprojectiles soldiers sorcery soundcues specialagentprotagonist specieschoice spelldesigning splatter stamina statloss statuseffects stealing stealth stealthmode stunning subterranean summoning superalloy swimming swords tasktracker teleport temple temporarycompanions titlementioned titularlocale toxins trash trespassing trolls tutorial unarmedfighting undead underwaterdiving unicorns unknownpast unnecessarykilling unvoicedprotagonist ursines vagrants waiting walking waterwalk widescreen wildlife willowisps worldborder xp-literal zombies Oblivion is set during the Third Era, six years after the events of The Elder Scrolls III: Morrowind, although it is not a direct sequel to it or any other game. The game is set in Cyrodiil—a province of Tamriel, the continent on which all the games in the series have so far taken place.

The story begins with the player imprisoned in a cell for an unknown crime. Emperor Uriel Septim VII, accompanied by Imperial bodyguards known as the Blades, arrives in the prison, fleeing from assassins who have murdered the emperor's three sons and are now targeting him. The emperor and the Blades reveal that the player's jail cell contains a secret entrance to a part of the city's sewer that functions as an escape route. Pardoned by the emperor, the player follows the group into the sewer, where they come under attack by assassins. The blade captain is cut down during the fighting that ensues. Knowing he is destined to die by the hands of the assassins, Uriel Septim entrusts the player with the Amulet of Kings, worn by the Septim emperors of Tamriel, and orders the player to take it to a man named Jauffre, the grandmaster of the Blades, at Weynon Priory. Immediately afterward, one of the assassins kills the emperor. The player escapes the sewer and heads out into the open world of Cyrodiil.***
[100]***
[12]***[b]Add-ons:[/b] (DLC)
* Knights of the Nine
* Horse Armor
* Frostcrag
* Battlehorn Castle
* Mehrune's Razor
* Orrery
* Thieves' Den
* Vile Lair (Deepscorn Hollow)
* Spell Tomes

[i]Shivering Isles[/i] is also DLC but adds ~30 hours of gameplay and is considered an actual expansion rather than minor add-on.***[b]Performance optimization:[/b]
1) In [code]Oblivion.ini[/code] set [code]iMinGrassSize=130[/code] (default: 80), this makes grass more sparse (the grass is mostly CPU intensive).
2) Disable HDR and use only Bloom effect (HDR in Oblivion is very hackish anyway). In most other games HDR doesn't cause much performance issues nor looks as garish as it does in Oblivion.
3) In [code]Oblivion.ini[/code] set [code]bDSoundHWAcceleration=0[/code] (default: 1, eanbled) if sounds are strange.

Anything else is just choosing right quality vs speed trade-off with video settings.

[b]Crashes:[/b]
4) In case of random crashes, try running the game on single core.

[b]Other:[/b]
5) There are plenty of user made mods that make the game look prettier, but this is usually accomplished with higher polycount models and larger textures, so if you have trouble running the game as is, don't even dream of it. Not that the performance is any issue for hardware people are transitioning to now.***?? 2007? --- Game of the Year (GOTY) edition with [game=#161048]Shivering Isles[/game] and [game=#159888]Knights of the Nine[/game] expansions.
INT 2009-06-16 on Steam, by Bethesda Softworks (lang: eng) --- GOTY edition, includes Knights of the Nine and the Shivering Isles expansions.***Oblivion, when it still wasn't out in the light, held my hopes of redeeming the errors done in Morrowind for the series, but woe it was not to be so. Oblivion is much like Morrowind, except they ruined the beast races' looks even more (though I kinda like it they chose not to use digitigrade legs for them instead of vainly trying to get them to work like they tried in Morrowind - it was a horrible sight if you don't know).

Anyways, Oblivion did have many improvements over Morrowind, the graphic mood isn't as happy as in Morrowind, but still needs work to reach what it was In Daggerfall to really suit my taste (Battlespire and Redguard had the mood right, too). The graphic side really had gained some improvement (mostly just tech eyecandy), except the land still looks like it's made of bent plastic like in Morrowind.

Unsurprisingly the AI seems to have received extremely little attention, with the opponents blindly rushing in at you or blasting from afar with little regard to tactics or anything else than to attack and.. well.. attack. The last time I saw AI this weak was in Serious Sam, but that game didn't really need it. Still, You'd have expected Oblivion to have something more advanced but no, it seems they ignored it completely.

It's also sad that they still rely on level-scaling the opponents to keep the "challenge" up, but that makes the world seem ridiculous since everything becomes tougher with you. So, in the end, you don't kick the ass out of those pesky rats any more easily then than you did when you just started out of the prison, which leaves room to question, what is the leveling there really for? It seems as if you leveling up means the world is becoming more and more dangerous simply because _you_ are becoming better (by around level 20 pretty much every bandit and God knows what is wearing full Daedric armour and weapons all enchanted to the brink with who knows what), raising curious questions about what your character really is to cause such grand change in the order of things.

