showing 1 - 50 of 157 gameschevron_right
name | publisher(developer) | year arrow_downward | description | |
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M-Trek | ? | ? | labelminimizeminimize | |
Paranoids Anonymous | author | ? | labelminimizeminimize | |
The Valley | Argus Press | ? | labelminimizeminimize | |
Trek Adventure | author | ? | labelminimizeminimize | |
Trucker | ? | ? | labelminimizeminimize | |
War of the Samurai | Krell | ? | labelminimizeminimize | |
War of the Samurai | Krell | ? | labelminimizeminimize | |
Mnoply | Creative Computing | 1975 | It is the version of Monopoli, written in BASIC. MNOPLY is a simulation of the most popular board game in the world, Monopoly. It varies from the actual game only in that two players are the maximum number that can play. | labelminimizesubject |
Gone Fishing | Personal Software | 1977 | labelimageminimize | |
Monster Chase | Personal Software | 1977 | A monster is chasing a victim in a cage. The victim must elude the monster for ten moves to survive. This is a fairly quick simulation that doesn't require too much thinking. | labelimagesubject |
Aardvark | Taylor | 1978 | labelminimizeminimize | |
Acey Deucy | Creative Computing (Author) | 1978 | Sources: https://www.trs-80.com/wordpress/models/pocket/ https://www.mobygames.com/game/62721/acey-deucy/ https://willus.com/trs80/***This is a simulation of the Acey Ducey card game. In the game, the dealer (the computer) deals two cards face up. You have an option to bet or not to bet depending on whether or not you feel the next card dealt will have a value between the first two. Your initial money (Q) is set to $100; you may alter Statement 170 if you want to start with more or less than $100. The game keeps going on until you lose all your money or interrupt the program. | labelimagesubject |
Adventureland | Software Exchange | 1978 | labelimageminimize | |
Android Nim | Adventure International | 1978 | I wrote the original Android Nim program for the Radio Shack TRS-80 computer in 1978. It was well accepted since few graphics programs were done on that machine owing to the low resolution and lack of color. The feature that most people commented about was the android animation which included head and arm movement and eye blinking. People also liked the bad attitude the computer had when it lost. The program was written for my 7th and 8th grade students to help them learn about the binary system. Nim can be analyzed mathematically using base two. With this knowledge, a player can always win. This characteristic also makes this game a good one to put on a computer since the computer can be taught how to always win.***The well known game of NIM will never be the same. In this version there are three robots (ANDROIDS) whose task it is to eliminate those ANDROIDS that you or the computer have decided to "remove". This is done with a lot of "talking" and moving about. But, watch out! The computer gets nasty if you win.***[media=youtube]awYrj1RhLxU[/media]***This game uses a programming technique whereby a BASIC program writes machine code that then overwrites the BASIC program in memory and executes the machine code. This has many advantages, including using all available memory on the system. If the application in fact fills up all available memory, users will find it very difficult to modify the program (cheating will be very difficult). The program itself cannot be copied out of memory and saved for illegal resale or sharing. It cannot be decompiled. And the original BASIC program makes little sense unless your are the original developer, it is effectively an encrypted source code. | labelimagesubject |
B-1 Nuclear Bomber | Avalon Hill (Microcomputer Games) | 1978 | This entry is for the Heath/Zenith CP/M version of the game and is not a duplicate of [url=/game-160160]the TRS-80 version[/url]. | labelminimizeminimize |
Backgammon | Bourrut Consulting | 1978 | labelminimizeminimize | |
Backtalker | Ed-Pro | 1978 | labelminimizeminimize | |
Blackjack | Ed-Pro | 1978 | labelminimizeminimize | |
Blackjack Simulator | Northeast Microware | 1978 | labelminimizeminimize | |
