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namepublisher(developer)year arrow_downwarddescription
M-Trek ?? labelminimizeminimize
Paranoids Anonymous author? labelminimizeminimize
The Valley Argus Press? labelminimizeminimize
Trek Adventure author? labelminimizeminimize
Trucker ?? labelminimizeminimize
War of the Samurai Krell? labelminimizeminimize
War of the Samurai Krell? labelminimizeminimize
Mnoply Creative Computing1975It is the version of Monopoli, written in BASIC.
MNOPLY is a simulation of the most popular board game in the
world, Monopoly. It varies from the actual game only in that
two players are the maximum number that can play.
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Gone Fishing Personal Software1977 labelimageminimize
Monster Chase Personal Software1977A monster is chasing a victim in a cage. The victim must
elude the monster for ten moves to survive. This is a
fairly quick simulation that doesn't require too much
thinking.
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Aardvark Taylor1978 labelminimizeminimize
Acey Deucy Creative Computing (Author)1978Sources:

https://www.trs-80.com/wordpress/models/pocket/
https://www.mobygames.com/game/62721/acey-deucy/
https://willus.com/trs80/***This is a simulation of the Acey Ducey card game. In the
game, the dealer (the computer) deals two cards face up.
You have an option to bet or not to bet depending on whether
or not you feel the next card dealt will have a value between
the first two.
Your initial money (Q) is set to $100; you may alter Statement
170 if you want to start with more or less than $100. The
game keeps going on until you lose all your money or interrupt
the program.
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Adventureland  Software Exchange1978 labelimageminimize
Android Nim Adventure International1978I wrote the original Android Nim program for the Radio Shack TRS-80 computer in 1978.
It was well accepted since few graphics programs were done on that machine owing to the low resolution and lack of color. The feature that most people commented about was the android animation which included head and arm movement and eye blinking. People also liked the bad attitude the computer had when it lost.

The program was written for my 7th and 8th grade students to help them learn about the binary system. Nim can be analyzed mathematically using base two. With this knowledge, a player can always win.
This characteristic also makes this game a good one to put on a computer since the computer can be taught how to always win.***The well known game of NIM will never be the same.
In this version there are three robots (ANDROIDS) whose task it is to eliminate those ANDROIDS that you or the computer have decided to "remove". This is done with a lot of "talking" and moving about. But, watch out! The computer gets nasty if you win.***[media=youtube]awYrj1RhLxU[/media]***This game uses a programming technique whereby a BASIC program writes machine code that then overwrites the BASIC program in memory and executes the machine code. This has many advantages, including using all available memory on the system. If the application in fact fills up all available memory, users will find it very difficult to modify the program (cheating will be very difficult). The program itself cannot be copied out of memory and saved for illegal resale or sharing. It cannot be decompiled. And the original BASIC program makes little sense unless your are the original developer, it is effectively an encrypted source code.
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B-1 Nuclear Bomber Avalon Hill (Microcomputer Games)1978This entry is for the Heath/Zenith CP/M version of the game and is not a duplicate of [url=/game-160160]the TRS-80 version[/url]. labelminimizeminimize
Backgammon Bourrut Consulting1978 labelminimizeminimize
Backtalker Ed-Pro1978 labelminimizeminimize
Blackjack Ed-Pro1978 labelminimizeminimize
Blackjack Simulator Northeast Microware1978 labelminimizeminimize
Bridge Game M, M, & S Software1978 labelminimizeminimize
Capture Taylor1978 labelminimizeminimize
Checkers Radio Shack1978 labelminimizeminimize
Chomp  Creative Computing;Multi-Micro media (Creative Computing)1978 labelminimizeminimize
fipfop  Creative Computing;Multi-Micro media1978 labelminimizeminimize
Game of Life M, M, & S Software1978 labelminimizeminimize
Hangman Ed-Pro1978 labelminimizeminimize
Hexapawn Creative Computing1978[media=youtube]pLFdduFxeaA[/media]***Hexapawn is a conversion of the board game Hexapawn for BASIC computers. In the game both the player and the computer have three pawns on a 3x3 field in parallel lines. Both the player and computer must try to reach the other side of the field with a single pawn, or prevent the other player from making any move.

Normal chess rules for pawns apply. They can move one or two spaces in a straight line, they can only attack diagonally and pawns can be slain "en passant".

The computer features an AI that will learn from past mistakes by removing all moves that lead to defeat from its array of possible moves.

The game keeps track of the number of wins and losses.
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Life The Bottom Shelf1978The Game of Life was originally described in Scientific American,
October 1970, in an article by Martin Gardner. The game itself
was originated by John Conway of Gonvi11e and Caius College,
University of Cambridge, England.
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Math Quiz Ed-Pro1978 labelminimizeminimize
Pirate Adventure  Creative Computing;Adventure International1978 labelimageminimize
Poem Writer Ed-Pro1978 labelminimizeminimize
Santa Paravia and Fiumaccio Instant Software;SoftSide (Instant Software)1978 labelimageminimize
Silly Sentence Maker Ed-Pro1978 labelminimizeminimize
Snark  Creative Computing;Multi-Micro media1978 labelminimizeminimize
Star Trek Taylor1978 labelminimizeminimize
Stars  People's Computer Company;Multi-Micro media (People's Computer Company)1978Stars is a number guessing game. The computer thinks of a number and the player must guess it within 7 turns. Instead of telling the player if the number is higher or lower the computer displays a number of stars (joined with bells from the Teletype) to indicate proximity to the number. 1 star being far away, 7 being very close. labelminimizesubject
Stimulating Simulations Personal1978 labelminimizeminimize
Tic-Tac-Toe Ed-Pro1978This version of the classic pen and paper game Tic-Tac-Toe allows the player to play against the computer. The player enters coordinates to make a move. The goal of the game is to get three in a row on a 3x3 board. The player and computer alternates turns placing a marker in an empty field. labelminimizesubject
Time Bomb Software Exchange1978 labelminimizeminimize
Troll's Gold Softside1978 labelminimizeminimize
Typing Speed Drill Ed-Pro1978 labelminimizeminimize
World Puzzle Ed-Pro1978 labelminimizeminimize
X-Wing Fighter Software Exchange1978 labelminimizeminimize
Life TRS-80 Users Group1978The Game of Life was originally described in Scientific American,
October 1970, in an article by Martin Gardner. The game itself
was originated by John Conway of Gonvi11e and Caius College,
University of Cambridge, England.
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TRS-80 Pinball CLOAD1978 labelminimizeminimize
Conway's Game of Life CLOAD1978The Game of Life was originally described in Scientific American,
October 1970, in an article by Martin Gardner. The game itself
was originated by John Conway of Gonvi11e and Caius College,
University of Cambridge, England.
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Checkers  TRS-80 Software Exchange1978 labelminimizeminimize
Hangman  TRS-80 Software Exchange1978 labelminimizeminimize
Three D Tic Tac Toe  Software Exchange1978 labelimageminimize
Cross-Out Instant Software1978 labelminimizeminimize
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