Your actions still go largely unnoticed by others and have little impact on things that you can do, making one wonder what they really did for the series. The story goes on, the series gets better tech, but the gameplay stays the same crappy self from year to year.

If they ever decide to make fifth chapter, well... if it looks like nothing's changed from this for the better, then my hope for the series will be gone for good.***Game links:

[[link:http://www.tessource.net/ The Elder Scrolls Source (mods)]]
[[link:http://planetelderscrolls.gamespy.com/ Planet Elder Scrolls (mods)]]
[[link:http://timeslip.chorrol.com/obmm_download.html Oblivion Mod Manager]]
[[link:http://jorgeoscuro.googlepages.com/home Oscuro's Oblivion Overhaul]]
[[link:http://www.tescreens.be/oblivionmodwiki/index.php/Cosmetic_Compilation Cosmetic Compilation (mod for making better looking characters)]]
[[link:http://korana.elricm.com/eshme_bodies.htm Eshme's Bodies (better bodies)]]
[[link:http://btmod.beider.org/ BTmod (better UI)]]
[cjlee001]
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The Elder Scrolls IV: Oblivion: Knights of the Nine  2K Games;Bethesda Softworks (Bethesda Game Studios)2006 adv-static ballistics bows circadiancycle difficulty-charscaling elderscrolls fantasyworld fictionaluniverse gamebryoengine genderchoice havokphysics knights lockpicking magic medieval meleeweapons nonlinear npcinventory openworld protagonistdesigning rating-esrb-m shadermodel2 sorcery spelldesigning stealing templar unvoicedprotagonist walking xp-literal This is actually on level of DLC, adding single (albeit large-ish) multi-part quest to Oblivion. Even Bethesda doesn't call it an expansion (Shivering Isles is the first and only one).

[b]How to start[/b]: Speak to the prophet preaching near the chapel in Anvil.***KOTN sets the player on a quest to find an armor of some long-dead holy knight or saint in this expansion. Starting with rumors of a prophet in Anvil, the player is given the quest to go on a pilgrimage to the wayshrines of the Nine Divines to gain guidance to the location of the armor. From there the player journeys across Cyrodiil dealing with the religion of the Nine and expressing their own faith to them until they've finally collected the set.

[spoiler=Evil characters?;Hide]There's really no room for evil characters in this expansion as it purely deals with the religious paladin type characters, and since it [i]does[/i] deal with religion that is quite real in the world of Elder Scrolls. So, there's no way an evil character could weasel their way through it (and what kind of evil character would agree to go on a goody-two-shoes kind of pilgrimage in the first place to possibly gain some vague notion where this armor of indeterminable value was located?). I doubt the Nine would allow such to pass the tests (an evil character might pass some which require choices based on info given by mortals, but these are choices they can happily do if it brings them closer to their goal instead of doing them because they're "good"). The gauntlets and the mace are perhaps the most obvious cases where an evil character would never progress (and it'd require metagaming anyway).[/spoiler]
I've yet to complete the quest myself, so this is all I could say of it. Still, it's clearly meant for those who want more of the paladin style stuff. And I have to repeat, I don't see how an evil character could be interested in even starting the quest. A bit like a "good" character wouldn't want to do the assassin's guild invitation quest (I dunno who I "murdered" to get it, but I don't recall killing anyone but those who attacked me first; unless backstabbing necromancers counts, but they aggro the moment they notice you).***INT 2009-06-16 on Steam, by Bethesda Softworks (lang: eng) - GOTY edition***Of course there are dozens of player-made quest mods for Oblivion out there, but I believe this is the first official expansion mod.

