showing 23 games
name | publisher(developer) | year arrow_downward | display | author(s) | |
---|---|---|---|---|---|
StarCraft | Blizzard Entertainment | 1998 | raster | Chris Metzen (designer) Derek Duke (composer) Glenn Stafford (composer) James Phinney (designer) Jason Hayes (composer) Tracy W. Bush (composer) | labelimagesubject |
StarCraft: Brood War | Blizzard Entertainment | 1998 | raster | Chris Metzen (designer) Duane Stinnett (artist) Glenn Stafford (composer) Jason Hayes (composer) Rob Pardo (designer) Sam 'Samwise' Didier (artist) | labelimagesubject |
Age of Empires II: The Age of Kings | Microsoft (Ensemble Studios) | 1999 | raster | Angelo Laudon (Programmer) Brad Crow (Artist) Bruce Shelley (Designer) Scott Winsett (Artist) Stephen Rippy (Composer) | labelimagesubject |
Unreal Tournament | GT Interactive (Epic Megagames) | 1999 | textured polygons | Peter 'Skaven' Hajba (music) | labelimagesubject |
Quake III: Arena | Activision (id Software) | 1999 | textured polygons | Graeme Devine | labelimageminimize |
Counter-Strike | Havas Interactive (CS Team) | 2000 | textured polygons | Jess Cliffe Minh Le | labelimageminimize |
Warcraft III: Reign of Chaos | Blizzard | 2002 | textured polygons | labelimageminimize | |
Unreal Tournament 2003 | Infogrames;Atari Games (Digital Extremes) | 2002 | textured polygons | labelimagesubject | |
Age of Mythology | Microsoft Game Studios (Ensemble Studios) | 2002 | textured polygons | labelimagesubject | |
Warcraft III: The Frozen Throne | Blizzard | 2003 | textured polygons | Jenna Sharpe (voice acting) | labelimageminimize |
Unreal Tournament 2004 | Atari (Epic Games;Digital Extremes) | 2004 | textured polygons | labelimagesubject | |
Dawn of War | THQ (Relic Entertainment) | 2004 | textured polygons | labelimagesubject | |
Dawn of War – Winter Assault | THQ (Relic Entertainment) | 2005 | textured polygons | Inon Zur (music) | labelimagesubject |
Quake 4 | Activision;1C Company;Bethesda Softworks (Raven Software;id Software) | 2005 | textured polygons | [id Software: doom3 engine and assistance] [Raven Software] Aaron Bahr (programmer) Allison Salmon (programmer) Andre Sogliuzzo (voice actor) Andre Ware (voice actor) Andrew Trabbold (artist) Andrew Weldon (level designer) Announcer) Anthony Whitaker (programmer) Arnie Swekel (artist) Aurelio Reis (programmer) Bob Love (writer) Bobby Duncanson (motion capture lead) Bryan Dube (programmer) Caryn Law (artist) Chad Bordwell (level designer) Charles Napier (voice actor) Chris Vrenna (theme music producer) Christian Antkow (sound designer) Clint Walsh (theme music composer) Corey Peters (level designer) Danny Cooksey (voice actor) Dave Earnest (voice actor) David Dynerman (programmer) David Gulisano (animator) Derrick Hammond (artist) Dimitri Diatchenko (voice actor) Djordje Cakovan (artist) Dwight Luetscher (programmer) editing and post) editing and post) Ford Dye (level designer) Fred Hooper (assistant lead artist) Greg Eagles (voice actor) Gretchen Carlson (programmer) Isaac Owens (artist) James Monroe (programmer) James Singer (programmer) Jan Paul van Waveren (programmer) Jeff Dischler (programmer) Jeff Newquist (lead programmer) Jerry Ashworth (motion capture) Jerry Keehan (designer) Jim Hughes (lead designer) Jim Shepard (programmer) John J. Scott (programmer) Kat Cressida (voice actor) Ken Banks (level designer) Kenneth Scott (artist) Kevin Schilder (audio lead) Khary Payton (voice actor) Kim Lathrop (artist) Kurt Richards (artist) Mal Blackwell (designer) Marcus Whitlock (programmer) Margaret Tang (voice casting) Margaret Tang (voice directing) Matt Breit (level designer) Matt Vainio (artist) Michael Chang Gummelt (programmer) Michael Egnew (animator) Michael Ekberg (programmer) Michael Gannon (voice actor) Michael Pleva (assistant lead animator) Michael Renner (level designer) Mike Majernik (level designer) Nathan Rausch (programmer) Nichol Norman (artist) Nick Maggiore (animator) Patrick Williams (level designer) Paul Richards (artist) Peter Stormare (voice actor) Phil La Marr (voice actor) pilot VO) Rick Johnson (lead programmer) Rik Schaffer (voiceover recording) Robert Bettenberg (level designer) Robert Duffy (programmer) Roger Cordes (level designer) Scott McNutt (level designer) Simon Mills (artist) Steven Jay Blum (voice actor) Timothee Besset (programmer) Wally Wingert (voice actor) Womb Music (voice casting) Womb Music (voice directing) Womb Music (voiceover recording) Zachary Quarles (audio lead) | labelimagesubject |
Age of Empires III: The WarChiefs | Microsoft Game Studios (Ensemble Studios) | 2006 | textured polygons | labelimageminimize | |
Need for Speed Carbon | Electronic Arts (EA Black Box) | 2006 | raster | labelimageminimize | |
Command & Conquer 3: Tiberium Wars | Electronic Arts (EA Los Angeles) | 2007 | textured polygons | Joe Kucan (as kane) | labelimagesubject |
Age of Empires III: The Asian Dynasties | Microsoft (Ensemble Studios) | 2007 | raster | labelimageminimize | |
Command & Conquer 3: Kane's Wrath | Electronic Arts (EA Los Angeles) | 2008 | textured polygons | Joe Kucan (as kane) | labelimagesubject |
League of Legends | Riot Games;GOA;Tencent (Riot Games) | 2009 | textured polygons | labelimageminimize | |
World of Tanks | Wargaming.net | 2010 | textured polygons | labelimagesubject | |
StarCraft II: Wings of Liberty | Blizzard Entertainment | 2010 | textured polygons | Chris Metzen (writer) Derek Duke (composer) Dustin Browder (lead designer) Glenn Stafford (composer) Neal Acree (composer) Rob McNaughton (lead technical artist) Russell Brower (composer) Sam 'Samwise' Didier (senior art director) | labelimagesubject |
FIFA 11 | Electronic Arts;EA Sports (EA Sports) | 2010 | textured polygons | labelimageminimize |