showing 1 - 50 of 201 gameschevron_right
name arrow_downward | publisher(developer) | year | tags | description | |
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23 Matches | Tandy | 1978 | commercial keyboard license-proprietary logicpuzzle mp-versus naturalistic nim nplayers perfectinformation sourcecodeavailable traditional trs80model1 typein | In Matches the computer challenges the player in a simple two-player strategy game. There's a pile of matches (the player decides the size) and each turn the player and computer may take one, two or three matches from the pile. The player to take the last match loses. | labelminimizesubject |
Aardvark | Taylor | 1978 | aardvarks ants basic cassette commercial license-proprietary trs80model1 | labelminimizeminimize | |
Air Flight Simulation | Instant Software | 1979 | aerodyne aeroplane cassette commercial license-proprietary trs80model1 | labelminimizeminimize | |
Air Traffic Controller | Creative Computing Software | 1979 | cassette commercial keyboard license-proprietary naturalistic trs80model1 | labelminimizeminimize | |
Airmail Pilot | Instant Software | 1979 | 1920s 20thcentury 2ndmillennium aerodyne aeroplane atmosphericflight city city-chicago-il city-columbus-oh city-dayton-il city-indianapolis-in city-logansport-in commercial delivering earth fuel indiana langinsignificant latemodernperiod license-proprietary naturalistic northamerica ohio past postalservice serious trs80model1 trs80model3 usa | labelminimizeminimize | |
Android Nim | Adventure International | 1978 | androids basic commercial executing forethoughtrequired idleactivity keyboard laserbolts laserweapons license-proprietary machinecodelang nim perfectinformation softscifi sourcecodeavailable traditional visiblelasers | I wrote the original Android Nim program for the Radio Shack TRS-80 computer in 1978. It was well accepted since few graphics programs were done on that machine owing to the low resolution and lack of color. The feature that most people commented about was the android animation which included head and arm movement and eye blinking. People also liked the bad attitude the computer had when it lost. The program was written for my 7th and 8th grade students to help them learn about the binary system. Nim can be analyzed mathematically using base two. With this knowledge, a player can always win. This characteristic also makes this game a good one to put on a computer since the computer can be taught how to always win.***The well known game of NIM will never be the same. In this version there are three robots (ANDROIDS) whose task it is to eliminate those ANDROIDS that you or the computer have decided to "remove". This is done with a lot of "talking" and moving about. But, watch out! The computer gets nasty if you win.***[media=youtube]awYrj1RhLxU[/media]***This game uses a programming technique whereby a BASIC program writes machine code that then overwrites the BASIC program in memory and executes the machine code. This has many advantages, including using all available memory on the system. If the application in fact fills up all available memory, users will find it very difficult to modify the program (cheating will be very difficult). The program itself cannot be copied out of memory and saved for illegal resale or sharing. It cannot be decompiled. And the original BASIC program makes little sense unless your are the original developer, it is effectively an encrypted source code. | labelimagesubject |
Armchair Football | Personal Software | 1978 | americanfootball cassette commercial keyboard license-proprietary trs80model1 | labelminimizeminimize | |
Asteroid | Adventure International;Adventureworld | 1981 | 5.25disk arenashooter asteroidslike cassette commercial keyboard license-proprietary lives score trs80model1 | labelimageminimize | |
B-1 Nuclear Bomber | Avalon Hill (Microcomputer Games) | 1978 | 5.25disk aircraft-b1-lancer basic city-moscow-ru commercial cpm earth future heathh89 keyboard license-proprietary naturalistic sovietunion uvl-confusable | This entry is for the Heath/Zenith CP/M version of the game and is not a duplicate of [url=/game-160160]the TRS-80 version[/url]. | labelminimizeminimize |
Backgammon | Softside;Software Exchange (Softside) | 1980 | backgammon basic commercial dice dualism forethoughtrequired license-proprietary naturalistic traditional uvl-confusable | labelminimizeminimize | |
Backgammon | Bourrut Consulting | 1978 | backgammon basic cassette commercial dice dualism license-proprietary naturalistic traditional trs80model1 uvl-confusable | labelminimizeminimize | |
Baseball | Microvations | 1982 | baseball commercial earth keyboard license-proprietary naturalistic nplayers score uvl-confusable | labelminimizeminimize | |
Baseball | author | 1978 | baseball commercial earth keyboard license-proprietary naturalistic score uvl-confusable | labelminimizeminimize | |
Battering Ram | Microvations | 1982 | commercial earth keyboard license-proprietary naturalistic nplayers siegerams siegeweapons | labelminimizeminimize | |
Battleship! | The Program Manager | 1978 | commercial grid grid-square license-proprietary naturalistic traditional trs80model1 typein uvl-confusable | labelminimizeminimize | |
Bedlam | Tandy Corporation | ? | commercial earth escape inaccurateinfo insaneasylum interactivefiction latemodernperiod license-proprietary lunatics trs80model1 trs80model3 walking wordinput | labelminimizeminimize | |
Black Jack | Software Exchange | 1978 | blackjack21 cassette commercial keyboard license-proprietary trs80model1 | labelminimizeminimize | |
Blackjack Simulator | Northeast Microware | 1978 | basic blackjack21 commercial license-proprietary naturalistic tradition trs80model1 uvl-confusable | labelminimizeminimize | |