Bridge Game | M, M, & S Software | 1978 | labelminimizeminimize | |
Capture | Taylor | 1978 | labelminimizeminimize | |
Checkers | Radio Shack | 1978 | labelminimizeminimize | |
Chomp | Creative Computing;Multi-Micro media (Creative Computing) | 1978 | labelminimizeminimize | |
fipfop | Creative Computing;Multi-Micro media | 1978 | labelminimizeminimize | |
Game of Life | M, M, & S Software | 1978 | labelminimizeminimize | |
Hangman | Ed-Pro | 1978 | labelminimizeminimize | |
Hexapawn | Creative Computing | 1978 | [media=youtube]pLFdduFxeaA[/media]***Hexapawn is a conversion of the board game Hexapawn for BASIC computers. In the game both the player and the computer have three pawns on a 3x3 field in parallel lines. Both the player and computer must try to reach the other side of the field with a single pawn, or prevent the other player from making any move. Normal chess rules for pawns apply. They can move one or two spaces in a straight line, they can only attack diagonally and pawns can be slain "en passant". The computer features an AI that will learn from past mistakes by removing all moves that lead to defeat from its array of possible moves. The game keeps track of the number of wins and losses. | labelimagesubject |
Life | The Bottom Shelf | 1978 | The Game of Life was originally described in Scientific American, October 1970, in an article by Martin Gardner. The game itself was originated by John Conway of Gonvi11e and Caius College, University of Cambridge, England. | labelminimizesubject |
Math Quiz | Ed-Pro | 1978 | labelminimizeminimize | |
Pirate Adventure | Creative Computing;Adventure International | 1978 | labelimageminimize | |
Poem Writer | Ed-Pro | 1978 | labelminimizeminimize | |
Santa Paravia and Fiumaccio | Instant Software;SoftSide (Instant Software) | 1978 | labelimageminimize | |
Silly Sentence Maker | Ed-Pro | 1978 | labelminimizeminimize | |
Snark | Creative Computing;Multi-Micro media | 1978 | labelminimizeminimize | |
Star Trek | Taylor | 1978 | labelminimizeminimize | |
Stars | People's Computer Company;Multi-Micro media (People's Computer Company) | 1978 | Stars is a number guessing game. The computer thinks of a number and the player must guess it within 7 turns. Instead of telling the player if the number is higher or lower the computer displays a number of stars (joined with bells from the Teletype) to indicate proximity to the number. 1 star being far away, 7 being very close. | labelminimizesubject |
Stimulating Simulations | Personal | 1978 | labelminimizeminimize | |
Tic-Tac-Toe | Ed-Pro | 1978 | This version of the classic pen and paper game Tic-Tac-Toe allows the player to play against the computer. The player enters coordinates to make a move. The goal of the game is to get three in a row on a 3x3 board. The player and computer alternates turns placing a marker in an empty field. | labelminimizesubject |
Time Bomb | Software Exchange | 1978 | labelminimizeminimize | |
Troll's Gold | Softside | 1978 | labelminimizeminimize | |
Typing Speed Drill | Ed-Pro | 1978 | labelminimizeminimize | |
World Puzzle | Ed-Pro | 1978 | labelminimizeminimize | |
X-Wing Fighter | Software Exchange | 1978 | labelminimizeminimize | |
Life | TRS-80 Users Group | 1978 | The Game of Life was originally described in Scientific American, October 1970, in an article by Martin Gardner. The game itself was originated by John Conway of Gonvi11e and Caius College, University of Cambridge, England. | labelminimizesubject |
TRS-80 Pinball | CLOAD | 1978 | labelminimizeminimize | |
Conway's Game of Life | CLOAD | 1978 | The Game of Life was originally described in Scientific American, October 1970, in an article by Martin Gardner. The game itself was originated by John Conway of Gonvi11e and Caius College, University of Cambridge, England. | labelminimizesubject |
Checkers | TRS-80 Software Exchange | 1978 | labelminimizeminimize | |
Hangman | TRS-80 Software Exchange | 1978 | labelminimizeminimize | |
Three D Tic Tac Toe | Software Exchange | 1978 | labelimageminimize | |
Cross-Out | Instant Software | 1978 | labelminimizeminimize |