I just finished KOTN and I must say that it was rather disappointing. The story is completely linear and doesn't give any options for evil characters. The quests are very typical go here, get this and go there, kill this types. *yawn* Well, at the very least, KOTN will give modders some new material to work with.
[cjlee001]
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The Elder Scrolls III: Morrowind  Bethesda Softworks (Bethesda Game Studios)2002 1life addons adv-static arcanepunk armyofone aspectratio-4-3 ballistics books bows capturedresources cdrom charactercreation circadiancycle clothing containers corpselooting customclass demonicmenace difficulty-charscaling directx8 divinemenace download drm drm-removed elderscrolls elves enchanting enemyupgrade extensible falldamage fantasyworld fasttravel fasttravel-points felinoids fictionaluniverse fines flyingjellyfish gamebryoengine genderchoice gog guild hitchance humanoidanimals incompat-ffdshow interactivedialogs inventory jumping launcher lawenforcers lockpicking lutris magic magicfail mediaindrive meleeweapons modsupport neutralnpcs nochildren nonlinear npatches npcinventory npcschedules obsoletedassets openclassing openworld optionaltasks organizedcrime outlanderprotagonist persistentworld prophecy publictransit racechoice roadsigns roses roses-black safedisc sauroids saveanywhere scavenging sciencefantasy serious shopping skeletonkey sorcery specieschoice spelldesigning stealing swimming titlementioned titularlocale town trash triad underwaterdiving unknownpast unnecessarykilling unusualprotagonist uvl-imagequality uvl-missingimages waiting walking wellcave xp-literal 2003? --- Game of the Year (GOTY) edition, includes Bloodmoon and Tribunal expansions.
INT 2009-06-16 on Steam, by Bethesda Softworks (lang: eng) -- GOTY edition***[b]missing images:[/b] title screen, character creation, some other screens***The Elder Scrolls III: Morrowind is an epic, open-ended single-player game where you create and play any kind of character you can imagine. Be the noble hero embarking on an epic quest, or an insidious thief rising to leadership of his guild. Be a malevolent sorcerer developing the ultimate spell of destruction, or a reverent healer searching for the cure to a plague. Your actions define your character, and your gameplay changes and evolves in response to your actions. Confront the assassins' guild, and they take out a contract on you. Impress them, and they try to recruit you instead. No two sagas are the same in the world of Morrowind.

Original copies of the game came with Macrovision SafeDisc. An official patch removed the need for SafeDisc but required a CD check per play. A later publishing of the game came with no protection whatsoever.
[Zerothis]
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The Elder Scrolls III: Morrowind: Bloodmoon Bethesda Softworks (Bethesda Game Studios)2003 adv-static ballistics bows caninoids capturedresources circadiancycle corpselooting difficulty-charscaling download elderscrolls fantasyworld fasttravel fictionaluniverse gamebryoengine genderchoice incompat-ffdshow lockpicking magic meleeweapons nonlinear npcinventory openworld publictransit shapeshifters sorcery spelldesigning stealing therianthropes uvl-releases walking werewolves xp-literal INT 2009-06-16 on Steam, by Bethesda Softworks (lang: eng) -- GOTY edition labelminimizeminimize
The Elder Scrolls III: Morrowind: Tribunal Bethesda Softworks (Bethesda Game Studios)2002 adv-static ballistics bows capturedresources circadiancycle corpselooting difficulty-charscaling download elderscrolls fantasyworld fasttravel fictionaluniverse gamebryoengine genderchoice incompat-ffdshow lockpicking magic meleeweapons museum nonlinear npcinventory openworld publictransit sorcery spelldesigning stealing uvl-imagequality uvl-missingimages walking xp-literal INT 2009-06-16 on Steam, by Bethesda Softworks (lang: eng) -- GOTY edition labelimageminimize
The Elder Scrolls IV: Oblivion: The Shivering Isles  Bethesda Softworks (Bethesda Game Studios)2007 adv-static ballistics bows circadiancycle difficulty-charscaling elderscrolls fantasyworld fictionaluniverse gamebryoengine genderchoice havokphysics incarnateddivines lockpicking magic medieval meleeweapons nonlinear npcinventory openworld protagonistdesigning shadermodel2 sorcery spelldesigning stealing unvoicedprotagonist viciouscycle walking xp-literal [b]How to start[/b]: Find the door in middle of a lake. You should hear a rumor about it and get a map marker to find it.***INT 2009-06-16 on Steam, by Bethesda Softworks (lang: eng) - GOTY edition labelimageminimize
Lichdom: Battlemage  Xaviant2014 abilitycriticals actionadventure actionrpg amdtrueaudio astoundsound autoaim blocking bossbattles bossmeter chargedabilities chargedattack chosenone city combatautoloot comboactions crafting cryengine3 cryokinesis cultists damageinfo dashing deadlywater deathpenalty depthoffield derelictgraveyard directx10 directx11 display-1080p distortedvision electrokinesis encounters-popup energyshields equipmentbased eviloverlord explodingcriticals forcefields fovoption freezing genderchoice gibs healthregen healthregen-stunted indie itempickup-auto itempickup-global limitlessenergy loot-random magic monsters motionblur mountain mysticprotagonist newgameplus nocooldowns noinvpause nomodalpause overkill pyrokinesis quake revenge ruins safepowers screenshake secrets segmentedhealth simplygon skeletons slowmotion sorcery spelldesigning splatter statuseffects steampowered stunning timedblockattacks town tressfx tutorial tutorial-noninteractive undead uvl-workingtitle wasteland waterfalls wilderness wintery wwise labelimageminimize
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