Bridge 2.0 | Dynacomp | 1979 | bridgecardgame bridgeseries cards commercial license-proprietary | labelminimizeminimize | |
Bridge Game | M, M, & S Software | 1978 | basic bridgecardgame cards cassette commercial license-proprietary naturalistic trs80model1 | labelminimizeminimize | |
Capture | Taylor | 1978 | basic cassette commercial license-proprietary spacecraft trs80model1 | labelminimizeminimize | |
Castle Greymoon | Computer Shack | 1982 | commercial earth license-proprietary past | labelminimizeminimize | |
Chase | Creative Computing | 1980 | 101basic basic commercial license-proprietary sourcecode sourcecodeavailable typein | labelminimizeminimize | |
Checker King | Personal Software | 1980 | cassette checkers commercial grid grid-square keyboard langinsignificant license-proprietary naturalistic traditional trs80model1 | labelminimizeminimize | |
Checkers | Taylor | 1978 | cassette checkers commercial dualism forethoughtrequired grid grid-square license-proprietary naturalistic perfectinformation traditional trs80model1 | labelminimizeminimize | |
Checkers | Radio Shack | 1978 | basic checkers commercial earth grid grid-square keyboard license-proprietary naturalistic traditional trs80model1 uvl-confusable | labelminimizeminimize | |
Checkers | TRS-80 Software Exchange | 1978 | basic cassette checkers commercial earth grid grid-square keyboard license-proprietary naturalistic traditional trs80model1 uvl-confusable | labelminimizeminimize | |
Computer Baseball Strategy | Avalon Hill (4D Interactive Systems) | 1982 | baseball cassette commercial keyboard license-proprietary trs80model1 | labelminimizeminimize | |
Computer Statis Pro Baseball | The Avalon Hill Game Company (Microcomputer Games) | 1983 | baseball commercial earth license-proprietary naturalistic | labelminimizeminimize | |
Concentration 1 | TRS-80 Software Exchange | 1978 | cassette commercial keyboard license-proprietary memory naturalistic trs80model1 uvl-confusable | labelminimizeminimize | |
Concept Game | Programmers Publishing | 1978 | commercial keyboard license-proprietary trs80model1 typein uvl-confusable | labelminimizeminimize | |
Conquest of Chesterwoode | Adventure International | 1981 | basic cassette civilwar commercial currency difficulty-single gamesaves grid grid-hex keyboard license-proprietary machinecodelang mp-saves nplayers savelocal taxes trs80model1 trs80model3 unification war | labelminimizeminimize | |
Conway's Game of Life | CLOAD | 1978 | 101basic basic cassette commercial grid grid-square keyboard license-proprietary lifesimulation opensource trs80model1 | The Game of Life was originally described in Scientific American, October 1970, in an article by Martin Gardner. The game itself was originated by John Conway of Gonvi11e and Caius College, University of Cambridge, England. | labelminimizesubject |
Count | The Bottom Shelf | 1978 | cassette commercial license-proprietary trs80model1 | labelminimizeminimize | |
Craps | The Bottom Shelf | 1978 | cassette commercial license-proprietary trs80model1 uvl-confusable | labelminimizeminimize | |
Craps | Benwill Publishing | 1979 | commercial keyboard license-proprietary typein uvl-confusable | labelminimizeminimize | |
Cross-Out | Instant Software | 1978 | basic cassette commercial keyboard license-proprietary naturalistic pegsolitaire score trs80model1 | labelminimizeminimize | |
Deadstick: Land the Space Shuttle | SoftSide | 1980 | commercial gameplayinn landersim license-proprietary nasaspaceshuttle | I think this is the first game to simulate the NASA Space Shuttle. As such, this would be the first game to simulate controlled aerodynamic landing of a spacecraft. It is probably not the 1st game to depict a player controlled reusable spacecraft (or a reusable portion of a spacecraft). Although, I can not think of any examples at the moment I'm sure many games depicted player controlled fictional reusable spacecraft before this one. | labelimageminimize |
Demon Seed | Trend Software | 1982 | 5.25disk bossbattles cassette commercial compositefoes fixedshooter keyboard license-proprietary lives score trs80model1 | labelminimizeminimize | |
Devil's Tower | Fantastic Software | 1982 | cassette commercial joystick keyboard license-proprietary lives score trs80model1 | labelminimizeminimize | |
Dice⁄Hyperbagels | Taylor | 1978 | cassette commercial craps dice license-proprietary mastermind trs80model1 | labelminimizeminimize | |
Dogfight | author | 1978 | cassette commercial license-proprietary nplayers spacecraft trs80model1 uvl-confusable | labelminimizeminimize | |
Dogfight II | author | 1978 | cassette commercial license-proprietary spacecraft trs80model1 uvl-confusable | labelminimizeminimize | |
Doomsday | The Bottom Shelf | 1978 | cassette commercial license-proprietary trs80model1 uvl-confusable | labelminimizeminimize | |
Draw Poker | Softape | ? | cassette commercial license-proprietary poker uvl-confusable | labelminimizeminimize | |
Dungeon Adventure | Farrell Enterprises | 1978 | cassette commercial license-proprietary magic monsters subterranean trs80model1 | labelminimizeminimize | |
Dunjonquest: The Datestones of Ryn | Automated Simulations | 1979 | 1life capacity-weight commercial dunjonquest hard inventory license-proprietary maleprotagonist monsters premadecharacters serious subterranean timelimit walking | labelimageminimize | |
Early Games for Young Children | Counterpoint Software | 1983 | 5.25disk abstract abstract-location cassette commercial edu-math edu-spelling license-proprietary trs80model1 | labelminimizeminimize | |
Earthquake | Aardvark-80 | 1982 | cassette commercial interactivefiction keyboard license-proprietary naturaldisaster wordinput | labelminimizeminimize | |
Empire | Shards Software | 1983 | cassette coco1 commercial keyboard license-proprietary uvl-confusable wargame | labelminimizeminimize |